Some information about three different kinds of goverment:
Absolute Monarchy
- monarch: can be changed only by a revolution, his attributes have double effect
- ministers: can be replaced by candidates anytime, add ratio of candidates is 1/turn, no elections - minister stays until he dies (he is replaced by his son afterwards) or is kicked out
pros: happiness for nobles +2
repression 5
all land recruitment -5%
ministers can be changed anytime
cons: research rate -5%
happiness for plebs -2
reduced minister's personal growth
continual research (especially enlightenment) provides increasing clamour for reform (negative public order)
Constitutional Monarchy
- monarch: can be changed only by a revolution
- ministers: can be replaced only by an unknown random candidate (ratio of replacing is 1 minister/turn), elections every 10 years (current goverment is replaced by opposition - displayed below - if the goverment popularity is too low - I suppose below 50% or so?)
pros: happiness for both classes +1
repression 3
moderate minister's personal growth
moderate education happiness bonus
no research penalty
cons: elections - you must keep popularity of your goverment high (research, trade and military success can raise it), otherwise it is replaced
you can't replace more than 1 minister at the time
Republic
- president: can be changed by ellections
- ministers: can be replaced only by an unknown random candidate (ratio of replacing is 1 minister/turn), elections every 8 years (current goverment is replaced by opposition - displayed below - if the goverment popularity is too low - I suppose below 50% or so?)
pros: happiness for low class +3
happiness for middle class +1
repression 2
minister's personal growth
education happiness bonus
no research penalty
cons: elections - you must keep popularity of your goverment high (research, trade and military success can raise it), otherwise it is replaced (including president)
you can't replace more than 1 minister at the time
your goverment can reign only for 3 election seasons (24 years total)
Some additional info:
- if you have any province in India or America, you get 1 extra minister for a corresponding theatre (can help you to manage your goverment - more ministers - higher chance to get a good one)
- ministers just love to have some lady to polish their medals
- ministers of war and navy have a huge impact on research and recruitment/maintain prices!
- it is definitelly better to specialize your ministers and not to shuffle them every turn
My govermental priorities:
at a start: 1) finance - helps you to get a decent income from taxes and trade
2) depence on your priorities - war/navy if you want to grow fast, prime minister for overall impact
later in the game: 1) war/navy - large armies/navies, research - your minister can impress a lot
2) finance/justice/prime minister for continual growth and stability, america/india minister in case you have large colonies
Few revolution tips:
- if you are AM (absolute monarchy) and nobles are revolting, you get a new king if they succeed, but you stay an AM goverment system (handy if you want to remove some inbred imbecile - Spain and Ottoman come to mind).
- if you are AM and low class ppl are revolting, you become a republic, if they succeed
- if you are R and higher class revolts - you become a CM (longest way to go from AM)
- and finally, if you are CM and nobles revolt - you become an AM
If I am mistaken at some point, pls let me know.
Also feel free to add your own ideas/observations




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