Changing animations in stratmap characters
I have got this cute stratmap character that I want to use as a priest. But he hasn't got a staff or a weapon, so his arms are swinging wildly which looks quite ridiculous.
The diplomats basic movements are just ideal for that. so I started to copy the basic animation entries in descr_skeleton from diplomat to priest. That didn't work - he was still swinging.
Tried copying the unpacked strat_diplomat folder (from Caledran?) into the animations folder - still swinging.
So I changed the entry in the descr_model_strat:
type catholic_priest
skeleton strat_diplomat
scale 0.7
Then I spawned a heretic right next to him and had him smite the heathen: it worked! Doesn't look to bad either, but you can see that some small animation is missing. My worry was that the game might crash as the diplomat hasn't got a 'denounce' animation.
So how do I make the changes in the descr_skeleton stick?