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  1. #1

    Default after adding unit game crashes; lod say "unexpected"

    after mnanually adding the byzantine roster to my copy of SS, my game keeps crashing with an Unexpected line

    here is the log
    Code:
    14:33:10.070 [system.rpt] [always] CPU: SSE2
    14:33:10.072 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    14:33:10.076 [system.io] [always] mounted pack packs/data_0.pack
    14:33:10.076 [system.io] [always] mounted pack packs/data_1.pack
    14:33:10.078 [system.io] [always] mounted pack packs/data_2.pack
    14:33:10.079 [system.io] [always] mounted pack packs/data_3.pack
    14:33:10.079 [system.io] [always] mounted pack packs/data_4.pack
    14:33:10.080 [system.io] [always] mounted pack packs/localized.pack
    14:33:14.907 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 718, column 5
    Invalid capability specifier: and
    14:33:14.908 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 766, column 3
    Invalid capability specifier: and
    14:33:14.909 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 768, column 2
    Invalid capability specifier: and
    14:33:14.911 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 828, column 3
    Invalid capability specifier: and
    14:33:14.911 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 830, column 2
    Invalid capability specifier: and
    14:33:14.911 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 832, column 2
    Invalid capability specifier: and
    14:33:14.911 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 846, column 131
    unit(Cossack Cavalry) does not match up to the ownership for faction(russia)
    14:33:14.913 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 931, column 3
    Invalid capability specifier: and
    14:33:14.913 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 933, column 2
    Invalid capability specifier: and
    14:33:14.913 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 935, column 2
    Invalid capability specifier: and
    14:33:14.913 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 956, column 138
    unit(Cossack Cavalry) does not match up to the ownership for faction(russia)
    14:33:14.914 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 1014, column 149
    unit(NE Bodyguard) does not match up to the ownership for faction(knights_templar)
    14:33:14.916 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 1053, column 97
    Unexpected


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  2. #2

    Default Re: after adding unit game crashes; lod say "unexpected"

    You need to edit the EDU (data/export_descr_unit.txt) so that Russia has Cossack Cavalry and that the Knights Templar use NE Bodyguard.

    You'll also need to edit the EDB (data/export_descr_buildings.txt) and fix the error at line 1053.
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

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