Page 26 of 166 FirstFirst ... 1617181920212223242526272829303132333435365176126 ... LastLast
Results 501 to 520 of 3338

Thread: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default wish to fight sauron/ lotr total war third age

    oblistemplar 3secs ago says: hi too all ! i am new here, i have played lotr total war the third age in bolth the third age campaign and fellowship campain, and have never seen the appearance of suaron, how do you fight him ? i have seen posts on you tube were a player fights him, and the player is usueing the free peoples of arnor faction. in my last game i did not possess the one ring, does mordor have to survive to enable the appearance of suaron? should i delay winning game to let sauron come?, in one game mount doom explodes and i win game, yet, the dark lord of mordor always remains in game, and the great eye always remains with the tower of bacolath, what are the secrets to fight sauron ? any feedback will be greatly appcreciated, respectfully, john

  2. #2

    Default Re: wish to fight sauron/ lotr total war third age

    Sauron spawns in the upper right corner of the map once the one ring has been recovered by Mordor or is given it by another evil faction. If you are good, an evil faction will start with the ring and if you get it you have the option to try to destroy it. If you are evil, a good faction will get it and you can give it to Mordor. The Dark Lord is present when the one ring is in the world, which first happens around turn 50 or if Sauron has been brought back. I wouldn't wait for Sauron because once he's brought back Mordor usually gives him a huge army and he goes around the map tearing up. Sauron's one of the strongest units in the game and even if caught by himself will mow down troops before he dies.

  3. #3
    StealthFox's Avatar Consensus Achieved
    Content Emeritus Administrator Emeritus

    Join Date
    Nov 2010
    Location
    GA
    Posts
    8,170

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    From the FAQ.
    Q: How do I acquire the One Ring ?
    A: Through events in your campaign you will be automatically notified where the One Ring might be located. If you conquer the settlement in question (the event will tell you which one) within the given time limit, your general will acquire the One Ring. When this happens an event will automatically pop up explaining you have successfully acquired the One Ring.


    Q: What happens if do not acquire the One Ring after receiving several messages about its location ?
    A: If you play as a good faction, the One Ring will always somehow end up in the hands of its former master Sauron. When Sauron is resurrected, he will be introduced on the campaign map in the form of a unique and powerful general. Mordor will also become stronger when this scenario becomes a reality. Your relations with other good factions will be penalized for the fact you haven’t tried to prevent Sauron from regaining the One Ring.


    Q: When do I have to take the One Ring to the White Council ?
    A: You must have the One Ring for at least 10 turns in possession when playing as a good faction. After this an event tells you, you have to bring the One Ring to the Council. Based on certain conditions, this can be at (the event will tell you where): Imladris, Mithlond or Caras Galadhon.


    Q: Do I have to bring the One Ring to the White Council within the given time-limit with my ringbearer ?
    A:
    It is a requirement if you want to have the possibility to destroy the One Ring later in your campaign. If you fail to meet the demands of the Council leader to show up at the meeting in time, the relations with other good faction will be less good as a result.


    Q: What happens if the One Ring gets stolen from my ringbearer ?
    A:
    You will have to be patient and wait until your spies report to you where the One Ring might be located.


    Q: What is up with these reduced movement points of my ringbearer ?
    A:
    The closer the One Ring gets to Mount Doom the more it can influence the One Ringbearer. It will become harder and harder to reach Mount Doom. These effects to do not apply to the Nazgûl and Sauron.


    Q: When I reach Mordor controlled regions with my ringbearer, they automatically declare war to me. How is this possible ?
    A:
    Mordor and more specifically Sauron want to have the One Ring back. Unconditionally.


    Q: How do I destroy the One Ring?
    A:
    You must play as a good faction and you must have accepted the task from the White Council to destroy the One Ring. Bring you ringbearer to Mount Doom and keep him there for more than 5 turns.


    Q: What happens if I managed to destroy the One Ring ?
    A:
    Mordor will lose all of their armies on the campaign map.



    Q: How do I resurrect Sauron when I play as an evil faction (not when playing as Mordor) ?
    A: First you must acquire the One Ring. Second you will be informed through an event that you have to take the One Ring to Sauron. You can achieve this by positioning your ringbearer in front of the Black Gate. Ensure that the Black Gate and Barad-dûr is controlled by Mordor! If you succeed, Sauron will be very pleased and will reward greatly for bringing the One Ring to him.


    Q: What happens if I fail to give the One Ring back to Sauron within the given time-limit ?
    A
    : Sauron will give the order to the other evil factions to take the One Ring from you. They will as a result all declare war to you. You will also lose the Dark Lord’s protection.


    Q: How do I resurrect Sauron when I play as Mordor ?
    A: Acquire the One Ring and take it back to Barad-dûr with your ringbearer.


    Q: What happens if I let Sauron get killed ?
    A: Besides losing a extremely powerful general , your economy will take a serious ''hit''.

  4. #4
    Withwnar's Avatar Script To The Waist
    Join Date
    Oct 2008
    Location
    Earth
    Posts
    6,329

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    It is a limitation of the engine. Single soldier units are only possible if spawned in a special way but that spawn method can't be used for spawning directly into a settlement, so it can't be used for garrison scripts.

  5. #5
    Ngugi's Avatar TATW & Albion Local Mod
    Join Date
    Jan 2011
    Location
    Sweden
    Posts
    10,687

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread


    Kingdom of Lindon preview video out





    DCI: Last Alliance
    - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection
    Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory

  6. #6

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    I think I might have heard this somewhere, but it might be for a submod, so in Vanilla TATW 3.2 if Gandalf the Grey dies while Eriador controls him, does Gondor get Gandalf the White? If that is the case I think in my Gondor game I should build a few assassins...

  7. #7
    lolIsuck's Avatar WE HAVE NO CAKE!
    Patrician Citizen Moderator Emeritus

    Join Date
    Dec 2010
    Location
    Heerlen, Limburg
    Posts
    13,653

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by Ngugi View Post
    You could sticky this thread you know... Somehow the LM's never did this, I told MBA too but he's just too lazy for it.

    Quote Originally Posted by Steward Denethor II View Post
    I think I might have heard this somewhere, but it might be for a submod, so in Vanilla TATW 3.2 if Gandalf the Grey dies while Eriador controls him, does Gondor get Gandalf the White? If that is the case I think in my Gondor game I should build a few assassins...
    Not in vanilla, probably in MOS.

  8. #8
    Emperor of Hell's Avatar SPA-NED 1-5
    Join Date
    Jul 2011
    Location
    Netherlands
    Posts
    5,747

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    I think I might have heard this somewhere, but it might be for a submod, so in Vanilla TATW 3.2 if Gandalf the Grey dies while Eriador controls him, does Gondor get Gandalf the White? If that is the case I think in my Gondor game I should build a few assassins...
    There was a submod, it's included in Baron's compilation and I think MOS. Definitely not in vanilla.

    You could sticky this thread you know... Somehow the LM's never did this, I told MBA too but he's just too lazy for it.
    It's not that we (local moderators) are too lazy but people tend to ignore stickies

  9. #9
    StealthFox's Avatar Consensus Achieved
    Content Emeritus Administrator Emeritus

    Join Date
    Nov 2010
    Location
    GA
    Posts
    8,170

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by Emperor of Hell
    It's not that we (local moderators) are too lazy but people tend to ignore stickies
    Not only that, but there are also already a lot of stickies so we don't too many as it diminishes their importance and doesn't look neat among other reasons.

  10. #10

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by StealthFox View Post
    Not only that, but there are also already a lot of stickies so we don't too many as it diminishes their importance and doesn't look neat among other reasons.
    A lot if stickies, yes. But is "screenshots" really needed as sticky? And should not be TWO (!) "Patch 3.2 Released", credits and first impressions combined? Quite the same with "Announcement: Local Moderation Restructure !!!" and "Local Moderator Forum Rules". This thread could be associated with "[FAQ] - Frequently Asked Questions" and, IMHO, it will make more sense.

  11. #11
    StealthFox's Avatar Consensus Achieved
    Content Emeritus Administrator Emeritus

    Join Date
    Nov 2010
    Location
    GA
    Posts
    8,170

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Yes, "Screenshots" is important. If you're a new user unfamiliar with TATW then you might want to check out some screens to see what the game is really like before downloading. Similarly, "First Impressions" is important to give people a place to post about their excitement when first playing the mod. "Local Forum Rules" is a TWC wide requirement and I believe all forums are required to have this stickied. "Local Moderation Restructure" is a temporary announcement and will be unsticked eventually. The rest could perhaps be combined, but that is King Kong's decision.

    Now, this thread isn't for discussing how this forum is organized. If you have any further concerns or suggestions feel free to PM any of the local mods here.

  12. #12

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Can anyone restore Osgiliath into one city? Or just Gondor?

  13. #13
    Ngugi's Avatar TATW & Albion Local Mod
    Join Date
    Jan 2011
    Location
    Sweden
    Posts
    10,687

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by LuckyPistol View Post
    Can anyone restore Osgiliath into one city? Or just Gondor?
    It will always be 2 cities, but if, as Gondor at least, leveled up, it will be made a beutifu [two part, as it always been] city again.
    If the Q is if this is possible to acchive well then yes, many have so.

    Kingdom of Lindon preview video out





    DCI: Last Alliance
    - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection
    Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory

  14. #14

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    If i wanted to change when a unit is available how would I do that? for example as high elveshow would I make the mithlond nobles not available until you have a large city instead of a small city

  15. #15

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by MasterP View Post
    If i wanted to change when a unit is available how would I do that? for example as high elves how would I make the mithlond nobles not available until you have a large city instead of a small city
    Does anyone know how to do this?

  16. #16

    Default Which region has the best custom settlements ?

    Hi. Im just wandering what campain i should start next. Finally i have played all fractions. Most of my campains were before custom settlements were implemented. Now im wandering what faction to play again. My main aim is to have as much nice looking Sieges as possible in a short campain.
    On which region should i focus ?

  17. #17
    Feanaro Curufinwe's Avatar Primicerius
    Join Date
    Aug 2012
    Location
    Greece
    Posts
    3,106

    Default Re: Which region has the best custom settlements ?

    Quote Originally Posted by Captain Clueless View Post
    Hi. Im just wandering what campain i should start next. Finally i have played all fractions. Most of my campains were before custom settlements were implemented. Now im wandering what faction to play again. My main aim is to have as much nice looking Sieges as possible in a short campain.
    On which region should i focus ?
    You do honour to your username.One does not simply ask which are the best custom settlements, it is folly to do so.There is awesomeness there that never leaves.
    It is such a quiet thing, to fall. But far more terrible is to admit it.
    Proud supporter and fan of Fourth Age: Total War

  18. #18
    Emperor of Hell's Avatar SPA-NED 1-5
    Join Date
    Jul 2011
    Location
    Netherlands
    Posts
    5,747

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Mordor and Gondor both have a lot of custom settlements around them (Minas Tirith, Osgiliath, Henneth Annun, Minas Morgul, Cair Andros, Black Gate).

  19. #19

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    @ feanaro

    i dont get your problem. Im just asking because im not an expert in LOTR story. I didnt ask which is the best settlement. I asked where are they frequent. Got nothing to do with opinions about specific settlements.
    Im wandering if you missunderstood my question or you just wanted to be unfriendly.

    edit:
    @ Emperor

    thx a lot. thats some info i hoped for.
    Last edited by Captain Clueless; November 17, 2012 at 07:07 AM.

  20. #20
    Feanaro Curufinwe's Avatar Primicerius
    Join Date
    Aug 2012
    Location
    Greece
    Posts
    3,106

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by Captain Clueless View Post
    @ feanaro

    i dont get your problem. Im just asking because im not an expert in LOTR story. I didnt ask which is the best settlement. I asked where are they frequent. Got nothing to do with opinions about specific settlements.
    Im wandering if you missunderstood my question or you just wanted to be unfriendly.

    edit:
    @ Emperor

    thx a lot. thats some info i hoped for.
    I never wanted to be unfriendly.I wanted to make a ''Walk into Mordor" joke.
    It is such a quiet thing, to fall. But far more terrible is to admit it.
    Proud supporter and fan of Fourth Age: Total War

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •