everytime i take a screenshot for medieval 2 total war i dont know where the screenshot ends up at? i looked at a bunch of folders with in the directory of my medieval 2. anyone know where?
everytime i take a screenshot for medieval 2 total war i dont know where the screenshot ends up at? i looked at a bunch of folders with in the directory of my medieval 2. anyone know where?
do you use print screen? if so then you have to past in paint to get the screeenshot, have to do one at a time, otherwise, thanks to i believe either Pink Beard or Tuore I use FRAPS
~UpNorthCanuck
formerly Commander5xl
They screenshots are stored in /M2TW folder/tgas
They are in .tga format so you'll need a programm like Gimp or Photoshop to open them.
Under the patronage of the honourable La♔De♔Da♔Brigadier Graham
thank you all so very much found out how to do this now, only thing idk how to remove the hud to take a good picture
Download GIMP 2 and cut it away. It's really quite easy.
Link
Go in the Campaign_script.txt file found in:-
........data\world\maps\campaign\imperial_campaign folder
& put this script in it:-
After that press scroll lock on your keyboard to toggle it on and off, it's not save game compatible btw.Code:declare_counter ui_showing monitor_event ShortcutTriggered ShortcutTriggered object_manager hide_gui wait 0.1 if I_CompareCounter ui_showing = 0 hide_ui disable_movie_view set_counter ui_showing 2 end_if if I_CompareCounter ui_showing = 1 show_ui set_counter ui_showing 0 end_if if I_CompareCounter ui_showing = 2 set_counter ui_showing 1 end_if end_monitor
Screenshots:-
Spoiler Alert, click show to read:
more than likely its the stainless steel mod
but there should be warnings for all mods, it will slow your game down dramatically. loading times will be 2-6 times longer than usual, after you press the 'end turn' button the computer moves will take minutes.
the mod is great but I give up on it after like ten turns in one campaign. Its simply too slow
no offense to any mod creators out there
That's great! But it's not working for me. Do I need to bind the scroll lock key to it somehow?
Also, does it work in the battle map?
It works flawlessly painter you have to paste it in the CS, all scripts in there lies in between like:-
There is no binding of the key and such and it doesn't work for battle map but there is an option for that already that is to hide the battle UI.Code:script All the scripts wait_monitors end_script![]()
Thanks! I had mistakenly placed the script below the "wait_monitors", which was why it didn't worked. All fixed now. Something to enjoy later when I'm done with my current campaign.![]()
^ Sorry I'm also still tying to find my SS, what folder are they saved in? Where is that folder... It's not in my C:/programfiles/M2TW
"In stone halls they burn their great fires,
in stone halls they forge their sharp spears.
Whilst I walk alone in the mountains,
with no true companion but tears.
They hunt me with dogs in the daylight,
they hunt me with torches by night."
It's a test bed that i use for testing scripts, models anything regrading modding or simply it's a personal old mod if you prefer so no it's not SS4.2.![]()
you can go to video options or something and click minimal UI and if you click F5, F6, and F7 you can get rid of the all of the HUD click again to get them back
What I do is take a screenshot. Exit game, find the screenshot and open it in paint. After that, zoom out of your screenshot with paint so the outlines are visible. Select the area of the screenshot you want, in this case the area where the HUD is not visible and click cut with your right mouse button. Open new paint and paste the selected area on there. Save and what you have left is something like this:
OFC my picture is edited.
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1.I'm unsure which part is the glitch but the gates in Moria seem to change either the textures or meshes when moving
Attachment 230923
It then goes like this when hit with a ram
Attachment 230924
2. A glitch encountered in Helms Deep when attacking armies number 3 or over. Some or all of the armies spawn on the mountains and are unable to move. If there are only 2 armies then all the attackers spawn in places that they can move from.
Attachment 230925
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