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Thread: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

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  1. #1
    StealthFox's Avatar Consensus Achieved
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by scorpio_69 View Post
    What sort of bonuses does the AI receive when it's down to its last three settlements?
    They get a free stack of troops. Can't remember if this is a one time thing or if it repeats though. I

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    Macilrille's Avatar Domesticus
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    As for quicker, double the speed for your battles. I usually do this.

    Cav are already über in this game; five Gondorian generals with BG can rout any stack. You just need to use them right.

  3. #3

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    So in TATW 3.2, does the ability to repair osgiliath's walls ever appear? Are ballista towers in Osgiliath useless because the walls are never built? Thanks.

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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by Grislok View Post
    So in TATW 3.2, does the ability to repair osgiliath's walls ever appear? Are ballista towers in Osgiliath useless because the walls are never built? Thanks.
    Yes, but it will take you some time. First, East Osgiliath needs to become a huge city and afterwards, West Osgiliath needs to be upgraded to Citadel.

  5. #5

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    I wanna decrease the number of holding regions in victory conditions and i don't wanna miss any of TATW events so the question is ... in which turn the last event of TATW takes place ? Thanks

  6. #6

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Is there a way to change the age when Generals get the old look? From 50 to 70 for example?

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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by IHV View Post
    Is there a way to change the age when Generals get the old look? From 50 to 70 for example?
    It's in descr_campaign_db.xml, you can open it with notepad++:
    Code:
     <family_tree>
          <max_age uint="150"/>
          <max_age_for_marriage_for_male uint="80"/>
          <max_age_for_marriage_for_female uint="50"/>
          <max_age_before_death uint="165"/>
          <max_age_of_child uint="10"/>
          <old_age uint="120"/>
          <age_of_manhood uint="16"/>
          <daughters_age_of_consent uint="16"/>
          <daughters_retirement_age uint="40"/>
          <age_difference_min int="-10"/>
          <age_difference_max int="30"/>
          <parent_to_child_min_age_diff uint="12"/>
          <min_adoption_age uint="16"/>
          <max_adoption_age uint="45"/>
          <max_age_for_conception uint="50"/>
          <age_of_manhood_close uint="14"/>
          <max_number_of_children uint="4"/>
    Changing the 120 to something higher should do the trick, I'd advice on keeping it below 150 as I don't know what would happen if you put it over 150, it could crash.

  8. #8

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by lolIsuck View Post
    It's in descr_campaign_db.xml, you can open it with notepad++:
    Code:
     <family_tree>
          <max_age uint="150"/>
          <max_age_for_marriage_for_male uint="80"/>
          <max_age_for_marriage_for_female uint="50"/>
          <max_age_before_death uint="165"/>
          <max_age_of_child uint="10"/>
          <old_age uint="120"/>
          <age_of_manhood uint="16"/>
          <daughters_age_of_consent uint="16"/>
          <daughters_retirement_age uint="40"/>
          <age_difference_min int="-10"/>
          <age_difference_max int="30"/>
          <parent_to_child_min_age_diff uint="12"/>
          <min_adoption_age uint="16"/>
          <max_adoption_age uint="45"/>
          <max_age_for_conception uint="50"/>
          <age_of_manhood_close uint="14"/>
          <max_number_of_children uint="4"/>
    Changing the 120 to something higher should do the trick, I'd advice on keeping it below 150 as I don't know what would happen if you put it over 150, it could crash.
    So 120 = age 50? and i can just test it what will happen lets say at 140?

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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    It's the "Last Stand" script in the campaign script at: C:\Program Files (x86)\SEGA\Medieval II Total War\mods\Third_Age_3\data\world\maps\campaign\imperial_campaign

    Here is an example for Gondor:

    Spoiler Alert, click show to read: 
    monitor_event FactionTurnStart FactionType sicily
    and IsFactionAIControlled
    and I_NumberOfSettlements sicily < 3

    spawn_army
    faction sicily
    character Boromir, named character, x 166, y 121, portrait Boromir, battle_model boromir, hero_ability SHIELD, label family_gondor1
    traits Boromir 1 , hero_ability3 1 , Factionheir 1 , LoyaltyStarter 1 , GoodCommander 1 , ReligionStarter 1 , Energetic 1 , Loyal 1
    unit Kingsguard_BG exp 4 armour 1 weapon_lvl 0
    unit Gondor Spearmen Mercs exp 5 armour 2 weapon_lvl 0
    unit Gondor Spearmen Mercs exp 3 armour 2 weapon_lvl 0
    unit Gondor Infantry Mercs exp 3 armour 2 weapon_lvl 0
    unit Gondor Infantry Mercs exp 2 armour 2 weapon_lvl 0
    unit Gondor Infantry Mercs exp 5 armour 2 weapon_lvl 0
    unit Gondor Infantry Mercs exp 2 armour 2 weapon_lvl 0
    unit Gondor Archers Mercs exp 1 armour 2 weapon_lvl 0
    unit Gondor Archers Mercs exp 5 armour 2 weapon_lvl 0
    unit Marines Mercs exp 1 armour 1 weapon_lvl 0
    unit Marines Mercs exp 2 armour 1 weapon_lvl 0
    unit Dismounted Kofm Mercs exp 5 armour 1 weapon_lvl 0
    unit Dismounted Kofm Mercs exp 2 armour 1 weapon_lvl 0
    unit Blackroot Archers Mercs exp 2 armour 0 weapon_lvl 0
    unit Blackroot Archers Mercs exp 3 armour 0 weapon_lvl 0
    unit Ithilien Rangers Mercs exp 4 armour 0 weapon_lvl 0
    unit Ithilien Rangers Mercs exp 3 armour 0 weapon_lvl 0

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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    No, 120 is actually age 120. The max age in TATW is 150, so don't go over it as Lol said
    Under the patronage of Finlander. Once patron to someone, no longer.
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  11. #11

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    ehm, so does this change the max age of generals?
    I want to give them "the old look" (when they get portrait_old) at age 70 instead of age 50, if you follow me.

    Do i understand correctly that by increasing the max age from 120 to lets say 150 it will automatically increase the "young era" of general or can it be manually edited when the portrait changes?

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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by IHV View Post
    ehm, so does this change the max age of generals?
    I want to give them "the old look" (when they get portrait_old) at age 70 instead of age 50, if you follow me.

    Do i understand correctly that by increasing the max age from 120 to lets say 150 it will automatically increase the "young era" of general or can it be manually edited when the portrait changes?
    In TATW generals only get the old age look at age 120, whereas the maximum age is 150. In vanilla M2TW this is 50 but since generals in TATW live longer they get that much later.

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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    What things increase squalor? Is it just the generals? If I make them go away will the squalor lower down in time? Or is it the lack of inns?

    Squalor was a killer for me in my only (half)successful campaign. I had no pop growth, so I took the generals out of settlements. But then the pop growth turned to red. LOL!
    (yeah, yeah, I'm fin player of TATW 3.2...

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    Save MERP and TATW!

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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    What things increase squalor? Is it just the generals? If I make them go away will the squalor lower down in time? Or is it the lack of inns?

    Squalor was a killer for me in my only (half)successful campaign. I had no pop growth, so I took the generals out of settlements. But then the pop growth turned to red. LOL!
    (yeah, yeah, I'm fin player of TATW 3.2...

    In Memoriam: Blackomur89

    Save MERP and TATW!

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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by Bowmaster View Post
    What things increase squalor? Is it just the generals? If I make them go away will the squalor lower down in time? Or is it the lack of inns?

    Squalor was a killer for me in my only (half)successful campaign. I had no pop growth, so I took the generals out of settlements. But then the pop growth turned to red. LOL!
    http://www.twcenter.net/forums/showthread.php?t=568344

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    Bowmaster's Avatar Biarchus
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Umm, can you point me to the right post there which tells the squalor-thing? Incomitatus's guide is a biiiit large.

    And now I have another question, which maybe should go to the modding workshop, but I don't want to make a whole new thread for a simple question like this. I am currently thinking about modding TATW, but since in that modding I wanna create a whole new faction, I can't be sure what happens if I leave the modding unfinished for a while and start playing TATW. Can I make a separate Third_Age_3 folder where I could do the modding, and have also a vanilla folder in which I could use to play. I'd also like that I could use the modding-folder sometimes to test how it works.

    PS: I hope you understand that mumbling.
    (yeah, yeah, I'm fin player of TATW 3.2...

    In Memoriam: Blackomur89

    Save MERP and TATW!

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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    And now I have another question, which maybe should go to the modding workshop, but I don't want to make a whole new thread for a simple question like this. I am currently thinking about modding TATW, but since in that modding I wanna create a whole new faction, I can't be sure what happens if I leave the modding unfinished for a while and start playing TATW. Can I make a separate Third_Age_3 folder where I could do the modding, and have also a vanilla folder in which I could use to play. I'd also like that I could use the modding-folder sometimes to test how it works.
    Emperor's guide/tutorial should help you here

    http://www.twcenter.net/forums/showthread.php?t=528275
    Under the patronage of Finlander. Once patron to someone, no longer.
    Content's well good, innit.


  18. #18

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Squalor happens automatically as the population increases. You can change something in settlement_mechanics to reduce it. Sometimes generals get miserly traits which increase squalor.

    They get the old portrait when they reach this age... What's the confusion?

    <old_age uint="120"/>

  19. #19

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by k/t View Post
    Squalor happens automatically as the population increases. You can change something in settlement_mechanics to reduce it. Sometimes generals get miserly traits which increase squalor.

    They get the old portrait when they reach this age... What's the confusion?

    <old_age uint="120"/>
    Actually this age number has nothing to do when they get portrait_old, i have changed this number up and down and tested with several factions, this number doesnt seem to have any effect on the portraits. They all get old look at age 50. Meaning if they live till 120 or so they will have grey hair for most of their lives
    Atleast in my vanilla TATW 3.2

  20. #20

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by IHV View Post
    Actually this age number has nothing to do when they get portrait_old, i have changed this number up and down and tested with several factions, this number doesnt seem to have any effect on the portraits. They all get old look at age 50. Meaning if they live till 120 or so they will have grey hair for most of their lives
    Atleast in my vanilla TATW 3.2

    http://www.twcenter.net/forums/showthread.php?t=563217

    The plot thickens. Anyone else have any thoughts on this?

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