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  1. #1
    krasni's Avatar Libertus
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    Default questionable naval tactics



    I was wondering why I hadn't seen a roman ship in a while and then I found this atrocity.

  2. #2

    Default Re: questionable naval tactics

    What I think is happening there is that the romans are trying to combine thier ships into one fleet but can't due to the command stars of the admirals.

  3. #3
    RedFox's Avatar When it's done.™
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    Default Re: questionable naval tactics

    I wonder if it's caused by traits giving command stars too easily for admirals..

  4. #4

    Default Re: questionable naval tactics

    Quote Originally Posted by RedFox View Post
    I wonder if it's caused by traits giving command stars too easily for admirals..
    It may be worth removing all traits from admirals if it improves the AI.

  5. #5

    Default Re: questionable naval tactics

    Yeahh i really hate how you can't just choose one admiral and take the other one's stars away, you get tons of fragmented ships and it's real annoying. Wonder if there's any way to fix it..
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  6. #6
    synthesis's Avatar Civis
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    Default Re: questionable naval tactics

    Pray to Poseidon for a storm.
    Σύνθεσις

  7. #7
    RedFox's Avatar When it's done.™
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    Default Re: questionable naval tactics

    I really doubt removing all would be good. There are ways to limit the amount of admirals for sure, by testing if global trait exists or not. That way you will only get a new lvl 1 admiral if your admiral dies, or gets lvl 2 command etc.. Sounds like a plan?

  8. #8
    Suppanut's Avatar Idea-O-Matic
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    Default Re: questionable naval tactics

    RedFox, Trait can't be test globally. They could test only within character or faction leader. Global and factionwide test could be done to ancillaries only.
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  9. #9

    Default Re: questionable naval tactics

    Ancillaries would work for admirals as well though. The problem is that a 1 star admiral won't give up command to a 2 star admiral (or even a ten star admiral), and worse, an admiral with a command penalty is the same.

    Expand your borders, a mod based on XGM 5.

  10. #10

    Default Re: questionable naval tactics

    Admirals usually have ancillaries when spawned, not traits IIRC. They seem only to get traits when they fight.

  11. #11

    Default Re: questionable naval tactics

    Is there an easy way to just remove the admiral thing entirely? It's always been an annoyance for me with naval tactics.

    And as we see in this screenshot, it might help the AI perform more coherently as well.

  12. #12
    Spartan198's Avatar Protector Domesticus
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    Default Re: questionable naval tactics

    Quote Originally Posted by krasni View Post
    The Balearians must be be $%^&ing themselves right now.

  13. #13
    Laetus
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    Default Re: questionable naval tactics

    I ran into that once near Tarsus. I just mustered a huge pile of my own ships and waded in. It was quite a bloodbath for both sides. I finally won because of better quality and experience. It sure changed my plans for that part of the Med for several years.

  14. #14

    Default Re: questionable naval tactics

    Quote Originally Posted by Spartan198 View Post
    The Balearians must be be $%^&ing themselves right now.
    I doubt that. They rely on trade, and not one of those ships are blockading the port

  15. #15
    Spartan198's Avatar Protector Domesticus
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    Default Re: questionable naval tactics

    Quote Originally Posted by Darth Alec View Post
    I doubt that. They rely on trade, and not one of those ships are blockading the port
    Ah, of course! Rome has 100,000,000 men outside our walls, but no ships blockading our port! We'll be oooo-kay!

  16. #16
    Primicerius
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    Default Re: questionable naval tactics

    The AI does that occasionally, I've seen germania (in RS) spam so many ships they almost encompassed Ireland...



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