Sorry scrap my last. For some reason the line "mod aum_mod.pack;" had gone from the script file so the mod was not running when I reloaded the game. Dont know why it did this but all is working fine now.
Thanks again for a GREAT mod.
Sorry scrap my last. For some reason the line "mod aum_mod.pack;" had gone from the script file so the mod was not running when I reloaded the game. Dont know why it did this but all is working fine now.
Thanks again for a GREAT mod.
I notice that the Hessians are recruitable by the French in this mod. Thought they only fought for the British.
Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".
Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB
Colonialism 1600 AD blog
hi, i recently installed this mod on my vanilla E:TW... it works for custom battle, but can i ask if it works for the Grand Campaign?
Last edited by Swiss Halberdier; October 13, 2009 at 12:48 PM.
ADDITIONAL UNITS MOD - ATTILA (AUM-ATT) 2.7 - ROME (AUM-ROM) 2.6
SHOGUN (AUM-SHO) 2.8 - NAPOLEON (AUM-NAP) 2.6 - EMPIRE (AUM-EMP) 3.7
Attila Romani Units Pack - Attila Custom Battle Crash Fix - Attila AOR Community
Thrones of Britannia - Unit Recruitment Strength Thrones of Britannia - Aguirre and Swiss Unit Project
UPC-Empire - UPC-Napoleon - UPC-Shogun - UPC-Rome - UPC-Attila - UPC-Thrones of Britannia
[Tutorial] How to customize unit packs
STEAM WORKSHOP MODS
Hello BKF, could you please show some screenshots of the bugged textures?
All download sites were really busy the last two days and please try it again.
Thanks Theoden Wulfgar and good that it works now.
The vanilla "Hessian Line Infantry" is now available to more factions, like AUM's mercenaries "Hessian Jaegers". If you don't want that, just delete the last entries of the "aum_units_to_exclusive_faction_permissions" table.
All four AUM versions fully work with the "Grand Campaign".
Yes the new IS 2.1 is out and the UPC/AUM language files contain the entries of IS 2.1b2. They'll be included in the next UPC/AUM language update.
Last edited by Swiss Halberdier; October 13, 2009 at 02:03 PM.
ADDITIONAL UNITS MOD - ATTILA (AUM-ATT) 2.7 - ROME (AUM-ROM) 2.6
SHOGUN (AUM-SHO) 2.8 - NAPOLEON (AUM-NAP) 2.6 - EMPIRE (AUM-EMP) 3.7
Attila Romani Units Pack - Attila Custom Battle Crash Fix - Attila AOR Community
Thrones of Britannia - Unit Recruitment Strength Thrones of Britannia - Aguirre and Swiss Unit Project
UPC-Empire - UPC-Napoleon - UPC-Shogun - UPC-Rome - UPC-Attila - UPC-Thrones of Britannia
[Tutorial] How to customize unit packs
STEAM WORKSHOP MODS
Hello to all DARTHMOD + ORNAMENTUM fans,
I've uploaded today an updated patch 1.5 version of "ORNAMENTUM Full for Darthmod".
If you use AUM 2.7 you don't need this file, because all 20 Ornamentum units are included in the four AUM versions.
Both UPC language files are included (English + German).
TWC:
mod_ornamentum_full_dm.7z
other download sites:
http://mediafire.com/AUM
http://www.filefront.com/user/SwissHalberdier
Cheers
Swiss Halberdier
Last edited by Swiss Halberdier; October 13, 2009 at 06:28 PM.
ADDITIONAL UNITS MOD - ATTILA (AUM-ATT) 2.7 - ROME (AUM-ROM) 2.6
SHOGUN (AUM-SHO) 2.8 - NAPOLEON (AUM-NAP) 2.6 - EMPIRE (AUM-EMP) 3.7
Attila Romani Units Pack - Attila Custom Battle Crash Fix - Attila AOR Community
Thrones of Britannia - Unit Recruitment Strength Thrones of Britannia - Aguirre and Swiss Unit Project
UPC-Empire - UPC-Napoleon - UPC-Shogun - UPC-Rome - UPC-Attila - UPC-Thrones of Britannia
[Tutorial] How to customize unit packs
STEAM WORKSHOP MODS
ok thanks, btw do i have to install the Unit Limit in the UI recruitment Queue? so that i can recruit alot? or the latest AUM already has it
Hello element3ls, this "Unit limit in the UI" is a discovered issue and you can't and don't have to install it. It's just an information.
Last edited by Swiss Halberdier; October 13, 2009 at 07:02 PM.
ADDITIONAL UNITS MOD - ATTILA (AUM-ATT) 2.7 - ROME (AUM-ROM) 2.6
SHOGUN (AUM-SHO) 2.8 - NAPOLEON (AUM-NAP) 2.6 - EMPIRE (AUM-EMP) 3.7
Attila Romani Units Pack - Attila Custom Battle Crash Fix - Attila AOR Community
Thrones of Britannia - Unit Recruitment Strength Thrones of Britannia - Aguirre and Swiss Unit Project
UPC-Empire - UPC-Napoleon - UPC-Shogun - UPC-Rome - UPC-Attila - UPC-Thrones of Britannia
[Tutorial] How to customize unit packs
STEAM WORKSHOP MODS
[QUOTE=Swiss Halberdier;6124749]Hello BKF, could you please show some screenshots of the bugged textures?
Hi Swiss:
Mate I have tried so many programs (FRAPS, Hypersnap, even plain old PrtScn and Ctrl+V to MSPaint and Neopaint) and followed all directions about taking and saving screen shots with no success. No matter what I do it only seems to take a shot of my desktop (which by all rights is NOT the active window) when the game is open. Any ideas?
Still getting the "red and brown" skins with the units mentioned. Only loaded IS 2.1 and aum_mod_is.pack to verify. No AUM full graphics or anything else. There may well be a clash with the latest IS Media .pack and the aum_mod_is.pack? Am frustrated about the pics as all methods seem to prefer taking the desktop and not the in game shot to show you. Until I or anyone else can solve the pics dilemma am sorry cannot post but problem remains for me anyway re: red/brown skins on units mentioned (and may be more as have not tested). These same skins are corrupted for me with all factions.
EDIT: Swiss, I redownloaded the aum_mod_is.pack from Mediafire instead of Filefront as I had previously reported a possible corrupted file when downloading from Filefront. The Mediafile download HAS FIXED the discolouration of the skins problem. The skins and all information now display as normal. Thankyou for your assistance and patience. As an aside is the Filefront IS download causing anyone else problems?
Kind regards
Last edited by BKF; October 13, 2009 at 07:37 PM. Reason: Problem Solved
BKF - To infinity and beyond...
I have CTD on startup when attempting to run E:TW when your mod is enabled under user.empire_script. I do it manually, the only other mod I use is darthmod which is up to date. I have other reskin and cosmetic mods but nothing that should conflict with this.
I've made sure it is up to date, and I do use the version of your mod for DM, I also have the proper language.loc pack.
I updated your graphix.pack and aum_dm.pack.
This mod worked perfectly fine untill the patch came out, any ideas?
Last edited by Swiss Halberdier; October 28, 2009 at 10:43 PM.
ADDITIONAL UNITS MOD - ATTILA (AUM-ATT) 2.7 - ROME (AUM-ROM) 2.6
SHOGUN (AUM-SHO) 2.8 - NAPOLEON (AUM-NAP) 2.6 - EMPIRE (AUM-EMP) 3.7
Attila Romani Units Pack - Attila Custom Battle Crash Fix - Attila AOR Community
Thrones of Britannia - Unit Recruitment Strength Thrones of Britannia - Aguirre and Swiss Unit Project
UPC-Empire - UPC-Napoleon - UPC-Shogun - UPC-Rome - UPC-Attila - UPC-Thrones of Britannia
[Tutorial] How to customize unit packs
STEAM WORKSHOP MODS
I read somewhere that the grenadier units do not have grenades (due to there being an unlimited supply I assume?) Is this still true of the latest version?
If so, is there a simple line of code to include to re-enable the grenades that you could provide? I admire the desire for realism (i was on the old RTW Ancient Empires realism mod team) but I would rather have the grenades and trust myself to cease using them after one or two throws.... and i'm not afraid of the AI exploiting them
The vanilla units still have grenades, some AUM units dont though.
you can use the packfile manager to enable grenades. use the PFM to open aum_mod.pack. expand it, then expand "db". look for "unit_stats_land_tables" , expand that too. click on "aum_unit_stats_land". you can add grenades to certain units here, just dont add grenades to cavalry or you'll get a ctd
I have a question. How do I make elephant crews fire while moving. They're to vurnable while reloading.
Also Swiss, maybe u should make an elephant unit that shots arrows or rockets, maybe even one with puckle gun
Hey Swiss if i Download DM 3.2 it Will Work With Aum 2.7 ...?
Do it exactly like Malakai1977 has described the process. Please read my FAQ on the second post. There's a "How to customize AUM" guide.
Elephants don't have an animation "fire_while_moving". Also cavalry units which use pistols can't fire while moving.
Info from my FAQ:
Spoiler Alert, click show to read:
Did you read the "AUM Troubleshooting Guide" on my FAQ?
It can be very helpful if you provide screenshots of your data folder, script folder, script-file and if used "Mod Manager List".
Last edited by Swiss Halberdier; October 14, 2009 at 10:22 PM.
ADDITIONAL UNITS MOD - ATTILA (AUM-ATT) 2.7 - ROME (AUM-ROM) 2.6
SHOGUN (AUM-SHO) 2.8 - NAPOLEON (AUM-NAP) 2.6 - EMPIRE (AUM-EMP) 3.7
Attila Romani Units Pack - Attila Custom Battle Crash Fix - Attila AOR Community
Thrones of Britannia - Unit Recruitment Strength Thrones of Britannia - Aguirre and Swiss Unit Project
UPC-Empire - UPC-Napoleon - UPC-Shogun - UPC-Rome - UPC-Attila - UPC-Thrones of Britannia
[Tutorial] How to customize unit packs
STEAM WORKSHOP MODS
Here are the pictures.
Script folder>File> Data folder
Spoiler Alert, click show to read:
ok sorry thanksInfo from FAQ:
[SPOILER]Spoiler Alert, click show to read: