Thread: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

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  1. #1
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    A Servant of Sauron is and Inquisator, so the evil generals have to beware, they may be executed if their Obedience is to low.

    Yes and They can yes, depends

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  2. #2

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Lemme put it this way: basically if a faction joins the invasion, they're going to declare war on you.

  3. #3

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Does anyone know how to take photos of your campaign/battles? Or at least provide a link to show me how?

    Please and thank you!

  4. #4
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    If you take a screen shot while ingame it's saved as .tga in Medieval II Total War/tgas
    If you want it saved in another format, if you lack a program like PS to open .tga then get FRAPS http://www.fraps.com/

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    riuk881's Avatar Semisalis
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    is it necessary to switch it from .tga?
    It's not a question of where it grips it. It's a simple questions of weight ratios; a five ounce bird could not carry a one pound coconut.

  6. #6

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Alright I got everything working now, thanks ngugi!
    Last edited by LuckyPistol; August 03, 2013 at 09:46 PM.

  7. #7
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by riuk881 View Post
    is it necessary to switch it from .tga?
    Only if you want to look on them, in other programs than Photo Shop and alike that can open .tga-files

    Quote Originally Posted by LuckyPistol View Post
    Alright I got everything working now, thanks ngugi!

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  8. #8

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Can you block the river crossing south of Linhir with ships?

  9. #9
    Feanaro Curufinwe's Avatar Primicerius
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by PandaChef View Post
    Can you block the river crossing south of Linhir with ships?
    Your name reminds me of something.
    It is such a quiet thing, to fall. But far more terrible is to admit it.
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  10. #10

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Yes, it is VERY effective too haha

  11. #11
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by PandaChef View Post
    Can you block the river crossing south of Linhir with ships?
    Nope. You should be able to block the Pelargir one with a ship but the Anduin delta is unblockable. There is no crossing here in map_features.tga but it's the positioning of the islands in map_heights.tga that creates the crossings and this is unblockable.

  12. #12
    Dude with the Food's Avatar Campidoctor
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    I think you should be able to. It's what I always did in vanilla at Gibraltar so I don't see why it wouldn't work.
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  13. #13

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Thanks lolsuck

    How can you hide an army on the campaign map? I put them in some trees but I could never get the crouched stance?

  14. #14

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Edit: disregard
    Last edited by DrDragun; August 05, 2013 at 10:55 AM.

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    Flinn's Avatar His Dudeness of TWC
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by PandaChef View Post
    Thanks lolsuck

    How can you hide an army on the campaign map? I put them in some trees but I could never get the crouched stance?
    looks rather strange to me; sometimes it can happen that it does not give the correct animation, but usually it is enough to move the army forth and back and it's ok.

    Furthermore, take into account that if the army has finished the movement point for that turn it won't go in hide until the beginning of the following turn

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    Last edited by Flinn; August 05, 2013 at 11:21 AM.
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  16. #16

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Just confirming that it is possible to block the river crossing at Pelargir with a ship. I tried it out, and it works. That'll make defending Gondor's southern border much easier....

  17. #17

    Default Re: -- Preview of The Easterlings of Rhûn --

    Im playing as Rhun, but i cant figure out how to recruit the Loke Rim dragon regiments. are they available at certain regions only? awaiting your anwser..

  18. #18
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: -- Preview of The Easterlings of Rhûn --

    Quote Originally Posted by Cazanova View Post
    Im playing as Rhun, but i cant figure out how to recruit the Loke Rim dragon regiments. are they available at certain regions only? awaiting your anwser..
    You must get pass the Barrack Event (ca turn 40) and have a settlement large enough to have a barrack/archery/stable (depending on what unit you're interested in) upgraded enough to build them.
    Also you need to have enough culture level in the settlement (Followers of Sauron in Rhûn's case).

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  19. #19

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    is there a way to turn the campaign advisor back on? I turned it off at the start but i want to use the show me script

  20. #20
    riuk881's Avatar Semisalis
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    i don't understand what you mean by "the show me script" but i think the advisor is turned off for the mod itself.
    It's not a question of where it grips it. It's a simple questions of weight ratios; a five ounce bird could not carry a one pound coconut.

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