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Thread: problem feather color

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  1. #1

    Default problem feather color

    hey !

    I designed a red & white feather for a new model of late riflemen, when in game i can see the new feather colours when i'm away from soldiers but when i zoom on them i can see the colors feathers turning into black. I tried to play with the gloss textures but its still black when i zoom.
    What can i do ?

  2. #2

    Default Re: problem feather color

    Did you generate new mip maps when saving the dds texture?
    If you use the existing mip maps it will use the old texture when you zoom out.

  3. #3

    Default Re: problem feather color

    what is a mip maps ?

  4. #4

    Default Re: problem feather color

    DDS files contain mipmaps. Mipmaps are each half size of the previous mip map. This means that for stuff farther away the game can use smaller textures.
    For example: your texture is 1024x1024 pixels. It will have:
    512x512 mip map
    256x256 mip map
    128x128 mip map
    64x64 mip map
    32x32 mip map
    16x16 mip map
    8x8 mip map
    4x4 mip map
    2x2 mip map
    1x1 mip map

    Important is to set your graphics program to regenerate mipmaps when saving your texture.

  5. #5

    Default Re: problem feather color

    OK thank you ! i didnt know this feature. I use photoshop and i will search for mip maps

  6. #6

    Default Re: problem feather color

    It's not in photoshop, it's in the nvidia plugin for photoshop.

  7. #7

    Default Re: problem feather color

    yes, i'm used to save on jpg format in photoshop, then, i use dds converter to convert jpg to dds because its take ages when saving to dds with photoshop. But i have the nvidia plugin, i will try tonight.

    cya

  8. #8

    Default Re: problem feather color

    Unfortunaly problem isnt mip-maps. They appears with red&white colors, so any ideas ?

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