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  1. #1

    Default Auto resolving

    I would like to know if there is a way in which to make the auto resolving of battles outcome more in my favor; seeing as I get into battles that I don't want to personally fight because of time (primarily early game rebel killing) and yet the forces that I could so easily lead to victory always end up having a crushing defeat when I auto resolve! Always! So yeah, if there's a way to make auto resolving "easier," that would be sweet if someone could tell me how.

    Example: I was playing as Lith and had an army with ten lith spear men in it, I went against a rebel town that was right beside my starting city... I saved the game, auto resolved, and lost witha crushing defeate. I then played the battle myself, after reloading, and won a clear victory extremely easily.

    P.S. I had two battling rams as siege.

    P.P.S. This only occurs when besieging, whenever you are fighting just army vs army it works out perfect. Like I just had some rebels sally out against me, they had five spear men and I had five and it was a draw; perfect. They ended up losing anyway since it was their last turn with food supplies, but yeah, now I'm rambling.
    Last edited by zefert1; April 15, 2009 at 04:43 PM.
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  2. #2
    aduellist's Avatar Push the button Max!
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    Default Re: Auto resolving

    Not at my home comp, so I can't be specific, but I believe there are some settings in descr_camapign_db.xml that can be tweaked for autoresolve. Check in the Mod Workshop for more info.
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  3. #3

    Default Re: Auto resolving

    well.... there is "auto_win attacker" but that doesnt give you the losses you'd have by fighting manually

  4. #4

    Default Re: Auto resolving

    bane_tw: I certainly don't want that.

    aduellist: thanks, I'll look into that



    I have discovered that having a lot of siege allows you to win. Like if you have six of each siege type allows you to have a clear victory in auto resolve; even though I really only need one battering ram and one latter when I battle myself. So I'm still exploring the files for a fix, if I can't find one then I guess I'll have to make do.
    Last edited by zefert1; April 15, 2009 at 07:58 PM.
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  5. #5

    Default Re: Auto resolving

    Quote Originally Posted by zefert1 View Post
    bane_tw: I certainly don't want that.
    I'm fine with you chosing the other route, but changing autoresolve might have global consequences for your campaign, worse than you auto_win-ing and then disbanding units approximate to your / or the enemies losses.
    From what I understand of auto resolve the math is the same for everyone, the advantage for the AI lies in unit values and leader traits, not in the math of the resolution itself. If I'm correct you could only favor the attacker or the defender - for every battle.

  6. #6
    Souka's Avatar Semisalis
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    Default Re: Auto resolving

    bane_tw is right, and when your auto resolving a siege attack the enemy is in favor becouse of siege defense and added morale bonus. So tweaking the auto resolve files could have severe results, alternative you could just add some extra units etc "create_unit longbowmen 5 9 3 3" will create 5 unit of longbowmen with 9 exp points and 3 + attack 3 + armor and just disband them afterwards

  7. #7

    Default Re: Auto resolving

    Never thought of that, that is a problem...

    I guess the adding longbow men might work, but that feels an awful lot like cheating; but I guess since I can disband them immediately afterword it won't be.
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  8. #8

    Default Re: Auto resolving

    After playing for a while more, I find that this problem never occurs when attacking a city/town, but when attacking a castle/fortress. Thus, it is not nearly as bad as I first thought it to be; though still annoying at times.
    Top bands in a loose order: Showbread, Dead Poetic, RED, Thousand Foot Krutch, Chasing Victory, The Drawing Room, DIES, My Chemical Romance, Three Days Grace, and Breaking Benjamin.

    Top Books in a loose order: Lord of The Rings, The Spinal Chord Perception, Jonathan Strange & Mr. Norrel, the bell jar, Dracula, and the one I am currently writing.

    Top movies in a loose order: Matrix, Equilibrium, LOTR, Crank, Oceans 13, The Ring, and many more I can't think of right now

  9. #9

    Default Re: Auto resolving

    Just to share...

    I understand your problem zefert1. Some fights just aren't that enticing to spend 20 minutes on, and you'd rather just get on with the game but can't do without having (and winning) that fight.

    From my experience, strat-map difficulty affects autocalc a great deal i.e. same units on each side facing off using autocalc on easy gets you an overwhelming victory with minimal losses, but that same setup on VH could very well have your army sent home packing.

    I've had this problem early on when I first started into M2TW. I figured, why do I bother fighting battles myself when I can autocalc, maybe get slightly more casualties, but I get to win and not only that, autocalc spreads experience gained a lot more evenly across all units involved. Which means, even my rarely tested infantry units get experience. I say rarely tested, cos in my style of battles using combined arms, the infantry is just the anvil for my cavalry hammer; it is the cav that usually has the high chevrons.

    I found myself yearning for a system that punishes me harshly for using autocalc, so that there is a significant advantage to fighting myself. And I found this in bumping strat map difficulty. Perfect.

    But that still doesn't solve the problem of wanting to get past those annoying fights you just wish you can autocalc. Rather than console my way to some units (which as you say, feels like cheating), I usually save and autocalc. If I don't like the outcome, I reload and hire whatever mercs available. Then autocalc. If it's still bad, then I take it as a sign that I should just get in there and fight it myself.

  10. #10

    Default Re: Auto resolving

    Quote Originally Posted by Tuatha Mordred View Post
    But that still doesn't solve the problem of wanting to get past those annoying fights you just wish you can autocalc. Rather than console my way to some units (which as you say, feels like cheating), I usually save and autocalc. If I don't like the outcome, I reload and hire whatever mercs available. Then autocalc. If it's still bad, then I take it as a sign that I should just get in there and fight it myself.

    That's what I've been doing, but I still am going to search for better answer.

    I'm about to try the savage AI mod to see if that helps, I at least know it will help keep allies who have a perfect relationship with me from backstabbing.... Freaking Frenchies.
    Top bands in a loose order: Showbread, Dead Poetic, RED, Thousand Foot Krutch, Chasing Victory, The Drawing Room, DIES, My Chemical Romance, Three Days Grace, and Breaking Benjamin.

    Top Books in a loose order: Lord of The Rings, The Spinal Chord Perception, Jonathan Strange & Mr. Norrel, the bell jar, Dracula, and the one I am currently writing.

    Top movies in a loose order: Matrix, Equilibrium, LOTR, Crank, Oceans 13, The Ring, and many more I can't think of right now

  11. #11

    Default Re: Auto resolving

    Why not give yourself the unit(s) necessary to win, substract triple the recruiting cost from your treasury and disband the unit after autocal? Or quadruple even. Its not that you want to give yourself an advantage you otherwise won't be able to achieve

  12. #12

    Default Re: Auto resolving

    Because my results-driven game psyche requires hard rules to reign me in. Hahahaha... If I were to consider that, I'll have a voice inside my head asking me... "Why thrice? Why quadruple? Why ten times, even? Who are you to decide what multiplier is good enough, to draw the line between cheating and being sufficiently self-punishing to make it ok?"

    After this long, hard struggle with my own psyche, I usually just end up saying bah! let's just fight it myself. That usually silences the smug, cynical voice in my head.

    I've got issues, I know... =D

  13. #13

    Default Re: Auto resolving

    Actually I think you are following the general school of thought on that topic.
    But on that note i'd still regard the unit cheat as the better solution than the change auto_calc cheat (its not a ingame cheat, but it would be changing the gamerules, too. Im somehow having the feeling that this isnt viewed the same ).

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