AUM 2.0 is fully compatible with “DarthMod 1.9 / A Proper Empire 1.3 / Imperial Splendor 1.0771 / vanilla 1.2 patch"
- all unit stats are balanced to the corresponding major Mod
- updated all language files to "patch_aum_en_loc.pack" (English) + "patch_aum_en_loc_proper.pack" (English APE) + "patch_aum_en_loc_all.pack" (Unit Compatibility Pack) + "patch_aum_ge_loc.pack"(German)
- fixed the model of the "Prussian Giants Grenadiers" for the APE + IS + vanilla versions
- changed several unit names in both language versions and removed the "Elite" suffix from various units
- unit limit decreased for several units and now the AI doesn't spam "elite" units anymore (there is a "how-to" change the limit in my FAQ)
- Prussia has now access to "Marines"
- The faction group "USA" has now access to several custom units (you still have to recruit them in their original regions)
- changed the recruitment of the "Marines" that they can only be recruited at coastal shores globally:
they need one of the following "naval" buildings: admirality, naval_board, naval_college (each level gets +1 experience)
- changed the recruitment of the four "Mercenaries" (West+East European, Indian, African) and the three "Swiss Units" (Guards, Pikemen, Mountain Jaegers):
They need one of the following "pleasure" buildings: coaching_inn, bawdy_house, theatre, pleasure_gardens (each level gets +1 experience)
(later I will add a special "mercenary recruitment building")
- added one new custom cavalry unit:
> "Polish Hussar Guards - Polnische Hussaren Garde" - They are elite light cavalry guards of Poland.
custom battle = late / only available for Poland in "polish_home_regions" / recruitable at the three latest barracks and the ultimate army building of Poland / required technology "military_army_wedge_formation"
- added one new custom artillery unit:
> "24lbs Heavy Horse Artillery Guards - 24lbs Berittene Schwere Gardeartillerie" - This heavy horse artillery is very powerful but this comes at the cost of speed and prize.
custom battle = late / available for all major European factions in Europe / recruitable at the gunnery_school, ordonance_board, engineer_school / required technology "military_ordonance_explosive_shells"
- added five new custom ships:
> "War Galleon - Kriegsgaleone" - This galleon is a heavy war ship which has more firepower, hull strength and marines than normal galleons have. But this comes at the prize of speed. The "trading ability" is removed.
custom battle = early/late / available for all major European factions globally / recruitable at the dockyard, drydock, naval_hospital, steam_drydock / required technology "military_navy_copper_bottoms"
> "War Fluyt - Kriegsfleute" - This fluyt is a heavy war ship which has more firepower, hull strength and marines than normal fluyts have. But this comes at the prize of speed. The "trading ability" is removed.
custom battle = early/late / available only for the "united_provinces" globally / recruitable at the dockyard, drydock, naval_hospital, steam_drydock / required technology "military_navy_copper_bottoms"
> "Brig of War - Kriegsbrigg" - This "Brig of War" has more firepower, hull strength and marines than normal brigs have. But this comes at the prize of speed.
custom battle = early/late / available for all major factions globally / recruitable at the shipyard, dockyard, drydock, naval_hospital, steam_drydock / no required technology
> "Sloop of War - Kriegsschaluppe" - This "Sloop of War" has more firepower, hull strength and marines than normal sloops have. But this comes at the prize of speed.
custom battle = early/late / available for all major factions globally / recruitable at the shipyard, dockyard, drydock, naval_hospital, steam_drydock / no required technology
> "East Indiaman (improved) - Ost-Indienfahrer (verbessert)" - This East Indian Merchant ship has slightly more firepower, hull strength, speed and marines than normal Indiaman have. But it is more expensive to build and to maintain. But therefore are the goods much saver than without defense.
custom battle = late / available for all major European factions globally / recruitable at all docks and harbors except "fishing harbors" / required technology "military_navy_longitude_watch"
- added the following already included five ships to several factions:
Razee > available for all major European factions globally (custom battle = late / only buildable in the steam_drydock)
24lbs Heavy Frigate > available for all major European factions globally (custom battle = late / only buildable in the drydock, naval_hospital and steam_drydock)
Galleon > available for all major European factions globally (custom battle = early+late / buildable in all docks and harbors)
Galleon Race Built > available for all major European factions globally (custom battle = early+late / buildable in all docks and harbors)
Galleon Fluyt > available for all major European factions globally (custom battle = early+late / buildable in all docks and harbors)
- changed the recruitment of the following units:
Pandours > now available for all major European factions and the faction group "Ottomans" in the "Balkans" region too. (custom battle not available)
East Pikemen Zamindari > now available for the faction groups of Ottoman / Maratha / Mughal in India. (custom battle = early)
East Missile Cavalry Zamindari > now available for the faction groups of Ottoman / Maratha / Mughal factions in India. (custom battle = early)
- added the following already included thirteen units to the faction groups of "Ottoman / Maratha / Mughal". They can be recruited by all three faction groups in their original regions:
East Guard Cavalry Ahadis > available for the faction groups of Ottoman / Maratha / Mughal globally. (custom battle = late)
East Lancers > available for the faction groups of Ottoman / Maratha / Mughal globally. (custom battle = early+late)
East Light Cavalry Qizilbashi > available for the faction groups of Ottoman / Maratha / Mughal in India. (custom battle = early+late)
East Irregular Cavalry Pindari > available for the faction groups of Ottoman / Maratha / Mughal in India. (custom battle = early+late)
East Islamic Swordsmen > available for the faction groups of Ottoman / Maratha / Mughal in the "Islam" regions. (custom battle = early+late)
East Dervishes Warriors > available for the faction groups of Ottoman / Maratha / Mughal in India. (custom battle = early+late)
East Isarelys Musketmen > available for the faction groups of Ottoman / Maratha / Mughal in the "Middle-East" regions. (custom battle = early+late)
East Fellahin Musketeers > available for the faction groups of Ottoman / Maratha / Mughal in the "Middle-East" regions. (custom battle = not available)
East Fellahin Swordsmen > available for the faction groups of Ottoman / Maratha / Mughal in the "Middle-East" regions. (custom battle = not available)
East Hindu Musketeers > available for the faction groups of Ottoman / Maratha / Mughal in the "Hindu" regions. (custom battle = early+late)
East Hindu Warriors Swordsmen > available for the faction groups of Ottoman / Maratha / Mughal in the "Hindu" regions. (custom battle = early+late)
East Sikh Infantry Musketeers > available for the faction groups of Ottoman / Maratha / Mughal in the "Sikh" regions. (custom battle = early+late)
East Sikh Warriors Swordsmen > available for the faction groups of Ottoman / Maratha / Mughal in the "Sikh" regions. (custom battle = early+late)
> HELLFELL made one new texture for my custom unit "Fusiliers"
> REMO made one new texture for my custom unit "Royal Janissary Guards"
Both are included in the "aum_mod_***.pack"
The "patch_aum_graphics.pack" hasn't changed and you don't need to download it if you already got it.