I've been playing v6.0, and I'm really enjoying my campaign, nonetheless, I thought I'd share some observations on some things that could be changed to improve gameplay, aiming for a more "realistic" experience. For instance:
- Upgrading a town to next level should be tied to building a new city hall, or mayors house, and not to building new walls. Walls should be tied to increasing your cities defences. This would a better representation of receiving a new city charter from the king.
- Access to new units should be tied to building the next level Blacksmith/Armourer, not barracks. What difference is there between training a billmen versus a heavy billmen? It all comes down to your ability to equip them, not training grounds.
- Upgrading to next level barracks should be tied ONLY to how many units you can produce per city in one turn, and how many you get to garrison for free.
- Why is there a need to upgrade your ballista manufacturing facilities? Is the same materials for all of them, wood and iron. Perhaps limit the ability to build a ballista manufacturing facility to one city, and allow from then on full production of ballistas, trebuchets, etc.
- I'm not sure on this point, but it seems revenue from taxes is not tied to population number, which seems wrong to me. The more population one has, the more taxes I should be able to collect, since everything goes up, commerce, mining production, farming, etc. As the cities grow, I seem to get less taxes, as I need to lower the tax bracket to keep the population happy, so I get less money. Even though I lower taxes I should get more money, since I have more people to tax.
- If population goes down, and my tax revenue goes down, it should be harder to maintain city structures, so perhaps there should be a script that generates damage to walls and buildings automatically, if I cannot pay for their upkeep, so that I'm forced to make repairs to them once revenue goes up.
That's it!
Cheers!




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