Results 1 to 19 of 19

Thread: Different battle AI for different general personalities?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Different battle AI for different general personalities?

    I read something somewhere about the AI tactics being different for different battlefield personalities.
    This was to break up the standard AI that plays the same no matter what faction u fight.

    Did this ever happen?

    Sail your ship as part of a fleet. Devs previously worked on: Darthmod, World of Warplanes, World of Tanks, RaceRoom, IL2-Sturmovik, Metro, STALKER and many other great games..

  2. #2

    Default Re: Different battle AI for different general personalities?

    Haven't noticed any battle AI. Is that feature included in the new patch?
    "... i opet će i opet će,
    robovati neće!
    "









  3. #3
    NovaColonel's Avatar Miles
    Join Date
    Oct 2006
    Location
    East Germany
    Posts
    353

    Default Re: Different battle AI for different general personalities?

    Quote Originally Posted by Caliburn View Post
    Haven't noticed any battle AI. Is that feature included in the new patch?
    For M2TW and ETW, there is a simple explanation. At first glance, it might seem that the A (left out the "I" on purpose) is dumb as a rock, but then I noticed that it's just a genuine feature: Most of the times you will fight captains or low quality generals with one or two command stars only, and the A perfectly reflects that by behaving utterly stupid.
    That's a huge immersion bonus also in ETW, and reflects that officers would buy their rank back then, without any actual knowledge of what those long wooden boomsticks are good for.
    +Realism FTW!

    ...

    I really wonder how CA managed to achieve such a loss in terms of AI quality compared to earlier titles. MTW was perfectly challenging - long, intense, immersive battles with lots of large-scale movement. Anyone remember the epic battles with tons of reinforcements during the reconquista? That were times ...
    My blog: http://novacolonel.blogspot.de/

    Phenom I X4 @ 2.6 GHz - ATI Radeon X4870 1GB @ 800/1000 MHz - 4GB OCZ @ 667 MHz - Vista Home 64










  4. #4
    GODzilla's Avatar Civitate
    Join Date
    Oct 2004
    Location
    Germania superior
    Posts
    3,779

    Default Re: Different battle AI for different general personalities?

    Quote Originally Posted by NovaColonel View Post
    I really wonder how CA managed to achieve such a loss in terms of AI quality compared to earlier titles. MTW was perfectly challenging - long, intense, immersive battles with lots of large-scale movement. Anyone remember the epic battles with tons of reinforcements during the reconquista? That were times ...
    It's really amazing how the human brain works in terms of selective perception and how memories seem to change over time, presenting a falsified "knowledge" to it's user.
    GODzilla(TM)
    son of the family of Wilpuri under the patronage of makanyane


  5. #5

    Default Re: Different battle AI for different general personalities?

    so far in my battles the ai has actually done way better than in m2tw, in most of the battles i fight it actually try to spread out its fire instead of charging head on, and if i try to flank it with cav they send some cav out to intercept followed by 1 or 2 infantry regiments to shoot at my cavs back... might just have been lucky, but happened quite a few times now

  6. #6

    Default Re: Different battle AI for different general personalities?

    Uhh....I remember enemy knights charging headlong into stakes. Time after time after time.

    Nowadays they can be pretty good at finding weak spots in my line. I think that the AI has improved somewhat actually, even though I´m still to detect different personalities

  7. #7
    blank's Avatar Campidoctor
    Join Date
    Oct 2006
    Location
    Estonia
    Posts
    1,893

    Default Re: Different battle AI for different general personalities?

    Quote Originally Posted by Akbar View Post
    Nowadays they can be pretty good at finding weak spots in my line. I think that the AI has improved somewhat actually, even though I´m still to detect different personalities
    Really? How come my A(I) always bunches up it's units in the middle of my line, reforms it's formations for half an hour and then proceeds to shoot it's own men to death?

    Oh i now recall that there is in fact another "personality", namely the one where the A(I) sends it's units to your line one by one to get raped.

    Haven't noticed any battle AI. Is that feature included in the new patch?
    No CA won't be adding any new features in patches. Maybe in an expansion?
    My pony jumps ever so high

  8. #8

    Default Re: Different battle AI for different general personalities?

    Quote Originally Posted by Akbar View Post
    Uhh....I remember enemy knights charging headlong into stakes. Time after time after time.

    Nowadays they can be pretty good at finding weak spots in my line. I think that the AI has improved somewhat actually, even though I´m still to detect different personalities
    NovaColonel meant the original medieval, not MTW2. And he is right, in Medieval (and Shogun, yes, I'm old) the AI at very hard was sth of a challenge.

    Since Rome it's all downhill, as far as battle difficulty goes...

    Edit: GODzilla sais the same thing; guys the OP isn't comparing to MTW2 but MTW, and he is right. Shogun and MTW were harder (in a good way), RTW, MTW2 and ETW are fancier in many respects, but the core gameplay experience is hardly better -- especially in the battle map.

    The only salvation in my book is multiplayer campaign...



    Last edited by worm00; April 12, 2009 at 07:54 AM.

  9. #9

    Default Re: Different battle AI for different general personalities?

    Dunno. Mine doesn´t. Except for the "one unit at a time" thing when enemy reinforcements arrive.

  10. #10

    Default Re: Different battle AI for different general personalities?

    something new to put in the 1000 things i learnt from ETW
    "we're way way pre-alpha and what that means is there is loads of features not just in terms of the graphics but also in terms of the combat and animations that actually aren't in the game yet.So the final game is actually gonna look way way better than this!” - James Russell, CA
    Just like the elephant animation, this Carthage scenario is actually in the game, it just has a small percantage factor for showing up, that's all...

    Beware of scoundrels



  11. #11

    Default Re: Different battle AI for different general personalities?

    Its definitely 'smarter' than M2TW. DIdn't play M1. Rome / shogun was too long ago to remember clearly BUT I hazily recall shogun being pretty good with the AI.

    They definitely do some 'smart' things sometimes, one battle they used a bloody refused flank and came charging through dense terrain where I least expected it a la Wermacht 1941 ardennes forest. Still being the AI and me sticking to sound total war principles I had enough reserves to commit to the weak flank to survive long enough for my 'hammer' to roll up their line nicely. But it could have been a fluke.

    They definitely have a hardon for artillery, and are definitely not so blissfully ignorant to flanking moves now, but still several big notches below a semi-competent human player. Assuming even odds you can get 4:1, 5:1 kill/death ratios without being anything more than just a decent player. I have noticed that when they don't throw their cavalry away in a suicide mission to take out your arty, they get round the back pretty effectively causing a lot of annoyance, too bad their main line is usually to steamrollered for it to matter lol.

    If they fixed the running around moronically reforming their lines whilst you're already shooting at them, wholeheartedly swallowing sacrificial bait, and being willing to sit back and take arty pounding when clearly outgunned (and any human AI would immediately advance ASAP) then it would actually be the best TW AI in my opinion and a real challenge for newbs.

    Also fire by rank should be on by default for everyone at the start. If you focus on researching it (and if not, WHY NOT lol) then from when you get it till the computer gets it its blitzkrieg time and the game is effectively over as a challenge.
    Last edited by johannlo; April 12, 2009 at 07:40 AM.

  12. #12

    Default Re: Different battle AI for different general personalities?

    I see. Haven`t played MTW. Will do.

    Still, I remain convinced that AI quality has improved a lot since RTW. Haven`t seen a single General suicide yet, have noticed enemy trying to avoid my firing zones etc. Still not much of a challenge, but improved.

  13. #13
    Sir Winston Churchill's Avatar Vicarius Provinciae
    Join Date
    Jan 2009
    Location
    New York, USA
    Posts
    11,515

    Default Re: Different battle AI for different general personalities?

    Quote Originally Posted by Destraex View Post
    I read something somewhere about the AI tactics being different for different battlefield personalities.
    This was to break up the standard AI that plays the same no matter what faction u fight.

    Did this ever happen?

    Nope, yet another lie to mark down that CA said.

    Links to any anti-developer or anti-publisher campaigns are not tolerated on these forums. Any such links will be removed and (most probably) the poster of the link banned.... Please be advised that any information uploaded or transmitted by visitors to Sega becomes the property of Sega. Sega reserves the right to... modify... or delete any of this information at any time and for any reason without notice.
    — CA trying to prevent dissent on their forums
    Quote Originally Posted by Dalminar View Post
    My statements are correct by virtue of me saying them. Additional proof is not required.

  14. #14

    Default Re: Different battle AI for different general personalities?

    I will have to see if I can find the quote somewhere. I think it was in one of the preview videos.... i could be going crazy.

    Sail your ship as part of a fleet. Devs previously worked on: Darthmod, World of Warplanes, World of Tanks, RaceRoom, IL2-Sturmovik, Metro, STALKER and many other great games..

  15. #15

    Default Re: Different battle AI for different general personalities?

    Oh they said it alright. I remember it clearly.

  16. #16
    Sir Winston Churchill's Avatar Vicarius Provinciae
    Join Date
    Jan 2009
    Location
    New York, USA
    Posts
    11,515

    Default Re: Different battle AI for different general personalities?

    Quote Originally Posted by Akbar View Post
    Oh they said it alright. I remember it clearly.

    I do to.

    Like I said, this is just another lie to mark down.

    Links to any anti-developer or anti-publisher campaigns are not tolerated on these forums. Any such links will be removed and (most probably) the poster of the link banned.... Please be advised that any information uploaded or transmitted by visitors to Sega becomes the property of Sega. Sega reserves the right to... modify... or delete any of this information at any time and for any reason without notice.
    — CA trying to prevent dissent on their forums
    Quote Originally Posted by Dalminar View Post
    My statements are correct by virtue of me saying them. Additional proof is not required.

  17. #17

    Default Re: Different battle AI for different general personalities?

    Quote Originally Posted by Isaristh View Post
    I do to.

    Like I said, this is just another lie to mark down.
    Or, perhaps, another feature taken out because it didn't work. I seriously doubt that at the time there were thinking "tee hee, this will trick them into buying the game, we never tried to put this in at all!" If it said it on the box, then it would be a lie.

    In regards to AI difficulty, it's definitely smarter than previous TWs, but in relative terms it's still easier to beat because the style of warfare in Empire requires better tactics to be successful. In Medieval any monkey could put up a good fight by sending all their units to melee, and if they had more people or better troops they stood a good chance of winning. In Empire that doesn't work. Now the player needs to think about fields of fire etc., which is something that even the improved AI isn't so good at. Plus there are fewer cheap units like missile cavalry for the AI to spam.

    Although they did take out one feature from Medieval 2 (or perhaps it was only in Kingdoms) that I liked- if the AI was losing it would perform an ordered retreat from battle. Now the AI never, ever, retreats, which is silly.

  18. #18
    Humble Warrior's Avatar Vicarius Provinciae
    Join Date
    Oct 2005
    Location
    Great Britain.
    Posts
    11,147

    Default Re: Different battle AI for different general personalities?

    Quote Originally Posted by Akbar View Post
    Oh they said it alright. I remember it clearly.
    Yes they did. They mentioned Generals would have different personalities affecting how battles were fought. I`ve looked hard and haven`t seen it, although the rest of the bugs kinda cloud my findings.

    What I did notice sometimes was whenever I killed their General, their army would pause for about 10 seconds as if they didn`t know what to do.

    However, it`s hard to tell if that was a reaction to a dead General or just an AI glitch. With the amount of bugs in this game I would have to say that chances are General AI personalities are not in... yet.

  19. #19
    Razor's Avatar Licenced to insult
    Join Date
    Apr 2004
    Location
    Deventer, The Netherlands
    Posts
    4,057

    Default Re: Different battle AI for different general personalities?

    The AI of ETW reacts to what you're doing I noticed. However the AI indeed is shooting its own men because the lines overlap each other because the units are apparently targeting units individually rather than what the player often does: use the fire at will option and let the army stand in formation. Highly annoying.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •