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  1. #1
    Kylan271's Avatar Domesticus
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    Default Unit costs

    Regards unit costs as in RTW Vanilla. Can someone shed any light on how do you assign unit costs? Is there some formula to determine a unit's value???? I have tried to add up attack and defence values,but you get diff unit bonuses and penalties-warcry,terrain effects,ap etc also,so I am lost.

    Any help appreciated. I don't know how you guys in the Mods assign your units costs???


  2. #2
    HouseOfHam's Avatar Primicerius
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    Default Re: Unit costs

    It's set via the stat_cost line for each unit in export_descr_unit.txt

    Again, see Aradan's EDU guide.
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  3. #3
    Kylan271's Avatar Domesticus
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    Default Re: Unit costs

    Oh sorry Bro I did not clarify...aghh.

    No,I understand the costs already,I just was hoping someone can tell me how they are assigned..,so when you create a new unit per say,you can work out its cost???? For example in RTR how do you work out anew unit cost,is it by comparing other CA vanilla costs or do you know a cost formula?


  4. #4
    HouseOfHam's Avatar Primicerius
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    Default Re: Unit costs

    Different mods use different approaches, but usually better elite/civilized units with higher attack/defense/morale are more expensive while the weaker and less disciplined units like barbarians or militia are cheaper. Skirmishers are cheaper than line infantry. Cavalry is usually fairly expensive. Archers and slingers vary. So, you should look at other similar units round and see how the new unit compares as set the price accordingly. Though, like with most things in RTW, there is no single formula. Imho, in well-balanced mods that aim to challenge the player, unit recruitment and maintenance costs tend to be much higher than in vanilla. It also depends on how much money the faction makes. If you expect that it'll have high income, it would make sense to make units more expensive, to prevent it from getting too rich and growing too fast.
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  5. #5
    Kylan271's Avatar Domesticus
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    Default Re: Unit costs

    OK I noticed this,but did not understand,more income = higher unit and building costs,in several mods,ie TE Gold. If on defence and attack points alone it would be OK,but other variables like morale,fatigue,missile range diff etc,make it darn hard. The prob I have in so much as faction wealth is I DON"T get much money,but unit and building costs are way high..lol,but AI spams armies...^_* . Anyway i will try to work out the maths for a 'proportional' unit cost,based on Vanilla types. Not perfect,but I will do my best.


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