Empire: Total War's engine has been redesigned to make the most efficient use of new multi-threaded, multi-core CPUs, such as the Intel® Core™ i7 processor family. Even though Empire's development paid focused attention to path-finding, the battle, and campaign logic - which can be very CPU-intensive, Empire's engine is designed such that the bandwidth between the CPU and the GPU doesn't limit performance; the CPU only sends data to the GPU through dynamic vertex and index buffers, perhaps a few megabytes a frame, which is quite reasonable for current architectures.