
Originally Posted by
HiiMmyself
EDIT: This works great in Alexander, but in the original rtw, how can you get rid of the settlement names?
Mmm... not sure if this would work, but it's worth a shot:
call_object_shortcut strat_ui toggle_settlement_labels

Originally Posted by
HiiMmyself
While I am at it, I forgot how you can set a trigger based on a specific battle that would queue either a continuation of the campaign on victory, and send you to the main menu on defeat. How do you do that?
Hmm... specific battle? I think you would need to set a counter before the battle starts that would indicate the upcoming battles significance, then have a monitor like this:
Code:
declare_counter decisiveBattle
...
monitor_event PostBattle I_CompareCounter decisiveBattle = 1
if I_WonBattle <player_faction>
; Yay, keep playing
set_counter decisiveBattle 0
end_if
if not I_WonBattle <player_faction>
; Abandon all hope, ye who enters here.
console_command surrender_regions <player_faction>
end_if
end_monitor
...
...
set_counter decisiveBattle 1
...
Note that surrender_regions will only cause defeat if the player faction cannot horde.