Hi Swiss, thanks for your effort. Is there a way to just download ONLY the Swiss Pikemen or Swiss Guards?
Hi Swiss, thanks for your effort. Is there a way to just download ONLY the Swiss Pikemen or Swiss Guards?
Swiss, you so sexy.
Hello maxsim666, yes it would be possible and I do change the unit limits for my own favor in my mod.
explanation how to do that:
Open the downloaded "darthmod.pack" file with the "Pack File Manager" from LtChambers.
> open the "db" directory and then go to the table "units_tables/units". Scroll to the right until you see a column called "Unit Limit" (16th). There you can change the "1" or "2" to "10". If you change this to "0", then you have unlimited units. After that save the pack-file.
I did not integrate this in my mod, because I had to change this every time a new Darth, IS or APE mod comes out.
Happy playing!
Yes they have some sort of a mix between brown and red. I decided that because the indian continent hasn't only brown skinned people.
Yes it should be possible to play your current campaign further. But you can't recruit the "Swiss Mountain Jaegers" anymore until you have researched the "military_army_light_infantry_doctrine".
I guess you mean AOR (area of recruitment) units.
Yes this is possible but only if I would touch the special "startpos.esf" file in your "campaign\main" directory. In this file it could be done. But there is a problem at the moment. If any other mod uses this file too, then it would be overwritten.
At this moment it isn't possible to just add things to this file without importing the whole file. The same problem with the "localisation.loc" file.
I hope CA will fix that or gives to us modders the documentation to do that.
I recently checked "Bladerunners" ship site and I will have a look at it for sure.
Very nice picture! If someone makes a texture for me I would probably include them.
No I didn't planned to make a release with only some of the units. What you could do by your own risk... backup the file before...
Open the "pack" file with the "Pack File Manager" and delete each entry which isn't related to the "Swiss" units. So you have to delete each entry which isn't named like "swiss_guards_elite" / "swiss_pikemen" / "swiss_jaegers".
But you have to be very careful not do delete to much and only delete the rows of the tables and not the whole tables.
Thanks a lot sir! It's a honor for me to contribute a special version for your major mod "A proper Empire"!
Last edited by Swiss Halberdier; April 28, 2009 at 04:37 PM.
ADDITIONAL UNITS MOD - ATTILA (AUM-ATT) 2.7 - ROME (AUM-ROM) 2.6
SHOGUN (AUM-SHO) 2.8 - NAPOLEON (AUM-NAP) 2.6 - EMPIRE (AUM-EMP) 3.7
Attila Romani Units Pack - Attila Custom Battle Crash Fix - Attila AOR Community
Thrones of Britannia - Unit Recruitment Strength Thrones of Britannia - Aguirre and Swiss Unit Project
UPC-Empire - UPC-Napoleon - UPC-Shogun - UPC-Rome - UPC-Attila - UPC-Thrones of Britannia
[Tutorial] How to customize unit packs
STEAM WORKSHOP MODS
Nice Mod, but I like the marines of Proper Empire more like yours
[quote=Swiss Halberdier;5067998]Hello maxsim666, yes it would be possible and I do change the unit limits for my own favor in my mod.
explanation how to do that:
Open the downloaded "darthmod.pack" file with the "Pack File Manager" from LtChambers.
> open the "db" directory and then go to the table "units_tables/units". Scroll to the right until you see a column called "Unit Limit" (16th). There you can change the "1" or "2" to "10". If you change this to "0", then you have unlimited units. After that save the pack-file.
I did not integrate this in my mod, because I had to change this every time a new Darth, IS or APE mod comes out.
Happy playing!
thanks Swiss Halberdier
Last edited by maxsim666; April 29, 2009 at 03:04 AM.
Can this be used with darthmod versions which are not commander edition (vanilla size troops)?
Yes!
Use this one and it should work: aum_mod_1.6.zip plus the loc file of course
darth mod 1.7 is out! can you make it compatible plz??
That's right Takeda, thanks!
To white_elephant > This version is called "standalone" in my download section and has "vanilla" unit sizes and the stats are related to "vanilla" too.
AUM 1.6 is playable at the moment with DM 1.7 and the new patch.
But I will do a new AUM 1.7 and a new language file shortly which will be fully compatible to DM 1.7 and the new patch.
Last edited by Swiss Halberdier; April 30, 2009 at 04:10 AM.
ADDITIONAL UNITS MOD - ATTILA (AUM-ATT) 2.7 - ROME (AUM-ROM) 2.6
SHOGUN (AUM-SHO) 2.8 - NAPOLEON (AUM-NAP) 2.6 - EMPIRE (AUM-EMP) 3.7
Attila Romani Units Pack - Attila Custom Battle Crash Fix - Attila AOR Community
Thrones of Britannia - Unit Recruitment Strength Thrones of Britannia - Aguirre and Swiss Unit Project
UPC-Empire - UPC-Napoleon - UPC-Shogun - UPC-Rome - UPC-Attila - UPC-Thrones of Britannia
[Tutorial] How to customize unit packs
STEAM WORKSHOP MODS
Swiss Halberdier, How do you change for compatability with the new patch, I have been wondering this for a while now with no luck.
Thanks.
so does your 1.6 pack work ok with darths recent 1.7 release?
p.s loving your work. please think about getting factions like prussia, sweden, united provinces some unique units so they are more fun to play with? Although i love the Brits (and think its amazibng how such a tiny country had the biggest empire ever seen!) they do have way too many unique units compared to the others. Im using the prussian and ottoman re-texture mods with yours and they work together great. +Rep for some great work.
# edit - doh just saw your post above. looking forward to future releases, this game / era has such a wealth of different unit types to choose from, the possibilitys for new units to create are endless!
Last edited by carlitobrigante; April 30, 2009 at 01:31 PM.
I'm having a problem right now, even though the localization pack is in, there is now no description for the AUM units. This didn't happen before the patch.
The patch adds a new column in the db/units_tables/units.
But all units_tables_units which are in a "pre-patch" format will work too.
Because my mod doesn't have any campaign or battle AI it isn't too complicated. But I'll have to wait until I can read the updated "tables" with a new version of the "Pack File Manager".
Yep, mine works too...
Thank you for the compliments and rep! Yes I will add more units to several factions. In the next update AUM 1.7 I've already integrated two new russian units and two new mercenaries for East and West Europe. But I am a "one-man-show" and therefore please have patience it will come more
Please give me the exact name of which versions from AUM and .loc you are using.
All my four AUM 1.6 versions do work and some users already confirmed that the mod does work after the patch.
Does it show the names without my mod? Do you have other mods with a ".loc" file activated?
Last edited by Swiss Halberdier; May 01, 2009 at 02:48 AM.
ADDITIONAL UNITS MOD - ATTILA (AUM-ATT) 2.7 - ROME (AUM-ROM) 2.6
SHOGUN (AUM-SHO) 2.8 - NAPOLEON (AUM-NAP) 2.6 - EMPIRE (AUM-EMP) 3.7
Attila Romani Units Pack - Attila Custom Battle Crash Fix - Attila AOR Community
Thrones of Britannia - Unit Recruitment Strength Thrones of Britannia - Aguirre and Swiss Unit Project
UPC-Empire - UPC-Napoleon - UPC-Shogun - UPC-Rome - UPC-Attila - UPC-Thrones of Britannia
[Tutorial] How to customize unit packs
STEAM WORKSHOP MODS
I'm using AUM 1.6 Imperial Splendour version, along with the 1.6 English .loc file. Oh and if I wasn't clear in the post above, its only the AUM units without names and descriptions, everything else is fine. Plus I don't have any other mods using a .loc file. All of these issues seemed to appear after the patch.
Hello to all AUM fans out there,
Today I released my "ADDITIONAL UNITS MOD (AUM) 1.7" and it is fully compatible with “DarthMod 1.7 + Imperial Splendor 1.07 + A Proper Empire 1.21” and the new official patch from CA (30. April).
There are four new custom units included:
Don Cossacks Cavalry Elite
Tsar Guards Elite
West European Infantry Mercenaries
East European Infantry Mercenaries
and two artillery units which where only available to France:
18lbs Horse Guard Artillery > available for all major European factions in Europe. (custom battle = late)
24lbs Guard Artillery > available for all major European factions in Europe. (custom battle = late)
Comments, suggestions, problems and balancing issues
If you have any comments, suggestions or problems you can give me feedback here in this thread. Please write which version of my mod do you use.
Because I introduced new versions for three major mods which all have different stats, it is important for me to know if they are balanced.
I hope that you're having fun playing my mod and thank you for downloading it!
Swiss Halberdier
Last edited by Swiss Halberdier; April 30, 2009 at 07:37 PM.
ADDITIONAL UNITS MOD - ATTILA (AUM-ATT) 2.7 - ROME (AUM-ROM) 2.6
SHOGUN (AUM-SHO) 2.8 - NAPOLEON (AUM-NAP) 2.6 - EMPIRE (AUM-EMP) 3.7
Attila Romani Units Pack - Attila Custom Battle Crash Fix - Attila AOR Community
Thrones of Britannia - Unit Recruitment Strength Thrones of Britannia - Aguirre and Swiss Unit Project
UPC-Empire - UPC-Napoleon - UPC-Shogun - UPC-Rome - UPC-Attila - UPC-Thrones of Britannia
[Tutorial] How to customize unit packs
STEAM WORKSHOP MODS
1.7 Localization pack doesn't seem to fix my problem either. EDIT: Never mind, Swiss. It seems to be fine now. Great mod!
Last edited by TerminatorXPS15; April 30, 2009 at 08:49 PM. Reason: Update
Great Mod! love the new units, but eventhough I downloaded the correct localization pack for 1.7 I still am not getting the names or descriptions of the units. Im not running darth mod, imperial splendour or proper empire.
Is there anyway to make Marines recruitable by Prussia?
Lorehammer - Team Lead
A Radious Total War: Warhammer Sub-mod