do use rakes
do use rakes
No, you need to send one of your gentleman to a school of a foreign country. Then you'll get the option to try to steal technology. If I recall correctly. Haven't played E:TW for a while.
The first requisite of civilization is that of justice. - S. Freud
That's exactly right. You need to take one of your gentlemen into another nations university. Once he's inside, there should be two icons on the right hand side of the agent list. One of the icons is "steal technology." Click that button, and it should bring up a tech list of available techs you can steal. Once you do that a meter will show how far along the gentleman is. Give it a few turns and you should then receive the tech.
Be careful though. Your agents can be kicked out of the foreign university, but they won't be killed.
Of course if your gentleman is more advanced you may want to try and duel the other gentleman in the university.
Since the success for gents stealing techs is pretty low, I find it easier to concentrate the efforts for obtaining new techs from other factions via diplomacy.
Besides, if you let your Gent hang around foreign school turn-after-turn in hopes of stealing - chances are that the faction, you re trying to poach from, will send a rake and assassinate your poor chump of a Gentleman -)
If not a rake then another gentleman for a duel.
I have stolen some technologies in the early part of the campaign. The lower down technologies are easier to steal than the higher ones.
Local Forum Moderator (Total War: Eras Technical Help, Shogun 2: Total War, RSII, RTR, World Of Tanks) - please no PMs
War Thunder TWC Player Names: here
Does it matter - in terms of chances of succesfully stealing a technology - if your gentlemen steals it at a school or university? And if in that school/university are other gentlemen, is the chance of succesfully stealing a technology slimmer?
Early in the campaign ( the first 50 years) you should always use 1 or 2 gentleman to steal techs. The normal rate of success for early techs in 30%. You will tech much faster by stealing at this point then by researching, and your gentleman doesnt die if he fails.
The success chance of stealing takes is always low; the highest I recall seeing is 25% (which is much lower than any mission I'd try with a Rake). Fortunately, Gentlemen aren't killed if they're caught trying to steal research (at none of my Gentlemen have so far), so the only downside of them being caught is that your diplomatic relations will suffer slightly.
Because of E:TW's crappy manual, I'm uncertain if multiple Gentlemen in the same school can accelerate research rates, because I know the same traits don't stack; regardless, if a tech is going to take 5+ turns to research and a Gentleman has a 20% chance of success, it's certainly worth the risk of trying to steal the tech. And early during the game, the player probably doesn't have extra schools to research multiple techs at once, so it's certainly worthwhile to try to steal them instead.
In my current game, it's 1743 and I have all of the techs except the bottom two Industrial techs, and the bottom 5 or 6 Military techs (the ones that require the most advanced Barracks and/or Machine Rifling); I probably stole 1/3rd of the techs from the other factions. That seems to be the only way to acquire techs from the other factions because they rarely agree to trade their takes unless your relations are excellent and/or you give them a region (which is a ludicrously unfair trade, which is why I steal the techs instead).
When trying to steal does the gentleman stay till he's successful or discovered? I've noticed that once I've tried to steal I can't seem to move him and he has a red circle rather than a green one.
Only the dead have seen the end of war ~ Plato
They said this mystery never shall cease:
The priest promotes war, and the soldier peace. ~ William Blake
War does not determine who is right - only who is left. ~ Bertrand Russell
A definition of Peace "The moment when you reload your rifle" ~ Bob Dylan
There are three possibilities (that I've experienced).
1) Failure and Gentleman "caught"; fortunately he isn't executed; instead he's booted from the school.
2) Failure but Gentleman isn't caught; the Gentleman isn't caught, but doesn't steal the tech either, and remains in the school and continues to try to steal the tech.
3) Success; the Gentleman successfully steals the tech and remains in the school.
As for a red circle, that means the Gentleman is out of movement points, plain and simple. IME an agent can successfully execute a mission, such as a duel or assassination, and still have movement points remaining to move afterward. Even if an agent is caught but escapes, I think he can still move afterwards. The only occassion that the agent can't move is if he loses a duel and has retreated.
Last edited by Mac Dhonuill nan Eilean; April 16, 2009 at 07:57 AM. Reason: spelling :}
Only the dead have seen the end of war ~ Plato
They said this mystery never shall cease:
The priest promotes war, and the soldier peace. ~ William Blake
War does not determine who is right - only who is left. ~ Bertrand Russell
A definition of Peace "The moment when you reload your rifle" ~ Bob Dylan
The process has been laid out by others already. I just wanted to add that the success rate for stealing techs seems to go up the higher the number of stars the gentleman has.
Note also, that the success rate is much lower for 'higher level techs' whereas for the lowest level techs it is not uncommon to see the success rate close to 50%. So my suggestion would be to use the starting gentleman (who usually has pretty good stars) to roam around a bit and collect the starting techs from other nations.
Sure, while sitting in your starting university, the gifted gent will sure help with research however only researching one thing at a time (for several turns). Broadening the starting tech number by stealing allows you to jump into multiple tech second tier research as soon as you get more universities.
Also, note that several European towers start with one starting tech already research from the outset of the game. For example, Prussia has the lowest level bayonet in 1700. Playing Poland it would make sense to steal the bayonet tech from Prussia while researching farms, for example.
So, in general, it's worthwhile to do some 'shopping around' with the starting gentleman.
Is there a notification that you've been successful in stealing technology? I haven't noticed one.
Only the dead have seen the end of war ~ Plato
They said this mystery never shall cease:
The priest promotes war, and the soldier peace. ~ William Blake
War does not determine who is right - only who is left. ~ Bertrand Russell
A definition of Peace "The moment when you reload your rifle" ~ Bob Dylan
The notification appears to be exactly the same as if you had researched the technology yourself, and appears at the beginning of your turn along the left side of the screen with all other events and announcements. It just says that your nation has acquired a technological advance. It's pretty much up to you to figure out if it was one you were researching or stealing.
wtf 472 views
wel you must remember that stealing is bad and if you gonna steal research from other countries you will feel bad i dont reccommend stealing you should attack them instead but whatever is your choice... also you did not ever say thanks to the people that halped you this is very rude
89% of teens would die today if Facebook was destroyed. if you are one of the 11% that would be laughing, copy and paste this to your signature.
65 percent of teenagers spend more time watching TV rather then reading ,if you are part of the 35 percent who read more than watch TV and are proud of it, copy and paste this into your profile.
98 percent of the population has a myspace. If you're one of the 2 percent that isn't an emo bastard, copy and paste this in your profile
93 percent of teenagers would have an emotional breakdown if someone called them a freak. If you are part of the 7 percent that would say "What was your first clue?", copy this onto your profile'