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Thread: The Death of Major Powers

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  1. #1

    Default The Death of Major Powers

    I have no clue why there are very few repercussions for taking another country's capital. It is quite preposterous that when I, Spain, occupy France or Britain, that unrest is slim to none, on the hardest campaign setting. I don't know how often CA cruises these boards, but these need to be changed in the vanilla, though it would be awesome if someone could mod the game to have a similar effect:

    1. After destroying a Nation, unrest in the traditional capital region should be enormous. So much so that you will have to commit a LARGE army there, just to keep rebellions in check for MANY years.

    2. If you blitz an enemy's capital(or all their regions) to win in one turn. Any standing armies on the campaign map belonging to that country, in that theater, should either remain standing so as to give the conquered nation a chance to retake its cap, or the army should disappear and translate itself into a larger rebel army when rebellions do occur.

    yes, I know CA has more important things to work on, so I would like to see something like this in the future. Conquering other European Nations is WAY too easy for players. The only reason computers don't is b/c their AI sucks atm. In summary, I don't mind sacrificing realism for fun, but at the moment, the campaign is sacrificing too much realism to be "fun" and that is making the game dull.

  2. #2
    Skyline Pete's Avatar Senator
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    Default Re: The Death of Major Powers

    Wholeheartedly agree mate!

    The lack of any proper unrest just further allows for blitzing.

  3. #3
    alpaca's Avatar Harbinger of saliva
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    Default Re: The Death of Major Powers

    I heard that CA will increase the resistance to foreign occupation value in the next patch. In important home provinces it's supposed to be pretty large, something 30ish or so.

    Also check my sig.

    No thing is everything. Every thing is nothing.

  4. #4
    Humble Warrior's Avatar Vicarius Provinciae
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    Default Re: The Death of Major Powers

    Quote Originally Posted by Liberius View Post
    I have no clue why there are very few repercussions for taking another country's capital. It is quite preposterous that when I, Spain, occupy France or Britain, that unrest is slim to none, on the hardest campaign setting. I don't know how often CA cruises these boards, but these need to be changed in the vanilla, though it would be awesome if someone could mod the game to have a similar effect:

    1. After destroying a Nation, unrest in the traditional capital region should be enormous. So much so that you will have to commit a LARGE army there, just to keep rebellions in check for MANY years.

    2. If you blitz an enemy's capital(or all their regions) to win in one turn. Any standing armies on the campaign map belonging to that country, in that theater, should either remain standing so as to give the conquered nation a chance to retake its cap, or the army should disappear and translate itself into a larger rebel army when rebellions do occur.

    yes, I know CA has more important things to work on, so I would like to see something like this in the future. Conquering other European Nations is WAY too easy for players. The only reason computers don't is b/c their AI sucks atm. In summary, I don't mind sacrificing realism for fun, but at the moment, the campaign is sacrificing too much realism to be "fun" and that is making the game dull.

    Yep, agree.
    It`s strange taking a major capital and every army just vanishes into smoke and no major city would just accept takeover without some kind of rebellion needing an army to keep it occupied for a while.

    All backward steps from previous TWs...

  5. #5

    Default Re: The Death of Major Powers

    Quote Originally Posted by Humble Warrior View Post
    Yep, agree.
    It`s strange taking a major capital and every army just vanishes into smoke and no major city would just accept takeover without some kind of rebellion needing an army to keep it occupied for a while.

    All backward steps from previous TWs...
    not all the same era but do do u mean rebellions as in Paris , Amsterdam, Warsaw, Kiev, Brussels, Athens, Madrid ,Oslo, Berlin, Copenhagen and so on..

    i am sure if you look back in history rebelions are the exception and far from the norm for a conquered city. i didnt see many of those cities with major unrest apart from say warsaw and that wasnt the way u are trying to make it. do you think that every city is full on fanatical maniacs or something?

    simply making public order harder in an effort to make the game more of a challange because the AI is not tough enough isnt going to fix anything and just make the game even more boring in the longrun

  6. #6
    Civis
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    Default Re: The Death of Major Powers

    i have heard of someone having rebellion issues in france after taking it... might have had more to do with the time (and how much hate between the respective countries had for each other and the religious differences though) (i think if you take a countries last port all of their military ships (above brigs and sloops) should become pirates or something....?)

  7. #7

    Default Re: The Death of Major Powers

    I don't get it. I captured paris from france (and effectively wiped them out... I know, retarded...)
    and the unrest was soo high that even with a FULL stack of linesoldiers etc. the citizen's happiness was -5 , -8 (upper classes and lower classes respectively)

    A rebellion started, a half stack appears and burns a sheep farm... (I defeated them, easily)

    After that it took me ~10 turns (In wich I found a dozen or so bugs and CTD...) just to get them calmed down...
    E:TW's natives have developed a new "Ballistic Automatic Detection And Seeking System" to utterly annihilate any European that sets foot on their soil... That's BADASS for short!

  8. #8

    Default Re: The Death of Major Powers

    Quote Originally Posted by Pink Beard View Post
    I don't get it. I captured paris from france (and effectively wiped them out... I know, retarded...)
    and the unrest was soo high that even with a FULL stack of linesoldiers etc. the citizen's happiness was -5 , -8 (upper classes and lower classes respectively)

    A rebellion started, a half stack appears and burns a sheep farm... (I defeated them, easily)

    After that it took me ~10 turns (In wich I found a dozen or so bugs and CTD...) just to get them calmed down...

    same with me - it could be worse, but in my experience i always have to get a full stack in and mostly exclude them from taxes to not rebell for about 4 turns, then i can get taxes, but the stack has to remain for 7 all in all (at least in france, moskow and madrid)
    it can always be harder but itīs not that itīs an easy going thing and i always plan one whole army for the capital to stay there when invading (vh/vh)
    Imperator Caesar Divi filius Augustus, Pontifex Maximus, Consul XIII, Imperator XXI, Tribuniciae potestatis XXXVII, Pater patriae

  9. #9
    Civis
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    Default Re: The Death of Major Powers

    did you nuke all of the religious buildings and build your own? (dragoons have a bigger policing bonus)

  10. #10

    Default Re: The Death of Major Powers

    There were times I had to just keep half a stack of Dragoons during my India campaign due to public order and sacking a capital with 2 schools as well

  11. #11

    Default Re: The Death of Major Powers

    You likely had dragoons in your army, which give a huge policing bonus and quell unrest faster

  12. #12

    Default Re: The Death of Major Powers

    Quote Originally Posted by Liberius View Post

    1. After destroying a Nation, unrest in the traditional capital region should be enormous. So much so that you will have to commit a LARGE army there, just to keep rebellions in check for MANY years.
    Just taken Savoy as France in my DMC 1.0 game. Thats fine, but the 18 points of resistance to foreign occupiers is a big problem. As the next turn i was declared upon by the Dutch, brits and austrians, meaning i need that army in the north. The next ten turns were pretty frantic in the north, although things calmed a little when i took flanders.

    That other army though, is still struck in savoy trying to keep the nation under control (i can't let it go, its too good a choke point).

    Anyway, i agree wholeheartedly with your post, and would suggest some of the mods are dealing with this all ready. DM mod fixes a few of the problems (its a little bit buggy with the occasional CTD, but that could be vanilla as much as DM), until some complete mods can come out.
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  13. #13
    Civis
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    Default Re: The Death of Major Powers

    I have never had any problems like that. But then, I always destroy all church plots and schools and build them all into my own church. Disable taxes for 2 turns which is just enough to retrain then reenable taxes. 2 turns later take out the rebellion and it is done. I have now played every nation which will start with them all enabled and havent played since as it just got boring. The most challenging game I played was taking over the Americas with the Pirates and that wasnt even anything more than time consuming!

    So yes, imho, the major factions need tweaking badly. I would even make rebellions a full stack if not 2 full stacks!

  14. #14

    Default Re: The Death of Major Powers

    just like the campaign/battle map issue... this was all handled MUCH better in rtw/m2tw, and CA mysteriously changed how it works.

  15. #15

    Default Re: The Death of Major Powers

    yeh...you have to keep a large army there for a few turns. after taking Mysore, i had to fight rebellions for about 3 years...3 YEARS....I'm sorry, but unrest is a generational thing. I would only imagine that unrest would die off after people start GROWING UP under the current owner's rule.

    I'm more concerned about the European powers, those that have a strong sense of National Identity. I doubt the French would star considering themselves British after 3 years of British occupation.

  16. #16
    Duke_Morne's Avatar Libertus
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    Default Re: The Death of Major Powers

    And also conquering the America's without too much unrest from the natives isn't very "fun".
    It's almost like: I came I saw and went back home with your sister, fun while youre doing it but it gets boring after a while.

  17. #17
    DarkArk's Avatar Senator
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    Default Re: The Death of Major Powers

    Well when I took Istanbul as the Russians I had to keep a full stack of troops there for quite a while before unrest went down, and they almost revolted anyway. Took years before I could move my half-stack of dragoons off of it to help quell unrest in central Europe.

  18. #18

    Default Re: The Death of Major Powers

    No point looking for CA here - let's just hope for decent mods.
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    48) When being a pike man and order to attack, first run at the enemy with your pikes in the air, wait for a few seconds, then get your swords out.

  19. #19

    Default Re: The Death of Major Powers

    i believe resistance in foreign occupation is quite high

  20. #20

    Default Re: The Death of Major Powers

    I'm not sure what you guys are getting, but as Sweden taking Moscow it took 20-25 turns w/ no taxes and 4 rebellions to keep russia's capitol under control.
    vh/h too.
    BlaBlaBla you're reading my sig now.

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