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  1. #1

    Default Help CA optimize the game

    Please list your suggestions.

    -Option to remove corpse shadows.
    -Reduce size of battlemap by cutting off the edge and corners. It's not viewable anyway since the play area boundary is nowhere close to the edge.
    -Remove fully functioning sheet of water, under maps that don't contain rivers or shores.
    -Remove physical property of objects outside of the play area.

  2. #2

    Default Re: Help CA optimize the game

    Stabilize it, no more CTD's, ofcourse naval invasions, and no more bugs.

  3. #3

    Default Re: Help CA optimize the game

    I really dont think the programmers or designers need suggestions like this. What they need is time to program and test their optimizations in regards to memory, code fixes, ect. I wish they had done all that before releasing it to their once loyal customers.

  4. #4

    Default Re: Help CA optimize the game

    I really dont think the programmers or designers need suggestions like this. What they need is time to program and test their optimizations in regards to memory, code fixes, ect. I wish they had done all that before releasing it to their once loyal customers.
    Indeed, also if they are not able release dokumentation for us in order to fix things by ourselfes, which is normaly provided even by the smalest studio on release, i have absolutly no intention to help them in any way ever again.

  5. #5
    $harpy06's Avatar Tiro
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    Default Re: Help CA optimize the game

    Improve the campaign map, no more lag!


    "There's daggers in men's smiles" - Shakespeare

  6. #6

    Default Re: Help CA optimize the game

    Send your "development team" to some sort of software development classes. In the business world we do these crazy things called "tests" before we release software for sale, then, if we add features we do whats called "regression testing", where we re-test the ENTIRE program, to ensure that the new content doesnt conflict with the old.

  7. #7

    Default Re: Help CA optimize the game

    Quote Originally Posted by BigDuke6 View Post
    In the business world we do these crazy things called "tests" before we release software for sale
    Not in the game development business, cause here we sell mostly to kids and at least private persons, and they cant awnser back, like other companies can.

    So why bother with testing, its expensive.....

  8. #8

    Default Re: Help CA optimize the game

    Quote Originally Posted by Steinig View Post
    Not in the game development business, cause here we sell mostly to kids and at least private persons, and they cant awnser back, like other companies can.

    So why bother with testing, its expensive.....
    You know this because you're the expert on it right?

  9. #9

    Default Re: Help CA optimize the game

    Quote Originally Posted by Steinig View Post
    Not in the game development business, cause here we sell mostly to kids and at least private persons, and they cant awnser back, like other companies can.

    So why bother with testing, its expensive.....
    Despite that the majority of the market is above 18, and the average age is 35.

    Source is ESA

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  10. #10

    Default Re: Help CA optimize the game

    Quote Originally Posted by BigDuke6 View Post
    Send your "development team" to some sort of software development classes. In the business world we do these crazy things called "tests" before we release software for sale, then, if we add features we do whats called "regression testing", where we re-test the ENTIRE program, to ensure that the new content doesnt conflict with the old.
    Crazy talk with this "testing" business!

    Too bad they didn't do a little regression testing between MTW2 and ETW...

  11. #11
    Humble Warrior's Avatar Vicarius Provinciae
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    Default Re: Help CA optimize the game

    I think that the Beta-testers are on it.

  12. #12

    Default Re: Help CA optimize the game

    I reckon they need to optimise the code and not play with features, disabling them, enabling them etc. They need to work on the engine coding and cut the fat.
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  13. #13

    Default Re: Help CA optimize the game

    So lets see, first we pay for this game; and now you want us to do CA's work too?
    lol

  14. #14
    Yojimbo's Avatar Pig tail Sock
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    Default Re: Help CA optimize the game

    Quote Originally Posted by Haakon View Post
    So lets see, first we pay for this game; and now you want us to do CA's work too?
    Thats basicly what modders do.
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  15. #15

    Default Re: Help CA optimize the game

    You know this because you're the expert on it right?
    Despite that the majority of the market is above 18, and the average age is 35.

    Source is ESA
    At first thats why i added private persons, and yes im some kind of expert in this business.

    But seriosly guys, you dont get sarkasm if you see it?

    Oh and i dont trust a statistik i didnot fake myself
    Last edited by Steinig; April 13, 2009 at 09:57 AM.

  16. #16

    Default Re: Help CA optimize the game

    Here's a small list with respect to tactical battles:

    1. Reduce battle map size by half to increase performance. After all it feels rather empty even with full stacks on ultra unit size. Large maps should be accompanied by large armies. Having a full stack seem 'dwarfed' by the landscape is hardly engaging so if we can't have tens of thousands of troops fighting in 2 square kilometer maps, it's better IMVHO to have thousands of units fighting in half square kilometer maps.

    2. Restrict naval invasions on ports/shipyards. Such a move would add more strategic value to them as well as 'streamline' invasion routines for the AI.

    3. Restrict player camera as in previous TW games. It could lead to increased performance.

    4. Reduce fence generation routines by half. It would solve quite a few pathfinding issues and feel more 'plausible'. At its current state there's hardly any open ground making pathfinding/unit management frustrating at times.

  17. #17

    Default Re: Help CA optimize the game

    Quote Originally Posted by Nastyvale View Post
    Here's a small list with respect to tactical battles:

    1. Reduce battle map size by half to increase performance. After all it feels rather empty even with full stacks on ultra unit size. Large maps should be accompanied by large armies. Having a full stack seem 'dwarfed' by the landscape is hardly engaging so if we can't have tens of thousands of troops fighting in 2 square kilometer maps, it's better IMVHO to have thousands of units fighting in half square kilometer maps.

    2. Restrict naval invasions on ports/shipyards. Such a move would add more strategic value to them as well as 'streamline' invasion routines for the AI.

    3. Restrict player camera as in previous TW games. It could lead to increased performance.

    4. Reduce fence generation routines by half. It would solve quite a few pathfinding issues and feel more 'plausible'. At its current state there's hardly any open ground making pathfinding/unit management frustrating at times.
    2. So you would be invinceable so long as you deconstructed your ports playing as britain? No thank you.

    3. There is already an option to do this, I personally do not like it becuase its fun to see your cannons killing the enemy as they approach. Also, it would not help performance, at all.

    I really do not believe the developers need advice like this from people with zero expertise. Feedback on crashes and gameplay is one thing, but telling them how to optimize the game is dumb.

  18. #18

    Default Re: Help CA optimize the game

    Quote Originally Posted by johncage View Post
    -Remove fully functioning sheet of water, under maps that don't contain rivers or shores.
    I agree with this one; the water under water-less maps serves no purpose whatsoever.

  19. #19

    Default Re: Help CA optimize the game

    Quote Originally Posted by Flobulon View Post
    I agree with this one; the water under water-less maps serves no purpose whatsoever.
    But we have no idea how much work that would take programming wise or how much it would improve performance. That's why I think this is a case of layman trying to "help" the experts. Gameplay suggestion and reports of technical issues are different of course.

  20. #20
    Condottiere SOG's Avatar Domesticus
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    Default Re: Help CA optimize the game

    Do the right thing for once...give us all a game we can be proud of...
    fix the memory leaks...tighten up your ship. Clean house if you need to or move to a new flat...the landlord sucks.
    Last edited by Condottiere SOG; April 13, 2009 at 06:56 PM.

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