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  1. #1

    Default play my first game with supersized unit (500 per reg)

    wow... I lost the battle after 2 household cavalry charge my right flank, while the cavalry is destroyed it allow the enemy infantry to flank me after that. my cavalry was working on the left and i was routing his line from the left when my right collapsed and the centre could not more hold back a flood of 2000 men on the right! i started with a slightly smaller army to begin with, i did not expect such a big mutliplier, i should have brought more lines infantry. but the battle fell long and more stable.

    i really liked the larger battle if only they fixed the firing arc as when spread behind a wall, they are usually outside the shooting arc so 80% of your line won't shoot behind a wall, but guess i can do without the walls, i am not switching back to "large" size unit lol, supersize is way more fun!

    good job to modders.

  2. #2

    Default Re: play my first game with supersized unit (500 per reg)

    COOL STORY BRO

  3. #3

    Default Re: play my first game with supersized unit (500 per reg)

    I suppose it could be fun but I wonder how much it will lag with 2 full stacks :/

  4. #4

    Default Re: play my first game with supersized unit (500 per reg)

    not only lag, but is the battlefield too small for maneover?

    Sail your ship as part of a fleet. Devs previously worked on: Darthmod, World of Warplanes, World of Tanks, RaceRoom, IL2-Sturmovik, Metro, STALKER and many other great games..

  5. #5

    Default Re: play my first game with supersized unit (500 per reg)

    Quote Originally Posted by Destraex View Post
    not only lag, but is the battlefield too small for maneover?
    Yeas, it's a bit cramped on that unit size but it's workable. Where the real problem comes is in unit cohesion and pathfinding. CA chose to designate large swathes of normal looking terrain impassable or wonky in a way that screws with formations. A small hillock is likely to be as big an impediment as a regiment of grenadiers heading for you. Sometimes the units will get tenagled and spread out (don't even consider moving through a town!) and other times will flat out refuse to move. The AI, of course, has double the trouble you do.

  6. #6
    Singleton Mosby's Avatar Tiro
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    Default Re: play my first game with supersized unit (500 per reg)

    I am sure it looks more then awesome but as others said, it is totally unworkable. I like to hvae my units at 200 men.

  7. #7

    Default Re: play my first game with supersized unit (500 per reg)

    500 per reg? That's totally overkill lol. Bigger is better, though; I was playing on small for a bit but recently took the time to tweak my graphics settings to get the best performance and now I'm playing with large units. It's SO much better. CA shouldn't have put the small unit option that small because it really subtracts a lot from the gameplay.

  8. #8

    Default Re: play my first game with supersized unit (500 per reg)

    Anyone have a link to where they explain how to increase size or a mod that does so? Once again the search function reveals endless threads of nonrelated stuff. Cheers.

    I only hope my computer can handle the masses of men. Shoudlnt be too hard, considering they're all clones.. :O

  9. #9

    Default Re: play my first game with supersized unit (500 per reg)

    You can only stretch out your lines so far so you would only have a certain percentage of guns per regiment actually firing. This is pretty much the reason I abandon trying to up unit numbers until the line can be stretched further, and even then we run into the problem that the units attack as a unit so a whole unit wouldn't engage across the entire line if fighting 2 seperate regiments (it only focuses on one). Lets take the normal unit number of 160, you stretch it out it becomes 2 lines and with fire by rank a 100% chance all units will open fire (80% with volley). Now you have lines say consisting of 500 men which is probably 4 ranks and that leaves the first 3 ranks only capable of firing (80%) but it unbalances volley fire since only the front engages with the ratio of 20% volley chance. Try the same battle but have melee units rush you're line infantry and you'll see that melee unit regiments have a huge advantage over line infantry with vanilla stats and large numbers.



    Quote Originally Posted by fluffstalker View Post
    Anyone have a link to where they explain how to increase size or a mod that does so? Once again the search function reveals endless threads of nonrelated stuff. Cheers.

    I only hope my computer can handle the masses of men. Shoudlnt be too hard, considering they're all clones.. :O
    All clones if you don't go ultra settings all the way(on high setting they all have the same faces for instance). Either way you can easily edit the size of units using the preference file which globally alters the units. There's a much better explanation of how to change unit sizes in my FAQ for my mod just follow the link in the signature. Darth's commander edition changes unit stats in the unit file so no need to edit prefrences. The problem with how Darth does it, is that starting campaign units do not get these size changes. The preference edit I describe in the FAQ states a way to change all unit sizes just by editing one variable in notepad or wordpad and works on starting campaign units.
    Last edited by Lord Nova; April 14, 2009 at 07:19 AM.
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  10. #10

    Default Re: play my first game with supersized unit (500 per reg)

    In the British Army of the day a typical regiment was around 300 men. Going to 500 is a bit extreme.

    Better than goig that far, a better approach would be to have two regiments, each of 160 men, and label them as "10th Reg of Foote, Right Wing" and "10th Reg of Foote, Left Wing" representing that they are together 1 regiment of 320 men, under command of two specific line officers, and then commit to making them work in relative concert. You could also link them as a 'unit' in the panel so that it's even easier to manage them together.

    500 might work for other nations though it seems pretty extreme....

  11. #11
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    Default Re: play my first game with supersized unit (500 per reg)

    Quote Originally Posted by MrOsterman View Post
    In the British Army of the day a typical regiment was around 300 men. Going to 500 is a bit extreme.

    Better than goig that far, a better approach would be to have two regiments, each of 160 men, and label them as "10th Reg of Foote, Right Wing" and "10th Reg of Foote, Left Wing" representing that they are together 1 regiment of 320 men, under command of two specific line officers, and then commit to making them work in relative concert. You could also link them as a 'unit' in the panel so that it's even easier to manage them together.

    500 might work for other nations though it seems pretty extreme....
    You are mistaken.
    The paper strength of a regiment was around 2-3,000 men, divided over two or three battalions. Can't remember the exact British practise but IIRC it's one or two battalion for active duty, 1 for depot duty (recruitment and training) The battalions weren't all doing the same thing at the same time. It seems to me that the 1st and 2nd battalions were typically not used in the same campaign if it could be avoided. A regiment was, in most armies, an administrative unit only. Battalions were the unit of manoeuvre. Therefore, in the Total War context one might wish to use the term battalion for a single unit.

    Battalions were ideally 800-1,000 strong, but only favoured regiments (Guards mostly) managed to get close to their full strength complement in the field. Typical battalion strength seems to have varied wildly, depending on circumstances. The 400-600 range seems to have been common. Lower if it's a long drawn out or bloody campaign. Therefore, a TW unit at a full strength of 500 men would be a very fair representation of a full strength battalion in the field.

    If that's a little too much for your PC but wish to keep to a realistic unit scale, you'll have to go down a level of command to the component parts of a battalion, the company. A battalion typically consists of 10 companies. These companies tended to stick together with the battalion forming the component parts of a single formation, bar the light company which was more flexibly used, most notably the skirmishing role.
    If you want to have a realistic battalion, you have to use one grenadier unit, one light infantry unit (not rifle) and 8 units of line infantry, each 40-60 strong. Or, to save unit slots, 1 light and 1 grenadier @ 40-60 men and 4 line units @ 80-120 strong.
    Throughout much of the era depicted by Empire many nations issued their battalions a pair of cannon in the 2-4 pounder range as well.
    To Subaltern: Yes, every junior officer may carry a Field Marshal's baton in his knapsack, but we think you'll discard that to make room for an extra pair of socks before very long.
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  12. #12
    caldwell77's Avatar Civis
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    Default Renaming units

    Quote Originally Posted by MrOsterman View Post
    Better than goig that far, a better approach would be to have two regiments, each of 160 men, and label them as "10th Reg of Foote, Right Wing" and "10th Reg of Foote, Left Wing"
    Hey, I want to rename my regiments! How do you do that? How how how?!
    I've seen mod instructions for renameing what the unit is called (given to all regiments) but how can you give a unique name to each one. ...And can that be done from within the game?

  13. #13

    Default Re: Renaming units

    Quote Originally Posted by caldwell77 View Post
    Hey, I want to rename my regiments! How do you do that? How how how?!
    I've seen mod instructions for renameing what the unit is called (given to all regiments) but how can you give a unique name to each one. ...And can that be done from within the game?
    Just open the unit info panel (right click on the unit) and up by the top click on the name and there you go.

  14. #14

    Default Re: play my first game with supersized unit (500 per reg)

    Its a good idea in theory, but when moving even on 150 man unit around and getting it to fire is buggy, could you imagine if they tried to link two into one regiment? How would CA make that work, lol. Im having nightmares about 300 men not firing because one bugger lost his shoe behind a fence.

  15. #15

    Default Re: play my first game with supersized unit (500 per reg)

    I already find the 200 men pretty limiting on the battle maps as it is. While 500 might look impressive I think it would detract from the strategy of the game. Especially w/o larger maps.

    Some of the screen shots from Darth's Commander mod look really awesome: one two three

    But IMO some look really absurd: one two three
    Last edited by Arctander; April 14, 2009 at 09:08 AM. Reason: Cuz linkin' is hard

  16. #16

    Default Re: play my first game with supersized unit (500 per reg)

    so how much fps were you getting?

  17. #17

    Default Re: play my first game with supersized unit (500 per reg)

    Quote Originally Posted by Shivendra View Post
    so how much fps were you getting?
    ok not as playable at full stack of line inf. but playable in most battle with mixed arms. of course i always turn off the shadow because they look unnaturally hard (the sun should cast a soft shadow if you are into graphic rendering). the smoke mod make the firing really dense. in another game while i was look at the right flank from my left, all i can see is 2 cloud of smoke!


    i should really do some screenshot but i am too focus on the game.



    Try the same battle but have melee units rush you're line infantry and you'll see that melee unit regiments have a huge advantage over line infantry with vanilla stats and large numbers.
    well you are right that we wouldn't be playing vanilla in supersize. but modded the game can really be fun, i can't wait for more mods, they are the only saving grace in this game.
    Last edited by akinkhoo; April 15, 2009 at 01:57 AM.

  18. #18
    Stildawn's Avatar The Legislator of 'Lol'
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    Default Re: play my first game with supersized unit (500 per reg)

    How do you get these large unit sizes?

  19. #19
    Stildawn's Avatar The Legislator of 'Lol'
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    Default Re: play my first game with supersized unit (500 per reg)

    You are mistaken.
    The paper strength of a regiment was around 2-3,000 men, divided over two or three battalions. Can't remember the exact British practise but IIRC it's one or two battalion for active duty, 1 for depot duty (recruitment and training) The battalions weren't all doing the same thing at the same time. It seems to me that the 1st and 2nd battalions were typically not used in the same campaign if it could be avoided. A regiment was, in most armies, an administrative unit only. Battalions were the unit of manoeuvre. Therefore, in the Total War context one might wish to use the term battalion for a single unit.

    Battalions were ideally 800-1,000 strong, but only favoured regiments (Guards mostly) managed to get close to their full strength complement in the field. Typical battalion strength seems to have varied wildly, depending on circumstances. The 400-600 range seems to have been common. Lower if it's a long drawn out or bloody campaign. Therefore, a TW unit at a full strength of 500 men would be a very fair representation of a full strength battalion in the field.

    If that's a little too much for your PC but wish to keep to a realistic unit scale, you'll have to go down a level of command to the component parts of a battalion, the company. A battalion typically consists of 10 companies. These companies tended to stick together with the battalion forming the component parts of a single formation, bar the light company which was more flexibly used, most notably the skirmishing role.
    If you want to have a realistic battalion, you have to use one grenadier unit, one light infantry unit (not rifle) and 8 units of line infantry, each 40-60 strong. Or, to save unit slots, 1 light and 1 grenadier @ 40-60 men and 4 line units @ 80-120 strong.
    Throughout much of the era depicted by Empire many nations issued their battalions a pair of cannon in the 2-4 pounder range as well.
    +1 Lol I was going to say the same thing, it would be awesome if companies were represented some how, I usually name my stacks divisions, containing two fighting battalions.

  20. #20

    Default Re: play my first game with supersized unit (500 per reg)

    you can check out the mod section for the size you want or you can also try darth commander mod
    http://www.twcenter.net/forums/showthread.php?t=246153
    be warned, it crash my game mid-battle when i try a 2 on 2 with 20000 men in the battle.
    Last edited by akinkhoo; April 15, 2009 at 02:03 AM.

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