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April 16, 2009, 04:22 AM
#1
problem feather color
hey !
I designed a red & white feather for a new model of late riflemen, when in game i can see the new feather colours when i'm away from soldiers but when i zoom on them i can see the colors feathers turning into black. I tried to play with the gloss textures but its still black when i zoom.
What can i do ?
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April 16, 2009, 07:28 AM
#2
Re: problem feather color
Did you generate new mip maps when saving the dds texture?
If you use the existing mip maps it will use the old texture when you zoom out.
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April 16, 2009, 07:41 AM
#3
Re: problem feather color
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April 16, 2009, 08:23 AM
#4
Re: problem feather color
DDS files contain mipmaps. Mipmaps are each half size of the previous mip map. This means that for stuff farther away the game can use smaller textures.
For example: your texture is 1024x1024 pixels. It will have:
512x512 mip map
256x256 mip map
128x128 mip map
64x64 mip map
32x32 mip map
16x16 mip map
8x8 mip map
4x4 mip map
2x2 mip map
1x1 mip map
Important is to set your graphics program to regenerate mipmaps when saving your texture.
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April 16, 2009, 08:52 AM
#5
Re: problem feather color
OK thank you ! i didnt know this feature. I use photoshop and i will search for mip maps
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April 16, 2009, 09:03 AM
#6
Re: problem feather color
It's not in photoshop, it's in the nvidia plugin for photoshop.
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April 16, 2009, 10:19 AM
#7
Re: problem feather color
yes, i'm used to save on jpg format in photoshop, then, i use dds converter to convert jpg to dds because its take ages when saving to dds with photoshop. But i have the nvidia plugin, i will try tonight.
cya
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April 16, 2009, 01:48 PM
#8
Re: problem feather color
Unfortunaly problem isnt mip-maps. They appears with red&white colors, so any ideas ?
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