If you kill a character in a campaign script (a script that runs before not after the campaign begins, or until such time as control is passed to the player) it will cause the event message 'faction destroyed' (if he's the last remaining family member) to come up in the first turn.
Events in the campaign events file trigger only after the first turn I believe.
What other commands, other than kill character, could be put in a campaign script to cause an event scroll to trigger in the first turn?




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