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Thread: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

  1. #3301
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    The effect is instant and on a timer, so use it in the charge.

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    DCI: Last Alliance
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  2. #3302
    Barnak's Avatar Foederatus
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Can I fight other evil factions, playing as an evil faction myself? Or will I get excommunicated by Sauron? In my current campaign all evil factions are winning and I am afraid I won't be able to reach my victory condition without going to war with other evil factions.

    And what about good factions fighting eachother? Are there any penalties?

  3. #3303
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    You may be ex-communicated, yes, and that can result in an Invasion being called on you, though there's no other penalty.

    No penalties, beside the risk weakening each other when there are other foes around.

    Note that you can not attack an ally unless you disbanded the alliance through a diplomat first.

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    DCI: Last Alliance
    - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection
    Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory

  4. #3304
    Mary The Quene's Avatar Praeses
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Maybe not the right thread to ask but -

    I'd like to change the timescale to 6/8 turns a year, i need to change that in the descr_strat file obviously. But what do i need to do so the characters age accordingly to the new timescale?

    Thanks (if this in the wrong thread then feel free to move it).
    Veritas Temporis Filia

  5. #3305

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    How do I install this mod if I have definitive edition of MTW2? When I tried to load third age it says kingdom.esp missing.

  6. #3306
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Hi,


    Check Gigantus instructions here: http://www.twcenter.net/forums/showt...TW-3-0-and-3-2

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    DCI: Last Alliance
    - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection
    Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory

  7. #3307

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by Mary The Quene View Post
    Maybe not the right thread to ask but -

    I'd like to change the timescale to 6/8 turns a year, i need to change that in the descr_strat file obviously. But what do i need to do so the characters age accordingly to the new timescale?

    Thanks (if this in the wrong thread then feel free to move it).
    You need to modify two files in the data/world/maps/campaign/imperial_campaign folder: descr_strat.txt and campaign_script.txt. I suggest you use Notepad++ for this.

    So, descr_strat first: all you need to do is to change the timescale to the year/turn ratio (not turn/year). For instance, I use a 12 turns/year ratio (12 months), so my timescale is 1/12 = 0.0833333333333333. I also changed the start date's season from summer to winter, which corresponds with the script I add for ageing in the other file.

    In the campaign_script, you have to find the script responsible for the current ageing pattern. You have to change this to the desired turn/year ratio, which you have applied in the other file. I won't do a full tutorial here, but I will show you mine for the 12 turns/year one.

    Code:
    declare_counter month
    set_counter month 1 ;set to January
    
    monitor_event PreFactionTurnStart FactionIsLocal ; set the season for each month
        if I_CompareCounter month == 1 ;January
            console_command season winter
        end_if
        
        if I_CompareCounter month == 2 ;February
            console_command season winter
        end_if
        
        if I_CompareCounter month == 3 ;March
            console_command season summer
        end_if
        
        if I_CompareCounter month == 4 ;April
            console_command season summer
        end_if
        
        if I_CompareCounter month == 5 ;May
            console_command season summer
        end_if
        
        if I_CompareCounter month == 6 ;June
            console_command season summer
        end_if
        
        if I_CompareCounter month == 7 ;July
            console_command season summer
        end_if
        
        if I_CompareCounter month == 8 ;August
            console_command season summer
        end_if
        
        if I_CompareCounter month == 9 ;September
            console_command season summer
        end_if
        
        if I_CompareCounter month == 10 ;October
            console_command season summer
        end_if
        
        if I_CompareCounter month == 11 ;November
            console_command season winter
        end_if
        
        if I_CompareCounter month == 12 ;December
            console_command season winter
        end_if
        
        inc_counter month 1 ;advance the month
        if I_CompareCounter month == 13 ;start a new year
            set_counter month 1
        end_if
    end_monitor
    
    
    monitor_event FactionTurnEnd FactionType slave
        and I_CompareCounter month < 12
        console_command season summer
    end_monitor
    You can figure this out, I hope.

  8. #3308

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Hi there! I have been playing TATW on and off since 2012. Great mod, all you creators should be immensely proud of yourselves!

    Is there a list of events that can be viewed anywhere? and how to influence them?

    I am specifically interested in the Khand Blue Wizard event. I played a few dozen turns just to get the version of the event I was trying to avoid.

    Thank you for any help that anyone can provide!

  9. #3309
    Withwnar's Avatar Script To The Waist
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Is there a list of events that can be viewed anywhere? and how to influence them?
    Not that I know of.

    Khand Blue Wizard
    I looked in the files and can't see anything named anything like that. Is that its real name? NO: then what is its real name? YES: then you're playing a TATW submod instead?

  10. #3310
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    He's playing with the Divide & Conquer-submod.

    For those questions I direct you to its subforum here: https://www.twcenter.net/forums/foru...de-and-Conquer

    Kingdom of Lindon preview video out





    DCI: Last Alliance
    - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection
    Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory

  11. #3311

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    ,Thinking about doing an Arnor revival campaign. The mod is meant to be played on vh/vh, right?

  12. #3312
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Aye, that's the intent

    Kingdom of Lindon preview video out





    DCI: Last Alliance
    - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection
    Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory

  13. #3313

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Thank you

  14. #3314

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Is there any reason why it's recommended you play the game on VH/VH?

  15. #3315
    Vifarc's Avatar Senator
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Because the mod was balanced for this, and the AI for 'lesser' difficulties are different, not adapted qualitatively to what wanted the modders. This the 'official' difficulty of the mod, but you're free to play as you want, for sure.
    Last edited by Vifarc; April 14, 2020 at 11:09 PM.
    > > Divide&Conquer submod user, playing RealmOfLothlõrien (ThirdAge mod). < <
    My small products here.

  16. #3316

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Probably a stupid question, but evil and good factions never make alliances in this game, correct? Or go to war against each other (evil v evil, good v good).
    Aztecs invading France? The Pope himself charging into battle? Challenging AI that brings the pain? Check out the Expanded Americas mod.

  17. #3317
    Araval's Avatar Protector Domesticus
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Vassalage may make the alliances, not quite sure but war against each other may occur too but is less likely.

  18. #3318

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by Vifarc View Post
    Because the mod was balanced for this, and the AI for 'lesser' difficulties are different, not adapted qualitatively to what wanted the modders. This the 'official' difficulty of the mod, but you're free to play as you want, for sure.
    I see. What does the difficulty slider even do anyway? Does it make the enemy AI better, or does it just give them more cheats?

  19. #3319
    Veteraan's Avatar TATW Local Moderator
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by themilo View Post
    I see. What does the difficulty slider even do anyway? Does it make the enemy AI better, or does it just give them more cheats?
    If only it would make the enemy AI better, that would be golden. But no, its, more what you call cheats. Which IIRC in this case are things like higher moral for the AI factions. In the end, it doesn't really matter how it is achieved, just that it gives you more of a challenge, I would say.

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  20. #3320

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Hi ,

    I installed third age total war, it was working great and I was really excited to play a full campaign. Foolishly, I then also installed MOS submod, just a warning for folks , for some reason after installing it the game no longer starts. I see the loading screen for 2 seconds or so and then it closes , no error message , nothing. All other mods like stainless steel , DAC work fine btw on my system.Is the latest MOS submod incompatible with the latest TATW mod?

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