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  1. #1
    caralampio's Avatar Magnificus
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    Default Star forts

    What is required to make star forts? I can make wooden forts but don't see any option to upgrade them.

    (Not that forts are any use, but they look cool on the map and I have money to throw away).

    Also, is there any way to tear down forts?

  2. #2

    Default Re: Star forts

    Moved to gameplay and strategy.

  3. #3
    Morrpheous's Avatar Foederatus
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    Default Re: Star forts

    You build star forts through a construction tab when you click on the fort. However you can only upgrade it from an artillery fort and you need to have met the research pre-requisites first. Can't remember what they are exactly but I believe they are in the artillery stream
    I left my funny signature in my other pants

  4. #4
    Laetus
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    Default Re: Star forts

    You may well require a general to be present at the same time - much as with the initial construction of the fort. That said I only started to really utilise forts last night. I'm learning by doing along with the rest of us.

  5. #5
    TiTiTimmy's Avatar Centenarius
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    Default Re: Star forts

    You need to upgrade the wooden fort to an artillery fort which cost 4500 and then to the star fort which cost 6000.
    Wanted for:
    Breaking and gluing back together and trying to pass off as never being broken in the first place.
    Assault with a weapon that couldn't have possibly been deadly, but unfortunately was

    "You know what they say: give a man a fish, and he'll stink up the whole town. Give a man a fishing rod -- see where I'm going here? Give him a fishing rod and he'll poke your eye out."

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  6. #6
    caralampio's Avatar Magnificus
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    Default Re: Star forts

    Yes but my wooden fort doesn't have the upgrade option. I have a general inside. I am pretty advanced in the artillery line, I only need to discover 2 or 3 things and build the last building. Could some of these be the prerequisite?

    BTW wooden forts seem to disappear (instantly!) the moment you move out.

  7. #7
    TiTiTimmy's Avatar Centenarius
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    Default Re: Star forts

    That sounds odd, all the wooden forts I have build stays for good, but you don't need any technology to upgrade the fort just money.
    Wanted for:
    Breaking and gluing back together and trying to pass off as never being broken in the first place.
    Assault with a weapon that couldn't have possibly been deadly, but unfortunately was

    "You know what they say: give a man a fish, and he'll stink up the whole town. Give a man a fishing rod -- see where I'm going here? Give him a fishing rod and he'll poke your eye out."

    Rep goes both ways, just leave your name

  8. #8
    Mr Roet's Avatar Libertus
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    Default Re: Star forts

    The upgrading option won't appear if you don't have the money, however.

  9. #9

    Default Re: Star forts

    If you have built the fort inside your own territory you should get a construction option. If the fort is in enemy territory it can only be a wood fort untill you have captured that region.

  10. #10

    Default Re: Star forts

    ... on a related note; I seem to be unable to ever put units in the "point" of the star (i.e. across the thing bridges).

    Is it just me (i.e. I haven't persevered with clicking every millimetre of the area) or does anyone else have the same problem?

    Franbo

  11. #11

    Default Re: Star forts

    Quote Originally Posted by Franbo View Post
    ... on a related note; I seem to be unable to ever put units in the "point" of the star (i.e. across the thing bridges).

    Is it just me (i.e. I haven't persevered with clicking every millimetre of the area) or does anyone else have the same problem?

    Franbo
    I believe the parts attached by bridges are called 'ravelins'. You can indeed put units up there. It's easiest before the battle, you may have to babysit the units a little bit when moving them accross that bridge though, especially if there are ropes present as your own troops like to climb up and down them.

  12. #12

    Default Re: Star forts

    For me, navigating ANY fort is a real pain. Units never use the path I expect them too. They never shoot from the positions I expect them too. I just feel like I'm not controlling much during siege.

  13. #13

    Default Re: Star forts

    Quote Originally Posted by Rubrum View Post
    For me, navigating ANY fort is a real pain. Units never use the path I expect them too. They never shoot from the positions I expect them too. I just feel like I'm not controlling much during siege.
    I feel the same way. That is why I make it a point to destroy every fortifications in towns that I take over because I find I am more effective at defending a non fort siege by garrisoning and using arty effectively. With the way the strategic map bug is, I can never tell which side of the fort to try to defend and they never defend effectively on the walls. If I am forced to defend in a fort, I tend to do better defending in the courtyard and shooting them down as they come down the stairs.

  14. #14
    Foederatus
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    Default Re: Star forts

    Quote Originally Posted by dabub View Post
    I feel the same way. That is why I make it a point to destroy every fortifications in towns that I take over because I find I am more effective at defending a non fort siege by garrisoning and using arty effectively. With the way the strategic map bug is, I can never tell which side of the fort to try to defend and they never defend effectively on the walls. If I am forced to defend in a fort, I tend to do better defending in the courtyard and shooting them down as they come down the stairs.
    That is so true, and what a shame. There's too many factors that are random, in order to deploy your units in a fort. I wanted to move my units off the fortifications and back into my base. They ended up taking using the enemy's siege equipment to ground level and then running through 2 enemy groups to the gate. I was kind of astounished how stupid that was.

  15. #15
    TiTiTimmy's Avatar Centenarius
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    Default Re: Star forts

    I have no problem to get the soldiers out in the tip of the fort

    Wanted for:
    Breaking and gluing back together and trying to pass off as never being broken in the first place.
    Assault with a weapon that couldn't have possibly been deadly, but unfortunately was

    "You know what they say: give a man a fish, and he'll stink up the whole town. Give a man a fishing rod -- see where I'm going here? Give him a fishing rod and he'll poke your eye out."

    Rep goes both ways, just leave your name

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