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  1. #1
    czePowerslave's Avatar Primicerius
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    Default Nations and their expanding in 7.0

    Okay folks, simple request from me.
    Can all of you who play 7.0 version and are somehow into the game do me a favor? Id like to have screens of the world map, preferably so I could see it, ie I wanna know where nations expand. Just curious and some own reasons

    Thanks in advance

    Roman Rebel
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  2. #2
    Hesus de bodemloze's Avatar The Gaul
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    Default Re: Nations and their expanding in 7.0

    I just deleted my save game because i am starting over again when the units add-on will be released.
    Horum omnium fortissimi sunt Belgae :
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  3. #3
    Raglan's Avatar ~~~
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    Default Re: Nations and their expanding in 7.0

    i'm like hesus after my acciendent i've just been messing around waiting for sulla's units

  4. #4

    Default Re: Nations and their expanding in 7.0

    soon guys, very soon

    @ cze I have started 3 campaigns with 7.0 but got only to around 150 BC. What I have noticed from these campaigns, as well as from screens from others, is that most nations stay put. Greece however, tend to attack Macedon if the Romans (you) expand too fast and also if you have kicked them out from Sicily. Happened in all my three campaigns. I have also seen some similar movements in the East but only later in my campaigns. IMHO this is great that yoiu can not be 100% sure of the superpower fix. Makes the game so much more interesting.

  5. #5
    czePowerslave's Avatar Primicerius
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    Default Re: Nations and their expanding in 7.0

    IM more interested in the map pics Sulla, no offense of course but, well you´ll see

    Roman Rebel
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  6. #6

  7. #7
    Hesus de bodemloze's Avatar The Gaul
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    Default Re: Nations and their expanding in 7.0

    I have to say when the greeks invaded Italie (Taras) i started to fight back and captured two of there cities this ensured me thy would n' t expand there territory as there attention was pointed in my direction. It helps if you take 2 of there cities early in the game.
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  8. #8

    Default Re: Nations and their expanding in 7.0

    I did the same

  9. #9
    czePowerslave's Avatar Primicerius
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    Default Re: Nations and their expanding in 7.0

    How hard to post a picture?

    Roman Rebel
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  10. #10
    Hesus de bodemloze's Avatar The Gaul
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    Default Re: Nations and their expanding in 7.0

    Very hard because my campaign is still in the year 215 bc.
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  11. #11

    Default Re: Nations and their expanding in 7.0

    Ok, my campaign is in 175bc.
    As you can see, Greeks, Gaul and Germania has given Dacia a good spanking for starters. Greeks has also taken all the Macedonian settlements in Europe. Germania and Gaul is at war, and Gaul has had some victories, this in combination with Germania conquering Dacian cities has moved the Germanian nation a little to the east. Gaul has also conquered all the rebel states of Iberia, which is a shame, since I was looking forward to that fight! Carthage hasn't put up much of a fight for me since I conquered Sicily some 20 years ago, and didn't do much to fight me in Iberia either. I only had like 1 large battle, not near a town conquering the Iberian settlements from Carthage. Carthage has also pushed back Egypt quite far! Egypt only has 4 settlements left, but the Carthaginian expansion has stopped since I conquered some of the provinces in North Africa. So I guess their armies are taking a few years marching back to fight me
    The Greek expansion has stopped completely. They are not at war with Scythia, Germania or Thrace, and are only fighting me right now. Greeks and Gaul had a few nice fights among themselves though, but somehow Gaul keeps winning over Greeks and Germania!
    Other than this, all the other nations stays put and waits for me to come and get em


  12. #12

    Default Re: Nations and their expanding in 7.0

    Wierd, in My campaigns I never had Egypt go byebye, I am thinking that maybe its your style of Play? I noticed you may have not attacked Greece soon enough, I find if you tak 1 province from them this is enough to tie them up for a while so they dont invade others. It VERY IMPORTANT that Dacia remain as a Buffer otherwise Expansion of Germany and Greece will be unlimited! Looks like for some reason your game took a weird turn. Here is a Picture of my campaign in 182BC using the script.

    As you can see Most of the factions are where they should be except greece but Dacia is providing a good border with my help of owning 1 province.
    Lt_1956
    Creator of SPQR:Total War mod since 2004

  13. #13
    czePowerslave's Avatar Primicerius
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    Default Re: Nations and their expanding in 7.0

    SEe thats my aim. Thanks for the pics more more more!

    Roman Rebel
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    We shall stand side by side even unto death. SPQR for life.
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  14. #14

    Default Re: Nations and their expanding in 7.0

    Winter 198BC



    I have one thing to say:

    Go, Gaul, go.

  15. #15

    Default Re: Nations and their expanding in 7.0

    Quote Originally Posted by saienga View Post
    Winter 198BC



    I have one thing to say:

    Go, Gaul, go.
    Here you go ur beloved Gaul has wiped everybody out except Romans I must say this is the first SPQR version where Gaul actually yelds German like worriers... my late republicans are struggling to fight them back

    Summer 151 BC

    Under the Patronage of Hadrian

  16. #16

    Default Re: Nations and their expanding in 7.0

    Is Dacia at war with anyone in your campaign Saienga?

  17. #17

    Default Re: Nations and their expanding in 7.0

    I'm not terribly sure. The Greeks seem to be meddling about with them a bit, but I'm not paying too much attention, honestly.

  18. #18
    Raglan's Avatar ~~~
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    Default Re: Nations and their expanding in 7.0

    i'm not surprised you've got a very long border with them and they must have some decent resorces

  19. #19
    czePowerslave's Avatar Primicerius
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    Default Re: Nations and their expanding in 7.0

    I wonder if the Gauls would capture some Greek cities or Macedonian ones. I mean for me they spawn experience 9 royal pikemen. Imagine exp. 9 chosen swordsmen one hell of a fight.

    Roman Rebel
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  20. #20
    Civis
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    Default Re: Nations and their expanding in 7.0

    I am back at my campaign.

    Here is my map at 190BC, though I don't think many country moved from their starting position...

    Into my SQPR 8.0 campaign....

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