Since we can get information about the size of the existing units on the campaign map, it should be possible to create a manpower system for the game similar to that of Europa Universalis. The basic idea behind such a system is that a nation's military strength will not primarily be defined by their financial capabilities (although they do play an important role) but there will be limits imposed on it that depend on how many able-bodied men the country can draft into war.
The easiest way to implement such a system (and the one used by EU) is to have a country-wide manpower variable that determines how many men you can recruit. Whenever a regiment is refilled (happens automatically there) and whenever a new one is created, your manpower will go down a bit; the primary drain on manpower are usually battles but in EU we also have attrition that kills off a certain percentage of your army each turn that is then automatically replaced if possible. Wars are usually won by the faction that manages their manpower better and/or has more of it - at least for the larger nations. You have a maximum manpower that will usually be reached during peacetime and a per-month manpower increase.
Unfortunately we won't be able to implement attrition at the moment, but we could use a kind of manpower system to better reflect a nation's military capabilities.
So, let's hear your ideas. I will comment on what I think should be possible and what not, and I will also state my own ideas later.






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