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Thread: Additional Units Mod - Empire (AUM-EMP) 3.7 - updated 14.3.18

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    Icon2 Additional Units Mod - Empire (AUM-EMP) 3.7 - updated 14.3.18



    ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP) 3.7


    AUM-EMP 90 infantry/cavalry units
    Spoiler Alert, click show to read: 

    Name of the unit in English and German - recruitment region - texture/icon creator

    These units are recruitable for several major factions:

    Line Infantry Guards - Linieninfanterie Garde (Europe) texture/icon by HELLFELL
    Spoiler Alert, click show to read: 

    Grenadier Guards - Grenadiergarde (Europe)
    Spoiler Alert, click show to read: 

    Fusiliers - Füsiliere (Europe) texture/icon by HELLFELL
    Spoiler Alert, click show to read: 

    Sharpshooters - Scharfschützen (Europe) icon by HELLFELL
    Spoiler Alert, click show to read: 

    Riflemen Scouts (Breech loader) - Schützen/Aufklärer (Hinterladergewehr) (Europe)
    Spoiler Alert, click show to read: 

    Marines - Marineinfanterie (global) info card by REIKSMARSHALL
    Spoiler Alert, click show to read: 

    Marines (late) - Marineinfanterie (spät) (global)
    Spoiler Alert, click show to read: 

    Engineers - Pioniere (Europe) texture by REMO / icon by HELLFELL
    Spoiler Alert, click show to read: 

    Royal Cuirassier Guards - Königliche Kürassier Garde (Europe) - custom pistol/sword animation - texture by KING LOUISE ASSURBANIPAL / icon by HELLFELL
    Spoiler Alert, click show to read: 

    Horse Grenadier Guards - Berittene Grenadiergarde (Europe)
    Spoiler Alert, click show to read: 

    Light Cavlry Sharpshooters - Berittene Scharfschützen (Europe) texture by REMO / icon by HELLFELL
    Spoiler Alert, click show to read: 

    Lancer Guards - Lanzenkavalleriegarde (Europe)
    Spoiler Alert, click show to read: 

    Garrison Guards - Garnisions Garde (Europe)

    Spoiler Alert, click show to read: 

    Blunderbuss Shotgunners - Schrotflintenschützen (Europe) - custom shotgun projectile
    Spoiler Alert, click show to read: 

    European-Indian Light Infantry - Europäisch-Indische Leichte Infanterie (India) texture by SIR DIGBY CAESAR
    Spoiler Alert, click show to read: 

    Swiss Guards - Schweizer Garde (Europe) texture by KING LOUISE ASSURBANIPAL / icon by JOEDRECK
    Spoiler Alert, click show to read: 

    Swiss Grenadiers - Schweizer Grenadiere (Europe) texture/icon by SWISS HALBERDIER
    Spoiler Alert, click show to read: 

    Swiss Line Infantry - Schweizer Linieninfanterie (Europe) texture by HELLFELL / icon by SIR DIGBY CAESAR
    Spoiler Alert, click show to read: 

    Swiss Mountain Jaegers - Schweizer Gebirgsjäger (Europe)
    Spoiler Alert, click show to read: 

    Swiss Pikemen - Schweizer Pikeniere (Europe)
    Spoiler Alert, click show to read: 


    Britain

    Royal British Grenadier Guards - Königlich Britische Grenadiergarde (British home regions) texture/icon by POM

    Spoiler Alert, click show to read: 

    Royal British Marines (Nocks Volley Gun) - Königliche Marineinfanterie - Nocks 7-läufige Schrotflinte (British home regions) - custom "nocks_volley_gun" projectile - icon/info card by REIKSMARSHAL
    Spoiler Alert, click show to read: 

    British Fusiliers - Britische Füsiliere (British home regions) texture/icon by POM
    Spoiler Alert, click show to read: 

    Scottish Line Infantry - Schottische Linieninfanterie (Scotland) texture by SIR DIGBY CAESAR / icon by SWISS HALBERDIER/REIKSMARSHALL
    Spoiler Alert, click show to read: 

    Highlander Warband - Highlander Kriegsklan (Scotland) - custom pistol/axe animation
    Spoiler Alert, click show to read: 

    Irish Voluntary Infantry Regiment - Irisches Freiwilligenregiment (Ireland) texture/icon by POM
    Spoiler Alert, click show to read: 

    Irish Rifles (Connaught Rangers) - Irische Schützen - Connaught Rangers (Ireland) icon by HELLFELL
    Spoiler Alert, click show to read: 


    France

    French Mousquetaires de la Garde - Französische Berittene Musketier Garde (France) texture by KLA

    Spoiler Alert, click show to read: 

    French Grenadiers du Roi - Französische Grenadiere des Königs (France) texture by REMO
    Spoiler Alert, click show to read: 

    French Douaniers - Französische Grenzer (France) texture by GENERAL CORNWALLIS
    Spoiler Alert, click show to read: 

    French Voltigeurs - Französische Leichte Infanterie (France) texture by SIR DIGBY CAESAR
    Spoiler Alert, click show to read: 

    French "Cent Suisses" Riflemen - Französische „Cent Suisses“ Schützen (France) texture by KLA / icon by JOEDRECK
    Spoiler Alert, click show to read: 

    Spain

    Spanish Regimiento de Infanteria Inmemorial del Rey - Königlich Spanisches Infanterieregiment (Spain)

    Spoiler Alert, click show to read: 

    Spanish Wallon Line Infantry - Spanisch Wallonische Linieninfanterie (Spain) texture by KING LOUISE ASSURBANIPAL / icon by SIR DIGBY CAESAR
    Spoiler Alert, click show to read: 

    Spanish Granaderos de Marina- Spanisch Marineinfanterie (global) texture/icon/info card by RHEVANT
    Spoiler Alert, click show to read: 

    Spanish Corso Terrestre de Navarra- Spanische Corso Terrestre de Navarra (Spain) texture/icon/info card by RHEVANT
    Spoiler Alert, click show to read: 

    Spanish Free Company of Catalonia - Spanische Freie Kompanie von Katalonien (America)
    Spoiler Alert, click show to read: 

    Spanish Bandoleros - Spanische Bandoleros (Spain) texture/icon/info card by RHEVANT
    Spoiler Alert, click show to read: 

    Spanish Tercio Pikemen - Spanische Tercio Pikeniere (Spanish peninsula)
    Spoiler Alert, click show to read: 

    Spanish Conquistadores - Spanische Konquistadoren (Spanish peninsula)
    Spoiler Alert, click show to read: 


    Prussia

    Royal Prussian Cuirassier Guards - Königliche Preussische Kürassier Garde (Prussian home regions) - custom pistol/sword animation - texture by KING LOUISE ASSURBANIPAL / icon by POLLUX578
    Spoiler Alert, click show to read: 



    Prussian Giants Grenadiers - Preussische Potsdamer Riesen Grenadieregarde (Prussian home regions) texture/ icon/info card by POLLUX578
    Spoiler Alert, click show to read: 

    Prussian Fusiliers - Preussische Füsiliere (Prussian home regions) texture/icon/info card by POLLUX578
    Spoiler Alert, click show to read: 

    Prussian Frei-Jagers - Preussische Freijäger (Prussian home regions) texture/icon/info card by POLLUX578
    Spoiler Alert, click show to read: 

    Hessian Jaegers – Hessische Jäger (global) texture by REMO
    Spoiler Alert, click show to read: 

    Bohemian Grenzers - Böhmische Grenzer (Grenzers region in Europe) texture by SIR DIGBY CAESAR
    Spoiler Alert, click show to read: 

    Freikorps Cavalry - Freikorps Kavallerie (Europe) texture by GENERAL CORNWALLIS
    Spoiler Alert, click show to read: 

    Freikorps Line Infantry - Freikorps Linieninfanterie (Europe) texture by GENERAL CORNWALLIS / icon by HELLFELL
    Spoiler Alert, click show to read: 

    Landwehr Militia - Landwehr Miliz (Europe) icon/info card by REIKSMARSHAL
    Spoiler Alert, click show to read: 

    Russia

    Russian Tsar Guards - Russische Zaren Garde (Russian home regions) texture/icon by HELLFELL
    Spoiler Alert, click show to read: 

    Don Cossacks Cavalry - Don Kosaken Kavallerie (Russian home regions) texture/icon by HELLFELL
    Spoiler Alert, click show to read: 

    Russian Ural Cossacks - Russische Ural Kosaken (Russian home regions) texture/icon by HELLFELL
    Spoiler Alert, click show to read: 

    Russian Streltsy Musketeers - Russische Strelizen Musketiere (Russian home regions) - custom bardiche/musket animation - texture by SIR DIGBY CAESAR
    Spoiler Alert, click show to read: 


    Poland

    Royal Polish Cuirassier Guards - Königliche Polnische Kürassier Garde (Europe) - custom pistol/sword animation - texture by KING LOUISE ASSURBANIPAL/PRISONNEO
    Spoiler Alert, click show to read: 

    Polish Trabant Cavalry - Polnische Trabanten Kavallerie (Polish Home Regions) - custom pistol/sword animation - texture by KLA
    Spoiler Alert, click show to read: 

    Polish Pancerny Cavalry - Polnische Pancerny Kavallerie (Polish Home Regions) texture by KLA
    Spoiler Alert, click show to read: 

    Polish Hussar Guards - Polnische Hussaren Garde (Polish home regions) texture by REMO
    Spoiler Alert, click show to read: 


    Hungary

    Hungarian Fusiliers - Ungarische Füsiliere (Hungary) texture/icon by HELLFELL
    Spoiler Alert, click show to read: 

    Sweden

    Royal Swedish Dragoons - Königliche Schwedische Dragoner (Swedish home regions) texture by SIR DIGBY CAESAR
    Spoiler Alert, click show to read: 

    Swedish Hunters - Schwedische Jäger (Swedish home regions) icon/info card by HELLFELL
    Spoiler Alert, click show to read: 


    Netherlands

    United Provinces Marinier Corps - Holländische Marineinfanterie (global) texture by JARNOMIEDEMA
    Spoiler Alert, click show to read: 

    United States

    US Continental Marines (late) - US Kontinental Marineinfanterie (spät) (global) texture by KUNGFUSERGE
    Spoiler Alert, click show to read: 

    US Volunteer Infantry Regiment - US Freiwilligen Infanterieregiment (USA) texture by SIR DIGBY CAESAR
    Spoiler Alert, click show to read: 


    Ottomans

    Royal Constantinople Infantry Guards - Königliche Konstantinopel Infanterie Garde (Constantinople) texture by REMO
    Spoiler Alert, click show to read: 

    Royal Janissary Infantry Guards - Königliche Janitscharen Infanterie Garde (Anatolia) texture by HELLFELL
    Spoiler Alert, click show to read: 

    Sekban Janissaries Riflemen - Sekban Schützen (Anatolia)
    Spoiler Alert, click show to read: 

    Sekban Janissaries - Sekban Janitscharen (Middle East) - custom pistol/sword animation
    Spoiler Alert, click show to read: 


    Eastern Factions

    Royal Mameluks Guards - Königliche Mameluken Garde (Middle East) icon by HELLFELL
    Spoiler Alert, click show to read: 

    Royal Cairo Infantry Guards - Königliche Kairo Infanterie Garde (North Africa) texture by REMO
    Spoiler Alert, click show to read: 


    India

    Royal Indian Cavalry Guards - Königliche Indische Gardekavallerie (India) texture by REMO
    Spoiler Alert, click show to read: 

    Indian Deccani Lancers - Indische Deccani Lanzenkavallerie (India)
    Spoiler Alert, click show to read: 

    Royal Indian Infantry Guards - Königliche Indische Infanterie Garde (India)
    Spoiler Alert, click show to read: 


    These mercenaries are recruitable for several major/minor factions:

    West European Infantry Mercenaries - West-Europäische Söldner Infanterie (Europe)
    Spoiler Alert, click show to read: 

    East European Infantry Mercenaries - Ost-Europäische Söldner Infanterie (Europe) texture by HELLFELL
    Spoiler Alert, click show to read: 

    American Infantry Mercenaries - Amerikanische Söldner Infanterie (USA)
    Spoiler Alert, click show to read: 

    West India Company Infantry - West-Indische Gesellschafts-Kompanie Infanterie (West Indies/Carribean) texture by SIR DIGBY CAESAR
    Spoiler Alert, click show to read: 

    Buccaneers - Bukaniere (West Indies/Carribean) - custom pistol/sword animation - texture/icon by KUNGFUSERGE
    Spoiler Alert, click show to read: 

    Indian Infantry Mercenaries - Indische Söldner Infanterie (India)
    Spoiler Alert, click show to read: 

    African Infantry - Afrikanische Infanterie (North Africa)
    Spoiler Alert, click show to read: 

    African Light Infantry Mercenaries - Afrikanische leichte Söldner Infanterie (North Africa)
    Spoiler Alert, click show to read: 

    Desert Camel Mercenaries - Wüsten Söldner Kameltruppen (Camels regions) - custom mounted shotgun projectile - texture by REMO
    Spoiler Alert, click show to read: 

    Guerilla Mercenaries - Guerilla Söldner (global) texture/icon by RHEVANT
    Spoiler Alert, click show to read: 


    AUM-EMP 4 Field Marshalls
    Spoiler Alert, click show to read: 

    - these four Field Marshalls are available for all major factions. They use a custom pistol/sword animation.

    General Field Marshall of the Army - General Feldmarschall der Armee (Europe)
    Spoiler Alert, click show to read: 

    Field Marshall of Europe - Feldmarschall von Europa (Europe)
    Field Marshall of America - Feldmarschall von Amerika (America)
    Field Marshall of India - Feldmarschall von Indien (India)


    The three Field Marshalls are recruitable at both university buildings. The General Field Marshall of the Army is only recruitable at the latest university building. All four units require the technology military_army_reorganized_procurement.

    AUM-EMP 8 artillery units
    Spoiler Alert, click show to read: 

    All custom artillery units use 4 cannons/mortars/howitzers. (Darthmod = 6)

    18pdrs French Gribeauval Field Artillery - 18-Pfünder Französische Gribeauval Feld Artillerie - 4 guns (France)
    Spoiler Alert, click show to read: 

    24pdrs French Gribeauval Siege Artillery - 24-Pfünder Französische Gribeauval Belagerungs Artillerie - 4 guns (France)
    Spoiler Alert, click show to read: 

    12pdrs Swedish Geschwinda Skott Horse Artillery - 12-Pfünder Berittene Schwedische Geschwinda Skott Artillerie - 4 guns (Swedish home regions)
    Spoiler Alert, click show to read: 

    Russian Tsar Great Cannon 64pdr - Russische Zaren 64-Pfünder Schwere Artillerie - 4 great cannons (Russian home regions)
    Spoiler Alert, click show to read: 

    24pdrs Heavy Horse Artillery Guards -24-Pfünder Berittene Schwere Gardeartillerie - 4 guns (Europe)
    Spoiler Alert, click show to read: 

    32pdrs Heavy Horse Howitzer - 32-Pfünder Berittene Schwere Haubitzenartillerie - 4 guns (Europe)
    Spoiler Alert, click show to read: 

    8-inch European Mortar - 8-zoll Europäische Mörser Batterie - 4 mortars (Europe)
    Spoiler Alert, click show to read: 

    Rocket Troop (improved) - Raketenschützen (verbessert) - 4 rocket launchers (Europe)
    Spoiler Alert, click show to read: 


    AUM-EMP 30 ships
    Spoiler Alert, click show to read: 

    British 1st Rate "HMS Royal Sovereign"
    -
    Britische 1. Klasse "HMS Royal Sovereign" - 106 guns - (British home regions)

    British 1st Rate "HMS Royal George" - Britische 1. Klasse "HMS Royal George" - 106 guns - (British home regions)

    British 1st Rate "HMS Britannia" - Britische 1. Klasse "HMS Britannia" - 106 guns - (British home regions)

    British 1st Rate "HMS Neptune" - Britische 1. Klasse "HMS Neptune" - 106 guns - (British home regions)

    British 3rd Rate "HMS Elizabeth" - Britische 3. Klasse "HMS Elizabeth" - 74 guns - (British home regions)

    Spanish Over 1st Rate "Santisima Trinidad" - Spanische Schwere 1. Klasse "Santisima Trinidad" - 122 guns - (Spain)

    Spanish Over 1st Rate "Real Felipe" - Spanische Schwere 1. Klasse "Real Felipe" - 122 guns - (Spain)

    Spanish 1st Rate "Principe de Asturias" - Spanish 1. Klasse "Principe de Asturias" - 106 guns - (Spain)

    Spanish 1st Rate "Salvador del Mundo" - Spanish 1. Klasse "Salvador del Mundo" - 106 guns - (Spain)

    Spanish Heavy War Galleon - Spanische Schwere Kriegsgaleone - 60 guns - (Spanish peninsula)

    French 1st Rate "Ocean" - Französische 1. Klasse "Ocean" - 106 guns - (France)

    French 1st Rate "Orient" - Französische 1. Klasse "Orient" - 106 guns - (France)

    French 2nd Rate "Bucentaure" - Französische 2. Klasse "Bucentaure" - 86 guns - (France)

    French 3rd Rate "Amerique" - Französische 3. Klasse "Amerique" - 74 guns - (France)

    Netherlands 2nd Rate "Vrijheid" - Holländische 2. Klasse "Vrijheid" - 86 guns - (Netherlands home regions)

    Netherlands 3rd Rate "De Delft" - Holländische 3. Klasse "De Delft" - 74 guns - (Netherlands home regions)

    Netherlands Indiaman Amsterdam Class - Holländischer Ost-Indienfahrer Amsterdam Klasse - 12 guns - (Netherlands home regions)

    War Fluyt - Kriegsfleute - 42 guns - (global) - The "trading ability" has been removed.

    Russian 1st Rate "Piotr" - Russische 1. Klasse "Piotr" - 106 guns - (global)

    Russian 1st Rate "Imperatritsa Anna" - Russische 1. Klasse "Imperatritsa Anna" - 106 guns - (global)

    Russian 1st Rate "Rostislav" - Russische 1. Klasse "Rostislav" - 106 guns - (global)

    Heavy Frigate - Schwere Fregatte - 48 guns - (global)

    War Galleon - Kriegsgaleone - 60 guns - (global) - The "trading ability" has been removed.

    Heavy Privateer - Schwere Kaperfregatte - 48 guns - (global)

    Privateer - Kaperfregatte - 32 guns - (global)

    Brig of War - Kriegsbrigg - 26 guns - (global)

    Sloop of War - Kriegsschaluppe - 18 guns - (global)

    East Indiaman (improved) - Ost-Indienfahrer (verbessert) - 12 guns - (global)

    Heavy Xebec - Schwere Schebecke - 28 guns - (Mediterranean Coast)

    Heavy Dhow - Schwere Dau - 3 guns - (global)


    All ship models use the vanilla textures. I did improve the firepower, hull strength, accuracy, reloading rate, morale and several other values for these custom ships.

    There are included custom textures for several ships from BLADERUNNER's SEALORDS Ship Textures Mod in the optional aum_emp_optional_graphics.pack

    ORNAMENTUM 63 units > please read the information in the second post below.

    Recruitment and technology requirements of all custom units and ships
    Spoiler Alert, click show to read: 

    - All custom units and ships are limited because of the balance in the campaigns and that the AI doesn't spam the units too much.

    - Not every faction has access to all units in all regions. You have to capture the related region, reach a certain building level and/or research a technology.

    - All grenades have been removed from the custom Grenadiers, as the AI can't handle grenades good and the damage is too high. Because of this change, the unit size of the Grenadiers has been increased.

    - removed the fire_and_advance and the platoon_fire_grouped drills from all custom units as the AI can't handle these abilities good. The firing drills of the vanilla units aren't changed.

    INFANTRY and CAVALRY recruitment

    - All custom units are recruitable at the following four military buildings: (unless otherwise specified)

    drill school
    military academy
    army board
    army staff college


    - These buildings are the unique ultimate military buildings for France, Prussia, Poland and India. The other factions don't have an unique ultimate military building.

    France "arc de triomphe"
    Prussia "brandenburg gate"
    Poland "akademia"
    Maratha "ajinkyantara"


    These units have special building requirements:
    Spoiler Alert, click show to read: 

    General Field Marshall of the Army = recruitable at the latest university building

    Field Marshalls of Europe, America and India
    = recruitable at both university buildings

    Garrison Guards = recruitable if you have built the improved settlements fortifications

    French "Cent Suisses" Riflemen = recruitable at the latest military building and the arc de triomphe

    Royal Constantinople Infantry Guards = recruitable at the special building in Constantinople: nur u osmaniye mosque

    Spanish Tercio Pikemen = recruitable at all military barracks

    Russian Ural Cossacks = recruitable at all military barracks

    Russian Streltsy Musketeers = recruitable at all military barracks

    Landwehr Militia = recruitable at all government buildings and military barracks

    US Volunteer Infantry Regiment = recruitable at all government buildings and military barracks

    West India Company Infantry = recruitable at all government buildings and military barracks

    Buccaneers = recruitable at all government buildings and military barracks

    ARTILLERY recruitment

    Most of the custom artillery units are buildable at the these buildings:

    great arsenal
    gunnery school
    ordonance board
    engineer school


    The bigger cannons like Tsar Great Cannon and 8-inch Mortar are buildable at the engineer school.


    MARINES recruitment

    All Marines can be recruited at coastal shores globally:

    They need the following naval admin buildings:

    admirality
    naval board
    naval college
    kweekschool
    (ultimate naval building of the United Provinces)


    MERCENARY recruitment

    The Mercenaries show also up in the custom battle screen for several factions.

    All these units need the following pleasure buildings:

    coaching inn
    bawdy house
    theatre
    pleasure gardens



    These 9 Mercenaries are included:

    West European Infantry Mercenaries

    East European Infantry Mercenaries

    American Infantry Mercenaries


    African Light Infantry Mercenaries

    Guerilla Mercenaries

    Desert Camel Mercenaries

    Bohemian Grenzers

    Hessian Jaegers

    Indian Infantry Mercenaries


    These 5 Swiss Mercenary Units are included:

    Swiss Line Infantry

    Swiss Grenadiers

    Swiss Guards

    Swiss Mountain Jaegers

    Swiss Pikemen


    SHIP recruitment
    Spoiler Alert, click show to read: 
    British 1st Rate "HMS Royal Sovereign"
    late / available for Great Britain in their britain_home_regions / steam drydock

    British 1st Rate "HMS Royal George"
    late / available for Great Britain in their britain_home_regions / steam drydock

    British 1st Rate "HMS Britannia"
    late / available for Great Britain in their britain_home_regions / steam drydock

    British 1st Rate "HMS Neptune"
    late / available for Great Britain in their britain_home_regions / steam drydock

    British 3rd Rate "HMS Elizabeth"
    late / available for Great Britain in their britain_home_regions / drydock, naval hospital, steam drydock

    Spanish Over 1st Rate "Santisima Trinidad"
    late / available for Spain in their spain_home_regions / steam drydock

    Spanish Over 1st Rate "Real Felipe"
    late / available for Spain in their spain_home_regions / steam drydock

    Spanish 1st Rate "Principe de Asturias"
    late / available for Spain in their spain_home_regions / steam drydock

    Spanish 1st Rate "Salvador del Mundo"
    late / available for Spain in their spain_home_regions / steam drydock

    French 1st Rate "Ocean"
    late / available for France in France / steam drydock

    French 1st Rate "Orient"
    late / available for France in France / steam drydock

    French 2nd Rate "Bucentaure"
    late / available for France in their french_home_regions / drydock, naval hospital, steam drydock

    French 3rd Rate "Amerique"
    late / available for France in France / drydock, naval hospital, steam drydock

    Russian 1st Rate "Piotr"
    late / available for Russia in their russian_home_regions / steam drydock

    Russian 1st Rate "Imperatritsa Anna"
    late / available for Russia in their russian_home_regions / steam drydock

    Russian 1st Rate "Rostislav"
    late / available for Russia in their russian_home_regions / steam drydock

    Netherlands 2nd Rate "Vrijheid"
    late / available for the Netherlands in their holland_home_regions / drydock, naval hospital, steam drydock

    Netherlands 3rd Rate "De Delft"
    late / available for the Netherlands in their holland_home_regions / drydock, naval hospital, steam drydock

    Heavy Frigate
    late / available for all major European factions globally / drydock, naval hospital, steam drydock

    Spanish Heavy War Galleon

    early/late / available for Spain globally / dockyard, drydock, naval hospital, steam drydock

    War Galleon
    early/late / available for all major European factions globally / dockyard, drydock, naval hospital, steam drydock

    War Fluyt
    early/late / available for the United Provinces globally / dockyard, drydock, naval hospital, steam drydock

    Brig of War
    early/late / available for all major factions globally / shipyard, dockyard, drydock, naval hospital, steam drydock

    Sloop of War
    early/late / available for all major factions globally / shipyard, dockyard, drydock, naval hospital, steam drydock

    Netherlands Indiaman Amsterdam Class
    late / available for the United Provinces in their holland_home_regions / all trading harbors

    East Indiaman (improved)
    late / available for all major European factions and several minor factions globally / all trading harbors

    Heavy Privateer
    late / available for all major factions globally / shipyard, dockyard, drydock, naval hospital, steam drydock

    Privateer

    early/late / available for all major factions globally / shipyard, dockyard, drydock, naval hospital, steam drydock

    Heavy Xebec
    early/late / available for the Ottomans in the med_coast region / all military naval docks

    Heavy Dhow
    early/late / available for all factions which have access to Dhows globally / all trading harbors

    These are the required technologies of the custom units and ships in the campaign
    Spoiler Alert, click show to read: 

    These are the required technologies of the 90 custom units in the campaign
    Spoiler Alert, click show to read: 

    from start available: (if you built the required building and own the required region)

    no required technology:

    Marines
    Swiss Pikemen
    Spanish Tercio Pikemen
    Spanish Regimiento d. Infanteria I. d. Rey
    Freikorps Line Infantry
    Freikorps Cavalry
    Irish Voluntary Infantry Regiment
    Landwehr Militia
    United Provinces Marinier Corps
    Russian Ural Cossacks
    Russian Streltsy Musketeers
    US Volunteer Infantry
    Highlander Warband
    Spanish Bandoleros
    Polish Pancerny Cavalry
    Sekban Janissaries
    Indian Deccani Lancers
    Shotgunners
    West European Infantry Mercenaries
    East European Infantry Mercenaries
    American Infantry Mercenaries
    Indian Infantry Mercenaries
    Guerilla Mercenaries
    Desert Camel Mercenaries
    Buccaneers

    early:

    Engineers > military_army_square_formation
    Garrison Guards > military_army_square_formation
    Royal Cuirassier Guards > military_army_diamond_formation
    Royal Prussian Cuirassier Guards > military_army_diamond_formation
    Royal Polish Cuirassier Guards
    > military_army_diamond_formation
    12pdrs Swedish Geschwinda Skott Horse Artillery > military_ordnance_canister_shot

    These units
    require the technology military_ordnance_improved_grenades:

    Swiss Grenadiers
    Royal British Grenadier Guards
    Spanish Granaderos de Marina
    Prussian Giants Grenadiers

    French Grenadiers du Roi

    These units require the technology military_army_plug_bayonet:

    Swiss Line Infantry
    Spanish Waloon Line Infantry
    Scottish Line Infantry

    Royal Cairo Infantry Guards
    Royal Indian Infantry Guards
    African Infantry

    These units require the technology military_army_carbines:

    Horse Grenadier Guards
    French Mousquetaires de la Garde

    Royal Swedish Dragoons
    Spanish Conquistadores
    Don Cossacks Cavalry

    These units require the technology military_army_wedge_formation:

    Lancer Guards
    Polish Hussar Guards
    Polish Trabant Cavalry
    Royal Mameluke Guards
    Royal Indian Cavalry Guards

    middle:

    Line Infantry Guards > military_army_new_model_bayonet_drill
    Grenadier Guards > military_army_new_model_bayonet_drill
    French Douaniers > military_army_socket_bayonet
    Royal Constantinople Infantry Guards > military_army_socket_bayonet

    These units require the technology military_army_fire_by_rank:

    Fusiliers
    British Fusiliers
    Prussian Fusiliers
    Swiss Guards
    Royal British Marines
    Russian Tsar Guards
    Hungarian Fusiliers
    Royal Janissary Infantry Guards

    These units require the technology military_ordnance_explosive_shells:

    24pdrs Horse Guard Artillery
    32pdrs Heavy Howitzer Horse Artillery
    8-inch European Mortar Battery
    Tsar Great Cannon 64pdr Heavy Artillery
    18pdrs French Gribeauval Field Artillery
    24pdrs French Gribeauval Siege Artillery

    late:

    Field Marshalls >
    military_army_reorganized_procurement
    Marines (late)
    > military_navy_reformed_naval_administration
    US Continental Marines (late) > military_navy_reformed_naval_administration
    European-Indian Light Infantry > enlightenment_joint_stock_companies
    West-India Company Infantry > enlightenment_joint_stock_companies
    Sekban Riflemen > military_army_european_doctrine
    Improved Rocket Troop > military_ordnance_percussion_shells
    Riflemen Scouts > military_army_percussion_cap
    French Voltigeurs > military_army_percussion_cap

    These units require the technology military_army_light_infantry_doctrine:

    Light Cavalry Sharpshooters
    Spanish Corso Terrestre de Navarra
    Swiss Mountain Jaegers

    Prussian Frei-Jaegers
    Hessian Jaegers
    Spanish Free Comp. Catalonia
    Swedish Hunters
    African Light Infantry Mercenaries

    These units require the technology military_army_machined_rifling:

    French Cent Suisses Riflemen
    Sharpshooters
    Irish Rifles
    Bohemian Grenzers

    These are the required technologies of the 30 custom ships in the campaign
    Spoiler Alert, click show to read: 

    These ships > no technology required

    Spanish Heavy War Galleon
    War Galleon
    War Fluyt
    Sloop of War
    Brig of War
    Privateer
    Heavy Xebex
    Heavy Dhow

    These ships require the technology military_navy_improved_coppering:

    1st Rate Ship of the Line - HMS Royal Sovereign
    1st Rate Ship of the Line - HMS Royal George
    1st Rate Ship of the Line - HMS Britannia
    1st Rate Ship of the Line - HMS Neptune
    Heavy 1st Rate - Spanish Santisima Trinidad
    Heavy 1st Rate - Spanish Real Felipe
    1st Rate Ship of the Line - Spanish Principe de Asturias
    1st Rate Ship of the Line - Spanish Salvador del Mundo
    1st Rate Ship of the Line - French Ocean
    1st Rate Ship of the Line - French Orient
    1st Rate Ship of the Line - Russian Piotr
    1st Rate Ship of the Line - Russian Imperatritsa Anna
    1st Rate Ship of the Line - Russian Rostislav

    These ships
    require the technology military_navy_copper_bottoms:

    2nd Rate Ship of the Line - French Bucentaure
    2nd Rate Ship of the Line - Netherlands Vrijheid

    3rd Rate Ship of the Line - Netherlands De Delft3rd Rate Ship of the Line - HMS Elizabeth3rd Rate Ship of the Line - French Amerique

    These ships
    require the technology military_navy_carronades:

    Heavy Frigate
    Heavy Privateer

    Netherlands Indiaman Amsterdam > military_navy_longitude_watch
    Improved Indiaman > military_navy_longitude_watch

    How to see which building is required to recruit an unit:

    - click on the tech research button
    - click on military and click at the military buildings with a right click.

    Vanilla units unlocked for several factions
    Spoiler Alert, click show to read: 
    These 30 unlocked vanilla units are based on the stats, costs, abilities, required technologies and required buildings from vanilla or from the related major mod.

    INFANTRY and CAVALRY UNITS
    Spoiler Alert, click show to read: 
    Cuirassiers > available for all major European factions globally / custom battle late

    Hussars > all major European factions in Europe / custom battle late

    Hessian Line Infantry > Britain, France, Spain, United Provinces, Prussia, Austria and the United States in America / custom battle not available

    Colonial Light Cavalry > all major European factions in their colonies / custom battle not available

    Colonial Sipaphi Cavalry > faction groups of Britain, France, Spain and the United Provinces in India / custom battle not available

    American Pioneer Militia > available for the United States in America / custom battle not available

    American Pioneer Raiders > available for the United States in America / custom battle not available

    Grenzers > faction groups of Austria, Prussia and Russia/Poland in the original "Grenzers" region / custom battle late

    Highland Clansmen > all major European factions in Scotland (if France captures Scotland, then they can recruit this unit) / custom battle early

    Norwegian Ski Troops > all major European factions in Norway / custom battle not available

    Pandours > all major European factions and the faction group Ottomans in the Balkans region / custom battle not available

    African Liberated Slaver Musketeers > all major factions in the "West Indies" colonies. (Bahamas, Hispaniola, Trinidad/Tobago, 2 x Islands of the wind) / custom battle not available

    Pikemen Zamindari > faction groups of Ottoman / Maratha / Mughal in India / custom battle early

    Missile Cavalry Zamindari > faction groups of Ottoman / Maratha / Mughal in India / custom battle early

    Islamic Swordsmen > faction groups of Ottoman / Maratha / Mughal in the Islam regions / custom battle early and late

    Dervishes Warriors > faction groups of Ottoman / Maratha / Mughal in India / custom battle early and late

    Isarelys Musketmen > faction groups of Ottoman / Maratha / Mughal in the Middle-East regions / custom battle early and late

    Fellahin Musketeers > faction groups of Ottoman / Maratha / Mughal in the Middle-East regions / custom battle not available

    Fellahin Swordsmen > faction groups of Ottoman / Maratha / Mughal in the Middle-East regions / custom battle not available

    Hindu Musketeers > faction groups of Ottoman / Maratha / Mughal in the Hindu regions / custom battle early and late

    Hindu Warriors Swordsmen > faction groups of Ottoman / Maratha / Mughal in the Hindu regions / custom battle early and late

    Sikh Infantry Musketeers > faction groups of Ottoman / Maratha / Mughal in the Sikh regions / custom battle early and late

    Sikh Warriors Swordsmen > faction groups of Ottoman / Maratha / Mughal in the Sikh regions / custom battle early and late

    Riskers of Soul > Ottomans globally / custom battle not available

    Desert Warriors > all major factions which own a desert region / custom battle not available


    These five american natives
    are available in the campaign for all faction groups and recruitable in America.

    Native American Archers Auxiliary

    Native American Mounted Musketeers Auxiliary

    Native American Musketeers Auxiliary

    Native American Tribesmen Auxiliary

    Native American Warriors Auxiliary

    Information about the included textures
    Spoiler Alert, click show to read: 

    These contributors made textures for AUM-EMP and the optional Graphics pack:

    Swiss Halberdier - several textures

    DANOVA - new textures for the French, Spanish and US Marines. He made all textures of the 63 ORNAMENTUM units.

    HELLFELL - 9 textures for the Line Infantry Guards + Swiss Line Infantry + Russian Tsar Guards + Don Cossacks Cavalry + Hungarian Fusiliers + Fusiliers + Royal Janissary Guards + East European Infantry Mercenaries + Russian Ural Cossacks. He made 18 custom AUM-EMP icons.

    SIR DIGBY CAESAR - 8 textures for the Royal Swedish Dragoons + French Voltigeurs + US Volunteer Infantry Regiment + West India Company Infantry + Russian Streltsy Musketeers + Bohemian Grenzers + European-Indian Light Infantry + Irish Voluntary Infantry Regiment. He made three new officers for several AUM-EMP units. He made the icon for the Swiss Line Infantry + Spanish Waloon Line Infantry too.

    REMO - 9 textures for the Engineers + Light Cavalry Sharpshooters + French Grenadiers du Roi + Royal Polish Hussar Guards + Royal Constantinople Infantry Guards + Royal Cairo Infantry Guards + Royal Indian Cavalry Guards + Desert Camel Mercenaries + Hessian Jaegers.

    JARNOMIEDEMA - 2 textures for the United Provinces Line Infantry + United Provinces Marinier Corps

    KING LOUISE ASSURBANIPAL
    - 9 textures for the Swiss Guards + Royal Cuirassier Guards + Royal Prussian Cuirassier Guards + Polish Trabant Cavalry + Polish Pacerny Cavalry + French Musquetaires de la Garde + French Cent Suisses Riflemen + Spanish Waloon Line Infantry

    PRISONNEO - the texture of the Royal Polish Cuirassier Guards

    GENERAL CORNWALLIS - 3 textures for the Freikorps Line Infantry/Cavalry + French Douaniers

    KUNGFUSERGE - 2 textures for the US Continental Marines + Buccaneers

    POLLUX578 - 3 textures for the Prussian Giants Grenadiers + Prussian Fusiliers + Prussian Frei-Jaegers and a icon for the Royal Prussian Cuirassier Guards

    HRIMFAR - 1 Line Infantry texture for Sweden

    JOEDRECK - 2 new icons for the Swiss Guards + French Cent Suisses Riflemen

    REIKSMARSHAL - 3 new icons + info cards for the Royal British Marines (Nocks Gun) + Landwehr Militia + Irish Voluntary Infantry Regiment. Info card picture for the Marines (early) + a new icon for the vanilla Spanish Guerillas.

    RHEVANT - 7 icons for AUM ships. He made 4 textures for these units: Guerilla Mercenaries + Spanish Granaderos de Marina + Spanish Bandoleros + Spanish Corso Terrestre de Navarra

    POM - textures and icons for these units: British Fusiliers + Scottish Line Infantry + Royal British Grenadier Guards

    AUM-EMP video
    Spoiler Alert, click show to read: 

    Empire Total War Cinematic - ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP) by Luckylewis

    Thanks to my friend LUCKYLEWIS for creating this great presentation video of my AUM-EMP units!

    Installation
    Spoiler Alert, click show to read: 

    - fully compatible with the official final patch and all DLCs.
    - available in two versions: normal vanilla version / DARTH VADER's DarthMod Empire (DME)
    - can be used with save games and you don't have to start a new campaign
    - can be used together with other mods

    Installation instructions:

    1. download AUM-EMP vanilla version or the AUM-EMP Darthmod version and unpack the files to a folder


    2.
    copy the file aum_emp_mod.pack (vanilla version) or DME_AUM.pack (Darthmod version) to your Empire data folder:

    C:\Program Files (x86)\Steam\SteamApps\common\empire total war\data



    3.
    create or edit the file user.empire_script.txt in this folder: (there are example files included within the download)

    C:\Users\Username\AppData\Roaming\The Creative Assembly\Empire\scripts

    You must save the script file in UNICODE. Open the script file with the Windows Text Editor and choose File > save as > coding > UNICODE.

    Please put the AUM-EMP entry on top of the script file if you use other mods.

    Add this line below if you play the VANILLA version:

    mod aum_emp_mod.pack;

    Add this line below on top of the list if you play the DARTHMOD version:

    mod DME_AUM.pack;

    If you use the DARTHMOD EMPIRE LAUNCHER, then you can edit the script file in the menu.


    General information about the Windows Explorer:

    It could be that your Windows Explorer doesn't show the file extension like .txt. This can be activated in the "Folder Options" of the Windows Explorer.

    - Go to the settings in your Windows Explorer
    - Go to the "Folder Options" > Tab "View"
    - Scroll down until you see "Hidden Folders and Files"
    - There you can enable "Hidden Folders, Files and Drives"

    If you encounter any problems with the script file and AUM-EMP doesn't load, then you can try the Mod Manager by Mitch:

    www.twcenter.net/forums/showthread.php?680966-Mod-Manager


    4. Language information:

    The UPC-EMP mod is mandatory that the unit names and descriptions show up in the game. Empire will crash if you don't use UPC-EMP together with AUM-EMP.

    You can switch your language in the Steam options of Empire.

    UPC-EMP thread:

    http://www.twcenter.net/forums/showthread.php?t=340442

    If you use Darthmod, then you should remove the files DMUC_*languages*.pack from the Empire data folder as my latest UPC-EMP is newer. The engine can only load one custom language file at once.


    Recommendations:

    Create a backup of your save games before using AUM-EMP. If you install an unit pack and then play a campaign, the IDs of the custom units stay in the save game. If you remove later an unit pack in your ongoing campaign, then the save game can't be loaded correctly if there are recruited custom units in the armies from you or the AI.

    C:\Users\Yourname\AppData\Roaming\The Creative Assembly\Empire\save_games

    If the custom battle screen crashes, then please remove all files in these two folders below:

    C:\Users\Yourname\AppData\Roaming\The Creative Assembly\Empire\army_setups

    C:\Users\Yourname\AppData\Roaming\The Creative Assembly\Empire\battle_preferences


    Crash of the game:

    If your game crashes you could re-download changed "vanilla" files and verify the integrity of the game:

    > Open Steam > click on my games > right-click on Empire > left-click on properties > then look for the Local files tab and click on Verify the integrity of the game cache

    There you can re-check the integrity of your Empire files. It takes some time, but after updating you have again all proper vanilla files.

    AUM-EMP Optional Graphics pack 1.8
    Spoiler Alert, click show to read: 

    It is fully optional and works with or without AUM-EMP.

    Installation instructions:

    1. download the aum_emp_optional_graphics.zip and unpack the file to a folder

    2. copy the aum_emp_optional_graphics.pack file to your Empire data folder:

    C:\Program Files (x86)\Steam\SteamApps\common\empire total war\data


    The file aum_emp_optional_graphics.pack doesn't need to be activated with the Mod Manager or added to the user script. This file loads automatically.


    Total re-textures = 120

    New textures for Line Infantry, Militia, Provincial Cavalry and several vanilla units. New flags, portraits, historical event messages and ship textures.


    JFC - the Empire Total Flags

    JARNOMIEDEMA -
    22 re-textures - United Provinces faction roster and the Historical Event Messages

    ONKEL TUCA
    and YORAM777 - the Period Portraits Mod

    BLADERUNNER - the SEALORDS Ship Textures Mod

    HELLFELL - 21 re-textures - Russian faction roster

    REMO - 7 Line Infantry re-textures for Austria, Britain, France, Prussia, Russia, Spain and the United States. 17 re-textures Ottoman faction roster and Prussian/Austrian Guard

    LEGOFINGERS - 3 re-textures for British Light Infantry, British Regiment of Horse and Green Jackets

    KING LOUISE ASSURBANIPAL - a re-texture for the France Guards

    All re-textures from SPANKY are included from his Proper Militia Mod

    SPANKY
    - 10 Militia re-textures for the following major factions: Austria, Britain, Denmark, France, Prussia, Russia, Spain, Sweden, United Provinces, United States and a new generic texture for the remaining factions based on faction colors. He made a re-texture for the United States Minutemen.

    SPANKY - 11 Provincial Cavalry re-textures for the following major factions: Austria, Britain, Denmark, France, Poland, Prussia, Russia, Spain, Sweden, United Provinces, United States and a new generic re-texture for the remaining factions based on faction colors.

    SIR DIGBY CAESAR - 18 re-textures for these vanilla units:
    Spoiler Alert, click show to read: 
    Denmark Line Infantry
    Denmark Guards
    French Royal Ecossais
    Knights of St. John Line Infantry
    Hessian Line Infantry
    Naples-Sicily Line Infantry
    Venice Line Infantry
    United States Line Infantry
    Polish Line Infantry
    Spanish Irish Brigade
    Buckley's Regiment
    Hungarian Hussars
    Cossack Infantry
    Grenzers
    Pandours
    British Guards
    British Coldstream Guards
    British Grenadiers

    AUM-EMP Optional "Backpack removal mod"
    Spoiler Alert, click show to read: 

    You can use this file to remove the backpacks from vanilla and custom AUM-EMP units in both versions.

    The file aum_emp_mod_optional_backpack_removal.pack doesn't need to be activated with the Mod Manager or added to the user script. This file loads automatically.

    To activate the backback removal please copy the file into this folder:

    C:\Program Files\Steam (x86)\steamapps\common\empire total war\data


    To deactivate the backback removal please remove this file from the data folder.

    Unit Pack Compatibility Languages Project - Empire (UPC-EMP)
    Spoiler Alert, click show to read: 

    This language file is mandatory to display the unit names and descriptions. Empire will crash if you don't use UPC-EMP together with AUM-EMP.

    Here is the UPC-EMP thread with all important information:


    Unit Pack Compatibility Languages Project - Empire (UPC-EMP)

    Multiplayer
    Spoiler Alert, click show to read: 
    AUM-EMP is fully playable in multiplayer. Both players must have the same AUM-EMP version installed.

    AUM-EMP Steam Group
    http://steamcommunity.com/groups/AUM-Empire

    Changelog
    Spoiler Alert, click show to read: 

    The complete changelog is included in the download: AUM-EMP Installation and changelog.txt

    ADDITIONAL UNITS MOD (AUM-EMP) 3.7 - 14. March 2018
    Spoiler Alert, click show to read: 

    - fully save game compatible
    - adjusted and enhanced several unit-to-buildings assignments of the custom AUM-EMP and ORNAMENTUM units in the campaigns
    - adjusted the units limits of several custom units
    - optimized the general recruitment priorities of the AI
    - removed all custom and vanilla trading ships in the DARTHMOD version as it is intended for the DARTHMOD gameplay. All available warships have the trading ability in the DARTHMOD version.
    If you or the AI already built custom and/or vanilla trading ships, then these ships will be kept in your current save game. But they aren't anymore available if you start a new DARTHMOD campaign.

    ADDITIONAL UNITS MOD (AUM-EMP) 3.6 - 21. October 2017
    Spoiler Alert, click show to read: 

    - fully save game compatible
    - balancing optimizations
    - fixed the wrong unit size of the "Grenadiers de France" and adjusted several other unit sizes
    - increased the units limits of several custom units
    - adjusted several unit-to-factions assignments of the custom and vanilla units in the campaigns and the custom battle screen
    - adjusted several unit-to-buildings assignments of the custom and vanilla units in the campaigns
    - adjusted the availability of the custom and vanilla merchant ships in the campaigns
    - optimized the general recruitment priorities of the AI
    - splitted and sorted several database tables in terms of my own custom units and the adjusted vanilla units for a better overview


    ADDITIONAL UNITS MOD (AUM-EMP) 3.5 - 10. December 2016
    Spoiler Alert, click show to read: 

    - fully save game compatible
    - small balancing changes
    - optimizations related to several custom units and fixed some minor issues
    - fixed some unit-to-factions assignments
    - increased the units limits of several custom units
    - changes related to several custom units which are only available in some government types (they are now "non reinforcible" instead of being destroyed)
    - optimized the general recruitment priorities of the AI

    ADDITIONAL UNITS MOD (AUM-EMP) 3.4 - 13. February 2015
    Spoiler Alert, click show to read: 

    - several minor fixes
    - balancing changes in the AUM-EMP vanilla version
    - balancing changes in the AUM-EMP Darthmod version
    - optional backpack removal mod "aum_emp_mod_optional_backpack_removal.pack"

    You can use this file to remove the backpacks from vanilla and custom AUM-EMP units.

    The file "aum_emp_mod_optional_backpack_removal.pack" doesn't need to be activated with the Mod Manager or added to the user script. This file loads automatically.

    To activate the "backback removal" please copy the file into this folder:

    C:\Program Files\Steam (x86)\steamapps\common\empire total war\data

    To deactivate the "backback removal" please move this file out of the data folder.

    ADDITIONAL UNITS MOD (AUM-EMP) 3.4 beta - 14. December 2014
    Spoiler Alert, click show to read: 

    - several minor fixes
    - balancing changes in the AUM-EMP vanilla version
    - balancing changes in the AUM-EMP Darthmod version

    ADDITIONAL UNITS MOD (AUM-EMP) 3.3 -11. December 2013
    Spoiler Alert, click show to read: 

    - AUM-EMP is fully compatible with the final patch and all DLCs
    - several crashes fixed
    - several textures and icons fixed
    - several minor and major fixes and optimized according to the final patch/DLCs
    - balancing changes in the AUM-EMP vanilla version adapted to the final patch/DLCs
    - balancing changes in the AUM-EMP Darthmod version adapted to the final Darthmod Empire (DME) 8.0.1
    - raised the unit caps of several custom units (singleplayer/multiplayer)
    - optimized the availability of custom units (AUM/ORNA) in the custom battle screen
    - optimized the availability of custom units (AUM/ORNA) in various government types (republic, absolute monarchy, constitutional monarchy)
    - optimized the custom projectiles (shotgun, nocks volley gun, mounted shotgun)
    - optimized the recruitment behaviour of the AI
    - reverted the increased naval crew sizes back to vanilla to prevent not working boarding actions in some cases
    - removed the "customized naval crew stats" to make AUM-EMP more compatible with gameplay mods which change these vanilla files
    - removed the "backpack equipment" of all vanilla and custom units

    If you want to add "backpacks" back to all units, then you can remove this table below from AUM-EMP with the Pack File Manager.

    "aum_van_warscape_equipment_themes"

    Please don't remove these two tables below from AUM-EMP as they are important for the custom units.

    "aum_custom_warscape_equipment_themes" and "ornamentum_warscape_equipment_themes"

    - updated the "AUM-EMP Installation and changelog.txt"
    - fixed several issues in the optional "aum_emp_optional_graphics.pack" 1.8

    Optional Graphics pack 1.8 - 11. December 2013
    ADDITIONAL UNITS MOD (AUM-EMP) 3.2 - 7. March 2011
    ADDITIONAL UNITS MOD (AUM-EMP) 3.1 - 7. June 2010
    ADDITIONAL UNITS MOD (AUM-EMP) 3.0 - 15. February 2010
    Graphics Pack 1.7 has been released "patch_aum_graphics.7z" - 9. February 2010
    ADDITIONAL UNITS MOD (AUM-EMP) 2.9 - 30. December 2009
    ADDITIONAL UNITS MOD (AUM-EMP) 2.8 - 16. November 2009
    ADDITIONAL UNITS MOD (AUM-EMP) 2.7 - 11. October 2009
    ADDITIONAL UNITS MOD (AUM-EMP) 2.6 - 20. September 2009
    ADDITIONAL UNITS MOD (AUM-EMP) 2.5 - 16. August 2009
    ADDITIONAL UNITS MOD (AUM-EMP) 2.4 - 16. July 2009
    ADDITIONAL UNITS MOD (AUM-EMP) 2.3 - 27. June 2009
    ADDITIONAL UNITS MOD (AUM-EMP) 2.2 - 8. June 2009
    ADDITIONAL UNITS MOD (AUM-EMP) 2.1 - 27. Mai 2009
    ADDITIONAL UNITS MOD (AUM-EMP) 2.0 - 17. Mai 2009
    ADDITIONAL UNITS MOD (AUM-EMP) 1.9 - 11. Mai 2009
    ADDITIONAL UNITS MOD (AUM-EMP) 1.8 - 5. Mai 2009
    ADDITIONAL UNITS MOD (AUM-EMP) 1.7 - 1. Mai 2009
    ADDITIONAL UNITS MOD (AUM-EMP) 1.6 - 27. April 2009

    ADDITIONAL UNITS MOD (AUM-EMP) 1.5 - 24. April 2009
    ADDITIONAL UNITS MOD (AUM-EMP) 1.4 - 21. April 2009
    ADDITIONAL UNITS MOD (AUM-EMP) 1.3 - 18. April 2009
    ADDITIONAL UNITS MOD (AUM-EMP) 1.2 - 17. April 2009
    ADDITIONAL UNITS MOD (AUM-EMP) 1.0 - 16. April 2009

    How to customize AUM-EMP
    Spoiler Alert, click show to read: 

    You need the Pack File Manager tool to edit AUM-EMP.

    Here is my tutorial on TWC wiki:

    http://www.twcenter.net/wiki/How_to_...Unit_Pack_Mods

    Feedback and known issues
    Spoiler Alert, click show to read: 

    If you have any comments or problems you can give me feedback on my thread. It would be very helpful if you provide screenshots of your data folder, script file and if used Mod Manager.

    Please write which AUM-EMP version and UPC-EMP language file do you use.

    Spoiler Alert, click show to read: 


    • Which AUM-EMP version do you use? (vanilla / Darthmod)
    • Which UPC-EMP language file do you use?
    • Which units are affected?
    • Campaign or custom battle problem?
    • Is the error re-producable in any battle?
    • Are there any other mods or re-texture packs installed?
    • Please upload screenshots of your "data" folder, script file and if used Mod Manager


    How to re-download changed "vanilla" files and verify the integrity of the game:
    Spoiler Alert, click show to read: 

    > Open Steam > click on my games > right-click on Empire > left-click on properties > then look for the Local files tab and click on Verify the integrity of the game cache

    There you can re-check the integrity of your Empire files. It takes some time, but after updating you have again all proper vanilla files.

    What to do if you don't see any unit names?
    Spoiler Alert, click show to read: 

    You have to install one UPC-EMP language file into your Empire data directory. Please be sure that only one language file is loaded at the same time in your directory. Please delete all older UPC-EMP or other language files from other mods.

    - all mods which add custom units to Empire cause loading problems if you play a campaign and then remove the mod later.

    AUM-EMP is fully save-game compatible and you don't need to start a new campaign. You can continue your ongoing campaign. But if you remove AUM-EMP, then your campaign save-game can't be loaded properly. This problem have all mods which add custom content.

    Permission information for Modders
    Spoiler Alert, click show to read: 

    Please send me a personal message with the link to your released mod and ask for permission to integrate my custom units.

    Awards
    Spoiler Alert, click show to read: 

    2009 Rising Star and 3rd Coder
    2009 2nd Favourite Unit Pack
    2010 1st Favourite Unit Pack
    2013 2nd Most popular Mod and Submod
    2014 2nd Most popular Mod and Submod
    2015 2nd Most Popular Modder Empire
    2015 1st Most Popular Mod & Sub Mod

    2016 1st Classic Minor Mods
    2016 3rd Classic Minor Mod - Unit Pack Compatibility Project - Empire (UPC-EMP)

    Credits
    Spoiler Alert, click show to read: 

    AUM Team

    Swiss Halberdier - Creator of AUM-EMP and UPC-EMP

    DramaBelli - testing, all screenshots and translator of the Italian UPC-EMP

    plissken3 - testing

    RedOctaNe02 - testing

    ordoprinceps - testing

    Takeda Shingen - testing

    Heil Nappy - testing

    Miguel_80 - testing

    ♔hammeredalways♔ - testing and answered a lot of questions from players on my thread

    Gerula666 - banner on my thread

    Luckylewis - testing and for creating the AUM-EMP video
    Texture contributors

    These texture contributors made textures for AUM-EMP and the optional Graphics pack:

    DANOVA, HELLFELL, REMO, KING LOUISE ASSURBANIPAL, SIR DIGBY CAESAR, SPANKY, BLADERUNNER, KUNGFUSERGE, POLLUX578, HRIMFAR, JOEDRECK, REIKSMARSHAL, JARNOMIEDEMA, LEGOFINGERS, GENERAL CORNWALLIS, RHEVANT, JFC, ONKEL TUCA, YORAM777, POM, PRISONNEO

    Thank you very much that you all allow me to include your fantastic textures!


    Unit contributors

    RstyBloodnok for inspiring me to create the blunderbuss units. Added the Royal British Marines (Nocks Volley Gun) from his Royal Navy Marines 0.5.

    Included the Highlander Warband from Highland Warband Mod 1.0 by Emperor Batman999/erasmus777


    Spanish translation team

    (HG)Super + Bolonia + Boche + Mariscal Zhukov + Ipod + (HG)Carlos

    French translation team

    Aither + Toniho

    Italian translation

    DramaBelli

    Thanks a lot to all for the huge effort to make my units available to all Spanish, French and Italian speaking fans!


    Creators of the supported hosted major mods

    Thanks to Danova and his team for the permission to integrate his awesome ORNAMENTUM units.

    Darth Vader
    for his DarthMod.

    L33tl4m3r + alpaca + APE:TI team A Proper Empire:Terra Incognita for their major mod. APE:TI inspired me to change the recruitment of the Marines and Mercenaries. Especially huge thanks to L33tl4m3r for his patronage.

    Imperial Splendour team for their major mod. Thanks for the animations of several units.


    Others

    applelover for his work on the Unit Pack Compatibility Project - Empire (UPC-EMP)

    ToonTotalWar for helping me on the UPC and his special TAR-AUM version.

    Thanks to our toolmakers on TWC: daniu, Jinarik, husserlTW, Mitch, taw, just

    Thanks to these toolmakers who created the old ETW/NTW Tools: The Vicar, erasmus777, LtChambers and alpaca

    The Phenom + MrThib + Power Wizard + erasmus777 + husserlTW for their great tutorials and guides


    The whole Total War Center Team for hosting the best site about Total War Games and allowing us to share our passion with others.

    The fantastic Total War Community for all the infos, discussions, resources and mods.

    Creative Assembly for creating the awesome Total War Series.

    Swiss Halberdier's projects
    Spoiler Alert, click show to read: 

    Link to my AUM-EMP-Darthmod thread.


    AUM-EMP download links:

    AUM-EMP on Mediafire


    AUM-EMP on Moddb.com

    Enjoy AUM-EMP
    Swiss Halberdier


  2. #2

    Icon2 AUM-EMP ORNAMENTUM UNITS

    ORNAMENTUM units
    Spoiler Alert, click show to read: 


    There are 63 units included from ORNAMENTUM 1.1 + 1.2 + 1.3 + 1.4 French and the historical battle "Northern War - Poltava".

    These fantastic units were made by Danova, Johan217, Ahiga, Pom.

    ORNAMENTUM included into all AUM-EMP versions:

    All ORNAMENTUM units are adapted to the unit size, limits, stats, costs, upkeep, spacings, abilities, firing drills, morale and technologies. The grenades have been removed from the Grenadiers.

    ORNAMENTUM requirements in AUM-EMP:

    Here are the required technologies, regions and buildings for all units.

    ORNAMENTUM 1.1 + 1.2

    Austrian-Hungarian Székely Militia

    Factions: Austria (+ Hungary, Westphalia, Württemberg)
    Region: Balkans
    Min. Building: Governor's and military buildings
    Technology: n/a
    Spoiler Alert, click show to read: 

    Albanian Arnavutlar Warband

    Faction groups: Ottomans, Austria, Russia-Poland, Venice
    Region: Balkans
    Min. Building: Governor's and military buildings
    Technology: n/a
    Spoiler Alert, click show to read: 

    Royal Hungarian Grenadiers

    Factions: Austria (+ Hungary, Westphalia, Württemberg)
    Region: Hungary
    Min. Building: Governor's and military buildings
    Technology: military_ordnance_improved_grenades
    Spoiler Alert, click show to read: 

    Irish Legion

    Faction: France
    Region: France
    Min. Building: late military buidlings and Arc de Triomphe
    Technology: military_army_fire_by_rank
    Spoiler Alert, click show to read: 

    Austrian-Hungarian Kurucz Hussars

    Factions: Austria (+ Hungary, Westphalia, Württemberg)
    Region: Hungary
    Min. Building: Governor's and military buildings
    Technology: n/a
    Spoiler Alert, click show to read: 

    Austrian-Hungarian Kökényesdy Riflemen

    Factions: Austria (+ Hungary, Westphalia, Württemberg)
    Region: Hungary
    Min. Building: Governor's and military buildings
    Technology: military_army_machined_rifling
    Spoiler Alert, click show to read: 

    Austrian-Hungarian Dessewffy Hussars

    Factions: Austria (+ Hungary, Westphalia, Württemberg)
    Region: Austria
    Min. Building: late military buidlings and Imperial Palace
    Technology: n/a
    Spoiler Alert, click show to read: 

    Scottish Highland Independent Company

    Factions: Britain (+ Ireland, Scotland)
    Region: Scotland
    Min. Building: Governor's and military buildings
    Technology: military_army_plug_bayonet
    Spoiler Alert, click show to read: 

    Feldjäger zu Pferd

    Factions: Austria, Prussia (+ Hungary, Westphalia, Württemberg, Bavaria, Hannover, Hessen, Saxony)
    Region: Europe
    Min. Building: Governor's and military buildings
    Technology: military_army_machined_rifling + carbines
    Spoiler Alert, click show to read: 

    Portugese Caçadores Riflemen

    Factions: Spain, Portugal
    Region: Iberian Peninsula
    Min. Building: late military buidlings
    Technology: military_army_machined_rifling
    Spoiler Alert, click show to read: 

    Spanish Infantéria de la Marina

    Faction: Spain
    Region: Global
    Min. Building: naval admin building > admiralty
    Technology: n/a
    Spoiler Alert, click show to read: 

    Russian Preobrazhensky Guard Musketeers

    Faction: Russia (Monarchy)
    Region: Russia
    Min. Building: late military buidlings and Imperial Palace
    Technology: military_army_plug_bayonet
    Spoiler Alert, click show to read: 

    Russian Semenovsky Guard Grenadiers

    Faction: Russia (Monarchy)
    Region: Russia
    Min. Building: late military buidlings and Imperial Palace
    Technology: military_ordnance_improved_grenades
    Spoiler Alert, click show to read: 

    Ottawa Scouts

    Faction: France
    Region: Inland Americas
    Min. Building: Tribal Chief's Lodge, Tribal Drill Grounds, Magistrate, Governor's buildings
    Technology: n/a
    Spoiler Alert, click show to read: 

    French Compagnie de la Marine

    Faction: France
    Region: Global
    Min. Building: naval admin building > admiralty
    Technology: n/a
    Spoiler Alert, click show to read: 

    Royal Irish Regiment

    Faction: Britain (Monarchy)
    Region: Ireland
    Min. Building: late military buidlings and military Governor's Barracks
    Technology: military_army_plug_bayonet
    Spoiler Alert, click show to read: 

    Hesse-Cassel Grenadiers

    Factions: Britain, Prussia
    Region: East Coast of North America
    Min. Building: late military buidlings
    Technology: military_ordnance_improved_grenades
    Spoiler Alert, click show to read: 

    Swedish Drabant Guards

    Faction: Sweden (Monarchy)
    Region: Sweden
    Min. Building: late military buidlings and Imperial Palace
    Technology: military_army_wedge_formation
    Spoiler Alert, click show to read: 

    Spanish Carabineros Reales

    Faction: Spain (Monarchy)
    Region: Spain
    Min. Building: late military buidlings and Imperial Palace
    Technology: military_army_carbines
    Spoiler Alert, click show to read: 

    Royal Prussian Leib-Husaren

    Faction: Prussia (Monarchy)
    Region: Prussia
    Min. Building: late military buidlings and Imperial Palace
    Technology: military_army_diamond_formation
    Spoiler Alert, click show to read: 

    ORNAMENTUM 1.3

    Royal Highland Grenadiers

    Faction: Britain (Monarchy)
    Region: Scotland
    Min. Building: late military buidlings
    Technology: military_ordnance_improved_grenades
    Spoiler Alert, click show to read: 

    Royal Hungarian Line Infantry


    Faction: Hungary (Monarchy)
    Region: Hungary
    Min. Building: Governor's and military buildings
    Technology: n/a
    Spoiler Alert, click show to read: 

    Provincial Scouts


    Faction: United States
    Region: North America (inland territories)
    Min. Building: Governor's and military buildings
    Technology: Light Infantry Doctrine
    Spoiler Alert, click show to read: 

    US Continental Marines

    Faction: United States
    Region: global
    Min. Building: admiralty
    Technology: n/a
    Spoiler Alert, click show to read: 

    British Queen's Rangers


    Faction: Britain
    Region: North America (USA territories)
    Min. Building: Governor's and military buildings
    Technology: Light Infantry Doctrine
    Spoiler Alert, click show to read: 

    Spanish Lusitania Dragoons

    Faction: Spain
    Region: Iberian Peninsula
    Min. Building: late military buidlings
    Technology: Carbines
    Spoiler Alert, click show to read: 

    US 4th Continental Light Dragoons


    Faction: United States
    Region: North America (USA territories)
    Min. Building: military buidlings
    Technology: Shortened Carbines
    Spoiler Alert, click show to read: 

    British 16th Light Dragoons


    Faction: Britain
    Region: North America (USA territories)
    Min. Building: military buidlings
    Technology: Shortened Carbines
    Spoiler Alert, click show to read: 

    Polish National Cavalry

    Faction: Poland
    Region: Polish home regions
    Min. Building: military buidlings
    Technology: n/a
    Spoiler Alert, click show to read: 

    ORNAMENTUM 1.4 French

    Grenadiers à Cheval de la Garde

    Faction: France
    Region: France
    Min. Building: military buidlings
    Technology: military_army_carbines
    Spoiler Alert, click show to read: 

    Hussards de Bercheny

    Faction: France
    Region: Lancer Region
    Min. Building: military buidlings
    Technology: military_army_carbines
    Spoiler Alert, click show to read: 

    Gendarmerie de France

    Faction: France
    Region: France
    Min. Building: military buidlings
    Technology: military_army_carbines
    Spoiler Alert, click show to read: 

    Chasseurs de Fischer

    Faction: France
    Region: Lancer Region
    Min. Building: military buidlings
    Technology: military_army_light_infantry_doctrine
    Spoiler Alert, click show to read: 

    Gardes Suisses

    Faction: France
    Region: France
    Min. Building: late military buidlings and arc de triomphe and palais bourbon
    Technology: military_army_fire_by_rank
    Spoiler Alert, click show to read: 

    Grenadiers de France

    Faction: France
    Region: France
    Min. Building: military buidlings
    Technology: military_ordnance_improved_grenades
    Spoiler Alert, click show to read: 

    O'Gilvy Regiment

    Faction: France
    Region: Alsace Lorraine
    Min. Building: Governor's and military buildings
    Technology: military_army_cadenced_marching
    Spoiler Alert, click show to read: 

    Royal-Baviére

    Faction: France
    Region: Alsace Lorraine
    Min. Building: Governor's and military buildings
    Technology: military_army_plug_bayonet
    Spoiler Alert, click show to read: 

    Royal-Suédois
    Faction: France
    Region: Alsace Lorraine
    Min. Building: Governor's and military buildings
    Technology: n/a
    Spoiler Alert, click show to read: 

    ORNAMENTUM Historical Battle - Northern War - Poltava

    Swedish Drabant Guards

    military_army_wedge_formation

    Swedish Dragoons

    military_army_carbines

    Russian Dragoons

    military_army_carbines

    Russian Moskovsky Dragoons


    military_army_carbines

    Russian Horse Grenadiers


    military_army_carbines

    Links
    Spoiler Alert, click show to read: 

    STEAM WORKSHOP CONTRIBUTIONS


    ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP)
    http://www.twcenter.net/forums/showthread.php?t=250655

    AUM-EMP - moddb.com
    http://www.moddb.com/mods/aum

    AUM-EMP submod thread - DarthMod
    http://www.twcenter.net/forums/showthread.php?t=256265

    AUM-EMP submod thread - A Proper Empire:Terra Incognita (not supported anymore)
    http://www.twcenter.net/forums/showthread.php?t=259918

    AUM-EMP submod thread - Imperial Splendour (not supported anymore)
    http://www.twcenter.net/forums/showthread.php?t=287711

    Unit Pack Compatibility Project - Empire (UPC-EMP)
    http://www.twcenter.net/forums/showthread.php?t=340442

    AUM-EMP Steam Group
    http://steamcommunity.com/groups/AUM-Empire

    Empire Total War Cinematic - ADDITIONAL UNITS MOD (AUM-EMP) by Luckylewis

    http://www.youtube.com/watch?v=kxaT7-n3WzE



    ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)
    http://www.twcenter.net/forums/showthread.php?t=336939

    AUM-NAP submod thread - DarthMod
    http://www.twcenter.net/forums/showt...pdated-13-2-15

    AUM-NAP - moddb.com
    http://www.moddb.com/mods/additional...poleon-aum-nap

    Unit Pack Compatibility Project - Napoleon (UPC-NAP)

    http://www.twcenter.net/forums/showthread.php?t=338582

    AUM-NAP Steam Group
    http://steamcommunity.com/groups/AUM-Napoleon

    Napoloen Total War Cinematic - ADDITIONAL UNITS MOD (AUM-NAP) by Luckylewis
    http://www.youtube.com/watch?v=ytoEwyVLy9c



    ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)
    http://www.twcenter.net/forums/showthread.php?t=429938


    AUM-SHO submod thread - DarthMod
    http://www.twcenter.net/forums/showthread.php?453317

    AUM-SHO - moddb.com
    http://www.moddb.com/mods/additional...shogun-aum-sho

    Unit Pack Compatibility Project - Shogun (UPC-SHO)
    http://www.twcenter.net/forums/showthread.php?t=428999

    AUM-SHO Steam Group
    http://steamcommunity.com/groups/aum-sho



    ADDITIONAL UNITS MOD - ROME (AUM-ROM) - vanilla version
    http://www.twcenter.net/forums/showthread.php?627675

    ADDITIONAL UNITS MOD - ROME (AUM-ROM) - Radious version

    http://www.twcenter.net/forums/showthread.php?623543


    AUM-ROM - moddb.com
    http://www.moddb.com/mods/additional...d-rome-aum-rom

    Unit Pack Compatibility Project - Rome 2 (UPC-ROM)
    http://www.twcenter.net/forums/showthread.php?621968

    AUM-ROM Steam Group
    http://steamcommunity.com/groups/AUM-Rome



    ADDITIONAL UNITS MOD - ATTILA (AUM-ATT) - vanilla version
    http://www.twcenter.net/forums/showthread.php?680987

    ADDITIONAL UNITS MOD - ATTILA (AUM-ATT) - Radious version

    http://www.twcenter.net/forums/showthread.php?680725

    AUM-ATT - moddb.com
    http://www.moddb.com/mods/additional-units-mod-attila-aum-att

    Unit Pack Compatibility Project - Attila (UPC-ATT)
    http://www.twcenter.net/forums/showthread.php?680610

    AUM-ATT Steam Group
    http://steamcommunity.com/groups/aum-att


    Other mods which use AUM-EMP units

    DARTH VADER and HIP63 - special AUM-DMUC switcher version Darthmod Ultimate Commander (DMUC)
    THORN - all AUM ships in his Naval Warfare mod
    BETHENCOURT - special AUM version in his The Rebellion's Shipyard
    RHEVANT - some AUM ships in his ARMADA PACK
    TOONTOTALWAR - special AUM version as a submod in his American Revolution Mod


    TWC WIKI sites and Tutorials

    [Tutorial] TWC WIKI - How to customize Unit Pack Mods (Empire, Napoleon, Shogun 2, Rome 2 and Attila)
    http://www.twcenter.net/wiki/How_to_customize_Unit_Pack_Mods

    [Tutorial] How to create a custom unit in Napoleon Total War
    http://www.twcenter.net/forums/showthread.php?t=340596

    [Resource] Shogun 2 "Language" and "Encyclopedia" files
    http://www.twcenter.net/forums/showthread.php?t=428964

    UNIT LIMIT IN THE UI RECRUITMENT QUEUE (Empire)
    http://www.twcenter.net/forums/showthread.php?t=255974
    Last edited by Swiss Halberdier; March 14, 2018 at 05:34 PM.

  3. #3
    l33tl4m3r's Avatar A Frakkin' Toaster
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    Default Re: ADDITIONAL UNITS MOD (AUM) 1.0

    Great work!
    [House of Caesars|Under the Patronage of Carl von Döbeln]

  4. #4
    Sir Robin's Avatar Miles
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    Default Re: ADDITIONAL UNITS MOD (AUM) 1.0

    Nice work!

    Personally though I'm hoping for more of an AOR type system.


  5. #5
    H.r.E.'s Avatar Ducenarius
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    Default Re: ADDITIONAL UNITS MOD (AUM) 1.0

    the swiss pikeman are excellent , pretty sweet !

  6. #6
    SaDeR's Avatar Semisalis
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    Default Re: ADDITIONAL UNITS MOD (AUM) 1.0

    Very nice keep up the good work, but I would also recommend upgrading this to being compatible with some of the other major mods out right now that people play like a Proper Empire, and Imperial Splendor. I play a proper mod right now, and would really like to have these units and the ones you plan to make in the future. Thanks.

  7. #7

    Default Re: ADDITIONAL UNITS MOD (AUM) 1.0

    This sounds fantastic.
    If only we could see new textures and card icons ;-)

    Thanks man!!!
    Last edited by dolph; April 16, 2009 at 09:53 AM.

  8. #8

    Default Re: ADDITIONAL UNITS MOD (AUM) 1.0

    Impressive work there, I would recommend that you also make it compatible with Imperial Splendour and Proper Empire, as suggested by SaDeR; since I'm using Imperial Splendour right now. +Rep to you my good man.

  9. #9
    ignasigh's Avatar Ordinarius
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    Default Re: ADDITIONAL UNITS MOD (AUM) 1.0

    Just a suggestion, I don't know if it's historically acurate but you can take the swiss pikemens and add the spanish "Tercios" unit.

  10. #10

    Default Re: ADDITIONAL UNITS MOD (AUM) 1.0

    I'd like to use this with IS but not sure about conflicts and unit stat differences atm. Looks great.

  11. #11
    hitokiri2486's Avatar Centenarius
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    Default Re: ADDITIONAL UNITS MOD (AUM) 1.0

    This is very impressive. Looking forward to more units from you~
    Let me persuade you with my powerful logic skills.

    In light of the Total War series, a quote from the theologian whom I respect the most:

    The Heavenly City outshines Rome, beyond comparison. There, instead of victory, is truth; instead of high rank, holiness.
    St. Augustine, Bishop of Hippo

  12. #12
    Chevalier IX's Avatar Primicerius
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    Default Re: ADDITIONAL UNITS MOD (AUM) 1.0

    I cant really tell from the small pictures,ut did you get rid of the ridiculous spontoon that the lancers used to carry and actually replace it with a proper lance???

  13. #13

    Default Re: ADDITIONAL UNITS MOD (AUM) 1.0

    I got the mod working with Darthmod, but the unit names and description does not show up. I have placed the english localisation file in the data folder.

  14. #14
    l33tl4m3r's Avatar A Frakkin' Toaster
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    Default Re: ADDITIONAL UNITS MOD (AUM) 1.0

    Swiss Halberdier - Need any help working out compatibility, just let me know!
    [House of Caesars|Under the Patronage of Carl von Döbeln]

  15. #15

    Default Re: ADDITIONAL UNITS MOD (AUM) 1.0

    I just posted this in the darthmod forums:

    Quote Originally Posted by Takeda Shingen View Post
    mmmh!

    It seems I need a tech for some of the units.

    ...but it isn't available in the techtree

    Its called air gun(Luftgewehr)

    So, I suppose it isn't savegamecompatible completly!?
    I can build the swiss and some lancers, but I can't find the marines

    help!
    Any idea?
    Last edited by Takeda Shingen; April 16, 2009 at 02:03 PM.

  16. #16

    Default Re: ADDITIONAL UNITS MOD (AUM) 1.0

    any advice what to do when the "aum_en_loc_1_0.pack" seems to not getting loaded? no unit descriptions for the new units are available for me right now..... ?

  17. #17
    l33tl4m3r's Avatar A Frakkin' Toaster
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    Default Re: ADDITIONAL UNITS MOD (AUM) 1.0

    Takeda Shingen - Aren't these weapons/technology only available to Austria?

    Seems he might have weapons only available to austria assigned to units that are available to nations who do not have Austria's tech tree.
    Last edited by l33tl4m3r; April 16, 2009 at 02:12 PM.
    [House of Caesars|Under the Patronage of Carl von Döbeln]

  18. #18

    Default Re: ADDITIONAL UNITS MOD (AUM) 1.0

    ...well I didn't play them yet.
    But if you say so, I guess thats the problem.

    The question is why!

  19. #19

    Default Re: ADDITIONAL UNITS MOD (AUM) 1.0

    Hello to all and thank you for downloading my mod and giving your feedback to my work!

    Quote Originally Posted by Sir Robin View Post
    Nice work!

    Personally though I'm hoping for more of an AOR type system.
    Yes an AOR type recruitment system would be the next step. I saw a how-to recently but it seems that we have to edit the "startpos.esf" and then it would be incompatible with other mods which are using "startpos.esf". There will surely be a solution for that. Also for the "localisation.loc" problem...

    Quote Originally Posted by H.r.E. View Post
    the swiss pikeman are excellent , pretty sweet !
    Thanks a lot!

    Quote Originally Posted by SaDeR View Post
    Very nice keep up the good work, but I would also recommend upgrading this to being compatible with some of the other major mods out right now that people play like a Proper Empire, and Imperial Splendor. I play a proper mod right now, and would really like to have these units and the ones you plan to make in the future. Thanks.
    Yes thats a good idea. My mod "is" compatible with every other mod, but the stats are balanced for "DarthMod". So I will see if I receive the permission from the major-mods to make an adapted version for every major-mod. That would be nice for everyone

    Quote Originally Posted by dolph View Post
    This sounds fantastic.
    If only we could see new textures and card icons ;-)

    Thanks man!!!
    Unfortunately until now I didn't have the time to make new textures. But I hope that I can use some textures from the very talented skinners/modelers here at the forum. There are already many "skins-mods" out there which are really good-looking.

    Quote Originally Posted by The Phenom View Post
    Impressive work there, I would recommend that you also make it compatible with Imperial Splendour and Proper Empire, as suggested by SaDeR; since I'm using Imperial Splendour right now. +Rep to you my good man.
    Hello Phenom, yes that would be great as I mentioned above.

    Quote Originally Posted by ignasigh View Post
    Just a suggestion, I don't know if it's historically acurate but you can take the swiss pikemens and add the spanish "Tercios" unit.
    I can make the Swiss Pikemen available to Spain, then they would have also "improved" pikemen.

    Quote Originally Posted by Jihada View Post
    I'd like to use this with IS but not sure about conflicts and unit stat differences atm. Looks great.
    My mod is fully compatible with IS but you said it right, the stats aren't balanced until now for IS so far.

    Quote Originally Posted by hitokiri2486 View Post
    This is very impressive. Looking forward to more units from you~
    There will come much more I'm thinking of some "regional mercenaries".

    Quote Originally Posted by Chevalier IX View Post
    I cant really tell from the small pictures,ut did you get rid of the ridiculous spontoon that the lancers used to carry and actually replace it with a proper lance???
    I didn't changed the weapon of the lancers. They're the default lances from the normal "Euro Lancers".

    Quote Originally Posted by ricochet View Post
    I got the mod working with Darthmod, but the unit names and description does not show up. I have placed the english localisation file in the data folder.
    Quote Originally Posted by Diamondback View Post
    any advice what to do when the "aum_en_loc_1_0.pack" seems to not getting loaded? no unit descriptions for the new units are available for me right now..... ?
    Try to disable all other mods than "DarthMod" and "AUM 1.2" in the "Pack File Manager" or the script file. And read carefully my installation guide. If the names doesn't appear in game, then some other "pack" file is overwriting my "loc" file.

    Quote Originally Posted by Takeda Shingen View Post
    ...well I didn't play them yet.
    But if you say so, I guess thats the problem.

    The question is why!
    I'm releasing now the fixed "AUM 1.2" and it fixes the "technology" problem.
    The "Swiss Jaegers" are now possible to recruit without the "special Austrian tech".
    Also the marines are buildable from start. (sure you have first to build up the required buildings)

    When you click with the "right-mouse-button" on a building, then it shows you which units can be built and which "technology" has to be researched.

  20. #20
    Werebear's Avatar For Mother Russia
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    Default Re: ADDITIONAL UNITS MOD (AUM) 1.2 updated

    2 Swiss Halberdier

    Can you add clansmans and highlanders to your minimod?

    And unit cap for marines
    Last edited by Werebear; April 17, 2009 at 05:21 AM.

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