I have no clue why there are very few repercussions for taking another country's capital. It is quite preposterous that when I, Spain, occupy France or Britain, that unrest is slim to none, on the hardest campaign setting. I don't know how often CA cruises these boards, but these need to be changed in the vanilla, though it would be awesome if someone could mod the game to have a similar effect:
1. After destroying a Nation, unrest in the traditional capital region should be enormous. So much so that you will have to commit a LARGE army there, just to keep rebellions in check for MANY years.
2. If you blitz an enemy's capital(or all their regions) to win in one turn. Any standing armies on the campaign map belonging to that country, in that theater, should either remain standing so as to give the conquered nation a chance to retake its cap, or the army should disappear and translate itself into a larger rebel army when rebellions do occur.
yes, I know CA has more important things to work on, so I would like to see something like this in the future. Conquering other European Nations is WAY too easy for players. The only reason computers don't is b/c their AI sucks atm. In summary, I don't mind sacrificing realism for fun, but at the moment, the campaign is sacrificing too much realism to be "fun" and that is making the game dull.




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