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Thread: Increasing the rate of unit experience (infantry)

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  1. #1

    Default Increasing the rate of unit experience (infantry)

    We all know that cavalry can gain huge increases in experience over that of the infantry, mainly because they are used to mop up routing/shattered enemy units with little to no risk. Infantry on the other hand have to brave endless bloody firefights and inflict vast casualties on the enemy in order to get a smacking of experience.

    A) Does anybody know if it's possible to increase the rate that infantry can earn experience?
    B) Likewise, is it possible to bias reinforcement of "elite" units (infantry and cavalry) with men of the same or better quality experience? This would reflect the practice of the best candidates of line regiments being pulled to fill the ranks of elite formations.


    thanks!

  2. #2

    Default Re: Increasing the rate of unit experience (infantry)

    Good lord nobody?

  3. #3

    Default Re: Increasing the rate of unit experience (infantry)

    On unit experience, you might want to try the Darthmod. Lord Vader has made it quite easier for units to gain experience, to a balanced degree of course.


  4. #4

    Default Re: Increasing the rate of unit experience (infantry)

    actually no need for darthmod at ALL plus i enjoy imperial slendor much more as it does not cause any problems for me jsut downlaod the pfm if you dont know what that is go ask some one but then export unit_experience_threshold_table from the patch.pack and import it to your mod.pack and then edit it to say units_land_kills 100 now 100 kills is one rank their mission done.

  5. #5

    Default Re: Increasing the rate of unit experience (infantry)

    Thank you Gentlemen.

  6. #6
    joedreck's Avatar Artifex
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    Default Re: Increasing the rate of unit experience (infantry)

    how do work the exerience exactly?

    do empire count the kills for every unit in every battle?

    I change it to (I have only 80 units in a formation):

    x1 = 50
    x2 = 120

    do it mean, that they get fist x1 after 50 kills and x2 after 120 or after 50+120? If a unit with x1 go in a second battle do they need 120 new kills or count empire the first 50 too, so they would need 70 new kills?
    Edictum mod adds new edicts to Rome II. http://www.twcenter.net / YouTube: Edictum Mod / Click here for Edictum Mod on steam
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  7. #7
    33orion77's Avatar Tiro
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    Default Re: Increasing the rate of unit experience (infantry)

    By the test I made I would the number is the total kill for each level ( 50 lv1 100 lv2 as opposite to 50 lv1 (50+100) lv2)
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