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  1. #1

    Default Major gameplay changes in a patch?

    While we know that we will be getting a online campaign map, I want to ask if CA would ever think of giving us major gameplay changes in a patch to improve the game? Such as dealing with the design flaw in regards to sieges, maps and AI as a whole.

  2. #2

    Default Re: Major gameplay changes in a patch?

    Read the patch update thread, major gameplay changes are underway. Fixes in AI troop transporting, end game economics, etc..

    No official word on the deployment bug for reinforcements and Zone of Control campaign to battlemap translations though.

  3. #3

    Default Re: Major gameplay changes in a patch?

    Quote Originally Posted by MyKingforahorse View Post
    Read the patch update thread, major gameplay changes are underway. Fixes in AI troop transporting, end game economics, etc..

    No official word on the deployment bug for reinforcements and Zone of Control campaign to battlemap translations though.
    What about redesigning how siege battles work?

  4. #4

    Default Re: Major gameplay changes in a patch?

    With regards to placement of if you fight in near or by a fort for instance? Thats part of the deployment bug, but other than that nothing no.

  5. #5

    Default Re: Major gameplay changes in a patch?

    The only thing I really want is for them to update the multiplayer options. Why did they take a step back from Rome and Medieval 2 in terms of customization?

  6. #6
    DarkArk's Avatar Senator
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    Default Re: Major gameplay changes in a patch?

    Quote Originally Posted by nuclearaddict View Post
    The only thing I really want is for them to update the multiplayer options. Why did they take a step back from Rome and Medieval 2 in terms of customization?
    Because they are billing it as competitive, and so they attempted to balance things by only having full factions, and making cash more streamlined. I'd be happy with an "unlimited" option in cash, and the rest of the major or unique factions (including some Native Americans).

  7. #7
    Humble Warrior's Avatar Vicarius Provinciae
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    Default Re: Major gameplay changes in a patch?

    They have responded that they are making AI more agressive and it will use rare Naval Invasions, which worries me. They said they will make it do better (more) invasions in the next gameplay patch. They seem to respond to the loudest complaints and the reinforcement bug and other bugs like sieges have been ignored (they`ve said nothing about those). All we can do is keep reminding them of the myriad of problems with this incomplete game. It annoys me that we have to wait over Easter for something that should have been enjoyable now!


    There are so many things needing fixing with this game that I despair it will ever be done. Personally, I think it will take a year to fix and even then not all the bugs will be gone.

    But that`s ok, I`ve learned my lesson. They won`t get me like this again.

  8. #8
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    Default Re: Major gameplay changes in a patch?

    Quote Originally Posted by Humble Warrior View Post
    They have responded that they are making AI more agressive and it will use rare Naval Invasions, which worries me. They said they will make it do better (more) invasions in the next gameplay patch. They seem to respond to the loudest complaints and the reinforcement bug and other bugs like sieges have been ignored (they`ve said nothing about those). All we can do is keep reminding them of the myriad of problems with this incomplete game. It annoys me that we have to wait over Easter for something that should have been enjoyable now!


    There are so many things needing fixing with this game that I despair it will ever be done. Personally, I think it will take a year to fix and even then not all the bugs will be gone.

    But that`s ok, I`ve learned my lesson. They won`t get me like this again.

    like al ways humble i completely agree with you.. my friends and i have gone back to playing M2TW kingdoms... we're having a blast...
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  9. #9

    Default Re: Major gameplay changes in a patch?

    Quote Originally Posted by Humble Warrior View Post
    They have responded that they are making AI more agressive and it will use rare Naval Invasions, which worries me.
    Well, naval invasions weren't really a major part of European warfare (I can't find a single successful ship-borne invasion over the entire period on mainland Europe), so I don't mind it so much (so long as they attack with reasonable frequency in the colonies).

    Quote Originally Posted by Humble Warrior View Post
    It annoys me that we have to wait over Easter for something that should have been enjoyable now!
    Well, if we'd waited for all the bugs to be fixed then it wouldn't have been released until after Easter anyway!

  10. #10

    Default Re: Major gameplay changes in a patch?

    Quote Originally Posted by Deathofjams View Post
    Well, naval invasions weren't really a major part of European warfare (I can't find a single successful ship-borne invasion over the entire period on mainland Europe), so I don't mind it so much (so long as they attack with reasonable frequency in the colonies).
    They certainly didn't happen all the time, but they did happen. The British landed in Spain to stop Napoleon's march through that country and actually repelled him with the help of some stubborn Spaniards. I'm sure there are some other random ones too, but yeah, I don't have an issue with them being rare. As long as that threat is always there, I'm good to go. You've at least got to throw some token defense at London. And now your allies can actually help you in warfare in the colonies. What a novelty.

  11. #11

    Default Re: Major gameplay changes in a patch?

    Quote Originally Posted by parchy View Post
    They certainly didn't happen all the time, but they did happen. The British landed in Spain to stop Napoleon's march through that country and actually repelled him with the help of some stubborn Spaniards.
    Correction- the British landed in friendly Portugal and fought from there. Actually organising a naval invasion into hostile territory was a far, far more difficult proposition. All the ones I can find in this period were abject failures, even if they were merely raids:

    http://en.wikipedia.org/wiki/Seven_y....22descents.22

    http://en.wikipedia.org/wiki/Walcheren_expedition

    http://en.wikipedia.org/wiki/Exp%C3%...on_d%27Irlande

    http://en.wikipedia.org/wiki/Napoleo...United_Kingdom

    http://en.wikipedia.org/wiki/Siege_of_Toulon

    People expecting naval invasions to radically alter how the game plays in Europe are mistaken (it's a slightly different matter in the colonies, but even then it was pretty much always preferable to land in friendly territory and march from there). Obviously they should still be put in, but I'd be perfectly happy with "rare" naval invasions.

  12. #12
    Humble Warrior's Avatar Vicarius Provinciae
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    Default Re: Major gameplay changes in a patch?

    What you don`t get is just how `rare` rare will be and the unique circumstances in a TW. How rare?

    In a game that allows what ifs then EVERY country with ships and infantry should be able to invade EVERY country with a shoreline.

    If I can do sea invasions and take every country I wish I expect the AI to do sea invasions too and as many. If I take away a spanish colony from the Spanish, I expect the Spanish to do something about it. If I threaten the French colony in the Americas I expect France to send reinforcements to help themselves orat least try to (if I don`t sink all their ships).

    Depending on the circumstances naval invasions may need to happen a lot.

    Unless you expect to play EXACTLY as the country was in history and not move beyond your historical borders, you cannot expect the AI be the same.

    Also, I doubt they`d mention increasing invasions in the next Patch if these ones were going to be enough.
    Last edited by Humble Warrior; April 14, 2009 at 08:53 AM.

  13. #13
    Ightenhill's Avatar Senator
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    Default Re: Major gameplay changes in a patch?

    Seems to me we may be getting some scripted things thrown in to try to appease the calls for fixes.. I'm beginning to wonder if some things just can't be patched

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  14. #14
    Skyline Pete's Avatar Senator
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    Default Re: Major gameplay changes in a patch?

    Question is, once they 'fix' the naval invasions, is the AI going to be smart enough to unload their troops in a port rather than on any random coastline (where they lose any movement points leftover that turn)?

    We shall see!

  15. #15
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    Default Re: Major gameplay changes in a patch?

    It's not necessarily the lack of naval invasions that can be a killer - it's the COMPLETE lack of the AI's ability to transport units PERIOD. Even if naval invasions were rare (and this is reflected in the next patch) - there's no excuse for the multiple stacks of AI troops that are stuck on islands, doing nothing but sucking up AI income, and end-turn time/resources.

  16. #16
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    Default Re: Major gameplay changes in a patch?

    It's insane ca are worried about an online campaign when the game hardly works. Before you code multi make a game that's fun to play.
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