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  1. #1

    Default Some minor things

    Dear DLV'ers!

    After playing some campaigns, it seems that some features of DLV seem to annoy me a little (and some a little more). This is not a "bashing" or anything in this direction, please help me to enjoy DLV a little more than now.
    To be honest, I have to admit that DLV is capable of holding me at my desktop, even there is good weather and I could get out....

    So these are the things I would seek your assistance:


    • Scripted Invasion of the Americas

    I do understand that this script adds for most players new challenge and fun, but I really don't like it, because if you do play a "atlantic" faction and do not expand into Europe or Africa, the easiest way to gain money is to conquer the Americas. But then will get the scripted Invasion started and you will loose many progress you made in the game.
    So could anyone tell me, how to disable this script?
    • Zombie-Factions

    If a faction looses the last setllement it will become a horde and will go rampage. Altough it seems historical to me, I do not like this feature, and seek informations how to disable it.
    • Economy

    No, I really do not want to change this feature, it is one of the principal reasons I am playing DLV. But in nearly all campaigns I do not get positive economy stats, they usually stay at -2 till 1, and will never get over 1, even if I posses 500000fl and build in every town/castle every available building, and my govs have almost exclusivly positive traits. Any tips how to get that working?
    Thanks for reading (and hopefully your answers)!

    XSamatan

  2. #2

    Default Re: Some minor things

    Economy-

    that's interesting and i have a question too- in earlier dlv versions, having too much money gave the govs negative traits. if the triggers are still this way, then start spending money!

  3. #3
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    Default Re: Some minor things

    I my self have experienced 5+ and 5- many times. I sort of takes time. Like an era. The economy events are a complete random system, that will get reworkd in the next update I belive. This rework will enable more equal (+/-) instead of more (-), like it is today. Never heard of "to much money"-trait :S sound strange.
    Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga
    I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
    - The pranks played on the knight Jean de Joinville, 1249, 7th crusade.













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  4. #4

    Default Re: Some minor things

    ;------------------------------------------
    Trigger corruption1
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
    and Treasury > 10000

    Affects Corrupt 1 Chance 3
    Affects Embezzler 1 Chance 3
    ;------------------------------------------
    Trigger corruption2
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
    and Treasury > 20000

    Affects Corrupt 1 Chance 3
    Affects Aesthetic 1 Chance 3
    Affects ExpensiveTastes 1 Chance 3
    Affects Embezzler 1 Chance 3

    ;------------------------------------------
    Trigger corruption3
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
    and Treasury > 500000

    Affects Corrupt 1 Chance 3
    Affects Aesthetic 1 Chance 3
    Affects ExpensiveTastes 1 Chance 3
    Affects Epicurean 1 Chance 3
    Affects Embezzler 1 Chance 3

    ;------------------------------------------
    Trigger corruption4
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
    and Treasury > 100000

    Affects Corrupt 1 Chance 8
    Affects Aesthetic 1 Chance 8
    Affects ExpensiveTastes 1 Chance 8
    Affects Epicurean 1 Chance 8
    Affects Embezzler 1 Chance 8

    ;------------------------------------------
    i referred to this.

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