Results 1 to 5 of 5

Thread: Armour Values

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Kylan271's Avatar Domesticus
    Join Date
    Jul 2007
    Location
    Vietnam
    Posts
    2,232

    Default Armour Values

    Regards armour - defence values in RTW. Is there a listing somewhere of what armour adds what bonuses to your units so you can assign a unit defence value? I wanted to create a new unit from scratch,but have to guess based on approximates in RTW.

    I play AD&D and armour is clearly defined what armour is what value,but here,hmmm?????

    Can we somehow have a listing of how many points what armour gives to your defence???

    Brestplate
    Greaves
    Helmet
    Shield types
    Leather curius
    etc etc.


  2. #2
    HouseOfHam's Avatar Primicerius
    Join Date
    Apr 2007
    Location
    Minnesota, USA
    Posts
    3,030

    Default Re: Armour Values

    There are no armor items per ce, only abstracted defense values associated with each unit type.

    From Aradan's EDU guide: http://www.twcenter.net/forums/showthread.php?t=111344

    stat_pri_armour armour, def_skill, shield, sound

    The unit's defensive stats.
    • [armour] : Unit's armour value. Taken into account in all occasions (soldier attacked from any direction, melee and ranged). It measures the amount of protection a soldier's armour offers. Max value is 63 and everything higher will be considered 63.
    • [def_skill] : Unit's defensive skill, taken into account only in melee and only against attacks from the front or the right side. It doesn't affect defense against missiles. It represents a soldier's ability to parry(rather than block) and dodge strikes. Max value is 63 and everything higher will be considered 63.
    • [shield] : Unit's shield value, taken into account against both ranged and melee attacks, but only when they come from the front or the left side. Against missiles from the front it offers twice the protection it's value suggests. Measures the blocking capabilities of a unit's shield. Max value is 31 and everything higher will be considered 31.
    • [sound] : Sound played when unit gets hit. Can be: flesh, leather, or metal.
    The values really only make sense in relation to other units.
    RTR website/SVN admin

    - Settlement coordinate locator -for RTW/M2TW
    - EDB Validator v1.2.8 (Oct 16, 2012) - for RTW/M2TW
    - RTW scripting tutorials
    - n-turns per year script generator

  3. #3
    Kylan271's Avatar Domesticus
    Join Date
    Jul 2007
    Location
    Vietnam
    Posts
    2,232

    Default Re: Armour Values

    Ok I will try to figure something out in relation to other units,I did not know the max value was 63,wow...god someone has a Tank here in RTW????

    Appreciated..


  4. #4

    Default Re: Armour Values

    Click on my sig and check out my modelling works! Your opinion is welcome!


  5. #5
    Kylan271's Avatar Domesticus
    Join Date
    Jul 2007
    Location
    Vietnam
    Posts
    2,232

    Default Re: Armour Values

    Thanks Bro,I think this is what I bumped into before and forgot as the link was and now is still dead. So I can't use any of it. Handy for any Mod creator but something has happened and now kaput..


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •