the localisation.loc tells Empire to use the new units.
there are two different one ge for German and a en for english
hope thats what you wanted to know!?
the localisation.loc tells Empire to use the new units.
there are two different one ge for German and a en for english
hope thats what you wanted to know!?
I try to make the pioneers to wear axes as they historically had.
Yes I know that and updated my 1.post.
answered by Takeda below.
Thanks for answering the question because I was away yesterday.
Which version do you use of my mod? vanilla,is,dm,ape?
Hello to all AUM fans!
All stats have significantly changed because of the new patch. Several major mods have done a complete update to the accurancy/reload/melee/moral stats.I have to check out all my versions to re-balance my mod to each of them.
AUM 1.7 is still compatible to all new releases of the major mods, but the stats aren't balanced precisely.
I do include some new custom units and some already implemented ones to several factions.
I'm working today on an update to version 1.8.
All for now and stay tuned for the 1.8 relase later today or probably tomorrow...
Cheers
Swiss Halberdier
ADDITIONAL UNITS MOD - ATTILA (AUM-ATT) 2.7 - ROME (AUM-ROM) 2.6
SHOGUN (AUM-SHO) 2.8 - NAPOLEON (AUM-NAP) 2.6 - EMPIRE (AUM-EMP) 3.7
Attila Romani Units Pack - Attila Custom Battle Crash Fix - Attila AOR Community
Thrones of Britannia - Unit Recruitment Strength Thrones of Britannia - Aguirre and Swiss Unit Project
UPC-Empire - UPC-Napoleon - UPC-Shogun - UPC-Rome - UPC-Attila - UPC-Thrones of Britannia
[Tutorial] How to customize unit packs
STEAM WORKSHOP MODS
I wrote a few lines of some advice to give of what you should improve, then I realised, a genius like you probably doesn't need it.
Thank you so much for your time and effort. Where would we be without TW modding crew.
All the best,
parts
Is there any way at all to allow 2 or more different extra unit mods to work together, without having the loc files conflicting and having missing names?
ADDITIONAL UNITS MOD - ATTILA (AUM-ATT) 2.7 - ROME (AUM-ROM) 2.6
SHOGUN (AUM-SHO) 2.8 - NAPOLEON (AUM-NAP) 2.6 - EMPIRE (AUM-EMP) 3.7
Attila Romani Units Pack - Attila Custom Battle Crash Fix - Attila AOR Community
Thrones of Britannia - Unit Recruitment Strength Thrones of Britannia - Aguirre and Swiss Unit Project
UPC-Empire - UPC-Napoleon - UPC-Shogun - UPC-Rome - UPC-Attila - UPC-Thrones of Britannia
[Tutorial] How to customize unit packs
STEAM WORKSHOP MODS
Just wanted to let you know Swiss , I found what was making the localisation file not work . It was the new map pack by The Lordz team .
"In the early days he lived life with his eyes un-open ,
conditioned to always go quietly . One day his father went
off to war . To fight a war for something that is not worth fighting for .
A forceful pry at his eyes to see a beautiful world has been taken from you and me .
'This is killing me', he said to his mother . 'Is this the true face of humanity ?'"
- Verse , Story Of A Free Man - Chapter 1 : The End Of Innocence
I got a problem here, I'm using both APE and AUM-APE, but
no name/description appears for the new units.
I disabled the Lordz map pack so this is not the cause.
Last edited by BeatFK; May 04, 2009 at 04:25 PM.
I am new to all this - however would like to thankyou for all the hard work that you have put into making this a much better game and your units are stunning. CA should pay you!!
Keep it up
Good that you found the error. I know the problem with the lordz pack.
download my new AUM 1.8 and the special language file for APE.
It's a pleasure for me that so many people like it!
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Hello to all AUM fans out there,
Today I released my "ADDITIONAL UNITS MOD (AUM) 1.8" and it is fully compatible with “DarthMod 1.9 / A Proper Empire 1.22 / Imperial Splendor 1.073 / vanilla 1.2 patch"
- fully compatible with the new official 1.2 patch (30.4.) >>> thanks to "Alpaca" for the modification of the Pack File Manager
- all unit stats are balanced to the corresponding major Mod (DarthMod 1.9 / A Proper Empire 1.22 / Imperial Splendor 1.073 / standalone = vanilla balanced stats)
- updated all three language files to "patch_aum_en_loc_1_8.pack" (English), "patch_aum_ge_loc_1_8.pack"(German) and "patch_aum_en_loc_1_8_proper.pack" (English "A Proper Empire"pack)
- new introduced "patch_aum_graphics_1_0.pack" which includes seven new re-textures. Just put this file in your ETW data directory and it loads automatically
> HELLFELL made a new texture for my custom "Tsars Guards Elite" of Russia
> REMO made six new "Line Infantry" textures for Britain, France, Russia, Spain, United Provinces and the United States. The musician and the drummer of Russia are new too. Huge rep to this fine men!
- removed "platoon_fire_grouped" because the latest patch didn't improve this firing drill / "improved_platoon_fire_grouped" is still available
- increased the limit of all "mercenary" troops to 12
- the "Pioneers" use now axes as melee weapons instead of bayonets
- added the ability "grappling hooks" for climbing up walls to all custom infantry units except the "Swiss Mountain Jaegers" and "Swiss Pikemen" because they are light infantry troops and pikemen.
- changed the model of the "West European Infantry Mercenaries"
- added one new custom unit "Prussian Giants Elite Grenadiers"- They are the elite grenadiers of Prussia and use swords as melee weapons.
custom battle = late / only available for Prussia in their home-regions / recruitable at the three latest barracks and the ultimate army building of Prussia / required technology "military_army_fire_by_rank"
- added two new custom units to India:
> "Royal Indian Cavalry Guards Elite" - They are elite lancers of Maratha/Mughal and armored with chain mail.
custom battle = late / only available for Maratha/Mughal in India / recruitable at the three latest barracks and the ultimate army building of India / non re-inforcable in republic / required technology "military_army_wedge_formation"
> "Indian Mercenaries Infantry"
custom battle = early+late / only available for Maratha/Mughal in India / recruitable at the four latest barracks and the ultimate army building of India / no technology required
- added the following already included eight units to several factions:
> Norwegian Ski Troops > available for all major European factions in Norway. (custom battle = not available)
> Euro Dragoons > available for all major European factions in Europe. (custom battle = both)
> Euro Heavy Cavalry > available for all major European factions in Europe. (custom battle = late / recruitable at the three latest barracks)
> Euro Colonial Light Cavalry > available for all major European factions in their colonies. (custom battle = not available)
> East Colonial Sipaphi Cavalry > available for all major European factions in India. (custom battle = not available / recruitable at the three latest barracks)
> East Pikemen Zamindari > available for Maratha/Mughal factions in India. (custom battle = early)
> East Missile Cavalry Zamindari > available for Maratha/Mughal factions in India. (custom battle = early)
> African Liberated Slaver Musketeers > available for all major factions in the "West Indies" colonies. (Bahamas, Hispaniola, Trinidad/Tobago, 2 x Islands of the wind) / (custom battle = not available)
As always I updated the first post with all new information, FAQ list, updated credits, screenshots of the custom battle screen and the campaign battle maps which are showing the recruitment queue of AUM.
I hope that you're having fun playing my mod and thank you for downloading it! If you like it you could +rep me!
Swiss Halberdier
Last edited by Swiss Halberdier; May 04, 2009 at 07:45 PM.
ADDITIONAL UNITS MOD - ATTILA (AUM-ATT) 2.7 - ROME (AUM-ROM) 2.6
SHOGUN (AUM-SHO) 2.8 - NAPOLEON (AUM-NAP) 2.6 - EMPIRE (AUM-EMP) 3.7
Attila Romani Units Pack - Attila Custom Battle Crash Fix - Attila AOR Community
Thrones of Britannia - Unit Recruitment Strength Thrones of Britannia - Aguirre and Swiss Unit Project
UPC-Empire - UPC-Napoleon - UPC-Shogun - UPC-Rome - UPC-Attila - UPC-Thrones of Britannia
[Tutorial] How to customize unit packs
STEAM WORKSHOP MODS
What do the slaaver musketeers look like?
Wow thanks again swiss another great update from you thanks so much. I just have one more question for you when in the world do you ever sleep
Just wanted to say I love this mod and I couldn't play ETW without it, thank you!
What a great update!!!!!
Can't wait to finish work today!!!
their body is naked and the model is called "african_slaver_musketeers".
lol... what is sleep?
Thanks a lot to you both!
Yes I will finish my work too and go home to play and mod AUM 1.8
I included now screenshots of my newly added re-textures from REMO and HELLFELL.
ADDITIONAL UNITS MOD - ATTILA (AUM-ATT) 2.7 - ROME (AUM-ROM) 2.6
SHOGUN (AUM-SHO) 2.8 - NAPOLEON (AUM-NAP) 2.6 - EMPIRE (AUM-EMP) 3.7
Attila Romani Units Pack - Attila Custom Battle Crash Fix - Attila AOR Community
Thrones of Britannia - Unit Recruitment Strength Thrones of Britannia - Aguirre and Swiss Unit Project
UPC-Empire - UPC-Napoleon - UPC-Shogun - UPC-Rome - UPC-Attila - UPC-Thrones of Britannia
[Tutorial] How to customize unit packs
STEAM WORKSHOP MODS
Swiss Rocks!
for some reason i cannot dl the patch_aum_en_loc_1_8.zip all other files work though
What does the freed slaver musketeers look like? Screenshot please.
Hi there Swiss Halberdier. Firstly great mod, perhaps one of the most frustrating aspects of ETW is the lack of unit variety and your mod has certainly addressed this. I registered just to post here so be proud .
Basically i'm wondering if there is some way that I can edit the names and unit descriptions of your new units as i'm kind of a geek when it comes to the historicity of units and, while you're English is excellent, there are a few grammatical and historical errors i'd quite like to edit. I'd be more than happy to PM you what I come up with incase you fancy having a native english speaker write some descriptions for a later release.
Also, some suggestions to further improve the historicity and balance of your units.
- Fusiliers were typically deployed more as light infantry than as hardcore line regiment. Though there is a lot of difference between countries my research seems to indicate that in most armies they were skirmishers and marksmen. Perhaps they could be given light infantry behaviours and balanced as a sort of mid point between light infantry and line infantry?
- May I suggest 'Sapper' might be a more appropriate name for your 'Pioneers' in the English version. I am aware that Pioner is the correct German name but in English a pioneer conjures more of an image of colonists and explorers whereas Sappers were the combat engineers of the British Army.
- I'm not totally sure about your many 'Elite' regiments. I guess there are two things about it, firstly the name feels slightly awkward, 'Line Infantry Elite' doesn't sound like an actual unit a nation might recruit. Secondly surely these units can become obsolete by simply having a normal unit and exposing them to battle a few times which is a more organic and realistic way of creating an 'elite' unit.
- Linked to this slightly, the 'elite' in Swiss Elite Guards is superfluous because Swiss Guards were by their very nature elite. Most courts in continental Europe had a unit of Swiss Guards to act as a royal bodyguard, famously being the last french troops to surrender in the revolution. There doesn't seem to be a non-elite Swiss Guards in your pack so you can probably remove this.
Anyway, hope those suggestions didn't seem too presumptuous, you're mod definetly shows a lot of promise but I have avoided loading it due to it seeming to overload the game with too many units that may be slightly unnecessary and ahistorical. I'd recommend stripping down the quantity of units you have made and taking the strongest ones (in my view, the Pioneers/Sappers and the Fusiliers would both be great additions to any roster) and giving them some historical and balancing love. That's just my two cents and i'm new here anyway so feel free to ignore me.
im using proper mod and unit description/names arnt displaying, ive got all the correct files and put them in the right places.
Horse Grenadier Guards Elite,Fusiliers , Pioneers etc- for example, dont show description
is this an error ive caused or is it a known error?
Last edited by Marku; May 05, 2009 at 05:16 PM.
"It's not always possible to do what we want to do, but it's important to believe in something before you actually do it"
Wait, what Vanilla faction can train the slaver musketeers?