Roma they are a late variant, which means they are a reformed unit. You can keep than at will, just recruit early units and don't upgrade them in the cities. I actually like this model but understand your reasons because the other is also pretty nice.
Nazgool your work is amazing! A true work of art!
So, this is an armor upgrade?
OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OH MY GOD! OH MY GOD! OH MY GOD! OH MY GOD!
You glorious, magnificent sons of , you actually did it, not just the town, but the Punic city model too!
Bravo!
If you skip to the 16:30 minute marker, that's when the Roman troops proceed past the first wall and send the ram towards the inner keep and fortified citadel/acropolis. I'm not sure how well the AI will handle offensive sieges when the player controls a settlement with two sets of defensive walls, though. The AI usually sucks at that in M2TW and its mods, generally speaking, even in some of the intricate custom battle map settlements of the vaunted TATW mod depicting Tolkien's LOTR universe. Regardless, this is one of the most beautiful recreations I've ever seen for a M2TW mod and it just looks and feels like an ancient Carthaginian city.
Please consider revisiting all the other cultures too, especially Western Greeks!
It was totally worth the waiting, the model is amazing! So detailed, I bet it will be used by many paid "historians" to talk about Carthage history. It is indeed a work of art!
Roma I think the team already said that they will revisit the other cultures, but as you can see, it takes a lot of time and work, so we wll have to wait.
I'm a simple man. I see a AriovistusSuebus post and I +1 rep.
That's very good to know! I can't wait to see that too. I am a bit skeptical because I've seen the AI do silly things before, but I am open and willing to accept that I am wrong.
You've very welcome.Thank you very much
Excellent! That's what I like to hear. I can't imagine how you'll redo Roman settlements, but I would imagine it would look amazing (please keep aqueducts for huge cities, though). A shame we don't have Qin & Han dynasty China in the game, since I'd like to see what you could do with Chinese settlements.I will revisit all cultures
Yep, very good news indeed and I am willing to wait for the final product. Clearly a lot of love is being poured into creating these settlements.
From my experience with the vanilla game, the AI wasn't that bad at attacking settlements with more than one wall, I remember having great defensive battles.
Even more, the AI for EBII is better than the vanilla game so we can expect it to at least be better in attacking. If you want to experience how it is, you can do it with De Bello Mundi, go for custom battles and select a citadel, choose the culture you want, and you will basically have an ancient battle with medieval citadels I did it some months ago and had a lot of fun and the AI was competent enough.
^ I'll have to try that then, with citadels!
From Twitter:
Hmm...I wonder who this is aimed at from the forum?Some claim, that the AI can not attack the second wall ring. I have made another video to prove the opposite.
For the record, I DID NOT say that the AI cannot attack secondary walls. That's a complete mischaracterization of what I said. I said that the AI sucks at it. There's a big difference between sucking, and not being able to do something at all. I wonder if there was somehow a failure in communication here because AriovistusSuebus does not speak God's chosen language of English as a first language. We all know English is the best language, so he should consider going back in time to when he was about 1 years old and making it his first language against his mother's wishes, rejecting hers, much to her astonishment and horror.
That being said, the new video does demonstrate the AI handles things okay, so I am appeased by the evidence and the new settlement model as a whole.
Last edited by Roma_Victrix; May 02, 2019 at 07:48 PM.
Believe me, you are not the only person, who claims this and this is not the only forum about EB2.
A good tip, but too late. Otherwise I already speak the God's chosen language as a first language. It was no coincidence, that my language was spoken as first in the space
Mod leader of the SSHIP: traits, ancillaries, scripts, buildings, geography, economy.
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If you want to play a historical mod in the medieval setting the best are:
Stainless Steel Historical Improvement Project and Broken Crescent.
Recently, Tsardoms and TGC look also very good. Read my opinions on the other mods here.
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Reviews of the mods (all made in 2018): SSHIP, Wrath of the Norsemen, Broken Crescent.
Follow home rules for playing a game without exploiting the M2TW engine deficiencies.
Hints for Medieval 2 moders: forts, merchants, AT-NGB bug, trade fleets.
Thrones of Britannia: review, opinion on the battles, ideas for modding. Shieldwall is promising!
Dominant strategy in Rome2, Attila, ToB and Troy: “Sniping groups of armies”. Still there, alas!
Honestly I believe TW games follow the philosophy of game AI being "fun" rather than difficult.
I still see cavalry charging a pike phalanx head-on in Rome 2. So much fun.
The AI Workshop Creator
Europa Barbaroum II AI/Game Mechanics Developer
The Northern Crusades Lead Developer
Classical Age Total War Retired Lead Developer
Rome: Total Realism Animation Developer
RTW Workshop Assistance MTW2 AI Tutorial & Assistance
Broken Crescent Submod (M2TW)/IB VGR Submod (BI)/Animation (RTW/BI/ALX)/TATW PCP Submod (M2TW)/TATW DaC Submod (M2TW)/DeI Submod (TWR2)/SS6.4 Northern European UI Mod (M2TW)
Ah! Well that explains it. To be honest, I generalized a bit too much, since out of all the M2TW mods, I have to admit EBII has the cleverest and most conniving AI on the battle map. They're really sneaky at times, but that's usually more the case when they're desperately trying to keep a settlement rather than taking one from me offensively. In either case your video demonstrates that the AI works just fine in using the rams for the second layer of defensive walls.
Attila certainly looks cool, I'll give it that, but I'm still not sure what to say about its AI. I'm kind of on the fence about that.
Indeed. I'm glad that EBII punishes you for such stupid moves, though, and using cavalry for things other than flanking or screening. There are exceptions, of course, such as the heaviest cavalry bearing down on spear units, like the heavy Hellenistic Greek Kataphractoi, the Scythian nobles, the Galatian noble cavalry, the Parthian, Armenian, & Saka cataphracts, etc. All other cavalry, however, usually get decimated if they try to stay in a headlong melee fight for very long. That includes any cavalry unit with less than 6 or 7 armor points.
on a more serious note, i dont think that the principle of 'fun first' is inherently wrong. i would bet my money on the fact that thats the guiding principle of any serious game developer. it is a game after all and the whole point of engaging with it is to have fun. and if it is engaging then other things, such as educational elements, can be added in. but 'fun' is definitely central to the definition of 'game' imho. that said, i think we could all agree that 'fun' should be embedded in a way that is relevant and enhances the gameplay experience, not reveals its flaws.
Psst. Hey, kid. Over here! If you're looking for that kind of unbridled fun in a TW game, then just check this out: [opens up trench-coat with a pervy laugh, revealing merchandise]. Eh? You like it? Take your pick from the list of horrible suggestions. I've got everything you'd ever need to have fun in an EBII campaign, from saving damsels in distress like Helen of Troy to commanding Ptolemaic monster trucks against Seleucid school buses retrofitted for war.
I'm still waiting for some extraordinary news, people.