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Thread: Georgia takes too long to end its turn.

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  1. #1

    Default Georgia takes too long to end its turn.

    After gifting the conquered Russian provinces to Georgia, it takes at least 7 minutes and above for that specific faction to end its turn.

    What's up with that? It's slowing my campaign down immensely.

  2. #2
    Turbo's Avatar Civitate
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    Default Re: Georgia takes too long to end its turn.

    Its the infamous Empire slow AI feature or bug. Different people run into the same problem only with different faction end turns. Some people think that it is some sort of incompatibility with the dual/quad core PC's. Assuming that is what you have.
    Work of God

  3. #3

    Default Re: Georgia takes too long to end its turn.

    Yeah, I have a dual core. Should I just start a new campaign then?

  4. #4

    Default Re: Georgia takes too long to end its turn.

    I have the slow down problem but with the Maratha confederacy (and sometimes Sweden) only it takes hours not minutes. However, I have a single core machine (sulk) so it can't be an incompatabiluty with dual/quad machines in all cases.

  5. #5

    Default Re: Georgia takes too long to end its turn.

    I have a dual core. Since I assigned Empire to one chip only, my campaign is still alive (Prussia 1771) with little to none ctd's ... fingers crossed. Overall performance seems better.

    Reminded me of the great SimCity 4 wich also was anything but dual core friendly.
    Last edited by Gezoes; April 14, 2009 at 07:29 AM.

  6. #6

    Default Re: Georgia takes too long to end its turn.

    How do you assign a program to run only on one core?

  7. #7
    Emperor of The Great Unknown's Avatar Primicerius
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    Default Re: Georgia takes too long to end its turn.

    Well this bug is why i hate the campaign.
    Give a man a fish you feed him for a day, teach a man to fish you feed him for a lifetime.
    cant read?

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