Page 1 of 2 12 LastLast
Results 1 to 20 of 41

Thread: Goverment differences

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    ztn3's Avatar Civis
    Join Date
    Oct 2007
    Location
    Prague, Czech Republic
    Posts
    186

    Default Goverment differences

    Some information about three different kinds of goverment:

    Absolute Monarchy
    - monarch: can be changed only by a revolution, his attributes have double effect

    - ministers: can be replaced by candidates anytime, add ratio of candidates is 1/turn, no elections - minister stays until he dies (he is replaced by his son afterwards) or is kicked out

    pros: happiness for nobles +2
    repression 5
    all land recruitment -5%
    ministers can be changed anytime

    cons: research rate -5%
    happiness for plebs -2
    reduced minister's personal growth
    continual research (especially enlightenment) provides increasing clamour for reform (negative public order)


    Constitutional Monarchy

    - monarch: can be changed only by a revolution

    - ministers: can be replaced only by an unknown random candidate (ratio of replacing is 1 minister/turn), elections every 10 years (current goverment is replaced by opposition - displayed below - if the goverment popularity is too low - I suppose below 50% or so?)

    pros: happiness for both classes +1
    repression 3
    moderate minister's personal growth
    moderate education happiness bonus
    no research penalty

    cons: elections - you must keep popularity of your goverment high (research, trade and military success can raise it), otherwise it is replaced
    you can't replace more than 1 minister at the time

    Republic

    - president: can be changed by ellections

    - ministers: can be replaced only by an unknown random candidate (ratio of replacing is 1 minister/turn), elections every 8 years (current goverment is replaced by opposition - displayed below - if the goverment popularity is too low - I suppose below 50% or so?)

    pros: happiness for low class +3
    happiness for middle class +1
    repression 2
    minister's personal growth
    education happiness bonus
    no research penalty

    cons: elections - you must keep popularity of your goverment high (research, trade and military success can raise it), otherwise it is replaced (including president)
    you can't replace more than 1 minister at the time
    your goverment can reign only for 3 election seasons (24 years total)



    Some additional info:
    - if you have any province in India or America, you get 1 extra minister for a corresponding theatre (can help you to manage your goverment - more ministers - higher chance to get a good one)
    - ministers just love to have some lady to polish their medals
    - ministers of war and navy have a huge impact on research and recruitment/maintain prices!
    - it is definitelly better to specialize your ministers and not to shuffle them every turn

    My govermental priorities:
    at a start: 1) finance - helps you to get a decent income from taxes and trade
    2) depence on your priorities - war/navy if you want to grow fast, prime minister for overall impact

    later in the game: 1) war/navy - large armies/navies, research - your minister can impress a lot
    2) finance/justice/prime minister for continual growth and stability, america/india minister in case you have large colonies

    Few revolution tips:

    - if you are AM (absolute monarchy) and nobles are revolting, you get a new king if they succeed, but you stay an AM goverment system (handy if you want to remove some inbred imbecile - Spain and Ottoman come to mind).
    - if you are AM and low class ppl are revolting, you become a republic, if they succeed
    - if you are R and higher class revolts - you become a CM (longest way to go from AM)
    - and finally, if you are CM and nobles revolt - you become an AM

    If I am mistaken at some point, pls let me know.

    Also feel free to add your own ideas/observations
    Last edited by ztn3; April 13, 2009 at 03:27 AM. Reason: Good point - democracy--->republic

  2. #2

    Default Re: Goverment differences

    Good work! +rep

  3. #3

    Default Re: Goverment differences

    Nice review of different goverment types.

  4. #4
    ztn3's Avatar Civis
    Join Date
    Oct 2007
    Location
    Prague, Czech Republic
    Posts
    186

    Default Re: Goverment differences

    Do not hesitate to add your own ideas.
    Last edited by ztn3; April 13, 2009 at 03:27 AM.

  5. #5

    Default Re: Goverment differences

    Quote Originally Posted by ztn3 View Post
    Few revolution tips:

    - if you are AM (absolute monarchy) and nobles are revolting, you get a new king if they succeed, but you stay an AM goverment system (handy if you want to remove some inbred imbecile - Spain and Ottoman come to mind).
    - if you are AM and low class ppl are revolting, you become a republic, if they succeed
    - if you are R and higher class revolts - you become a CM (longest way to go from AM)
    - and finally, if you are CM and nobles revolt - you become an AM

    So... what happens if you're a CM and the middle class revolts? Do you still remain a CM or turn into a Republic?

    Btw, thanks for answering my question above!
    "If you are the Sultan, come and lead your armies. If I am the Sultan, I hereby order you to come and lead my armies."
    - Mehmed II (the Conqueror of Istanbul) to Murad II, his father, before the Battle of Varna in 1444)

  6. #6
    the_mango55's Avatar Comes Rei Militaris
    Citizen

    Join Date
    Oct 2004
    Location
    Raleigh, NC
    Posts
    20,753

    Default Re: Goverment differences

    Quote Originally Posted by mir24 View Post
    So... what happens if you're a CM and the middle class revolts? Do you still remain a CM or turn into a Republic?

    Btw, thanks for answering my question above!
    I think you get a change in Monarch.
    ttt
    Adopted son of Lord Sephiroth, Youngest sibling of Pent uP Rage, Prarara the Great, Nerwen Carnesīr, TB666 and, Boudicca. In the great Family of the Black Prince

  7. #7

    Default Re: Goverment differences

    Huge battles can result in traits being assigned to either your armed forces minister. Large trade and or region income can result in traits being assigned to your respective treasury (if its in Europe) or theater respective minister.

    Things that can assist in traits are getting items which build prestige. So despite being worthless for actually defending cities, the upgraded walls help your ministers build a metric ton of traits at times.

    Also.. not all ministers are unknowns. If you pick up a copy of the family tree mod, which enables the button for you to see the family tree you can plainly see that some distant relatives end up being ministers in your CM or AM.

    It also lets you track claimants to the throne as well, and there are times where some ministers actually end up being claimants to the throne as well. Unfortunately there is no way to see this without the mod, but it does explain at times why some new kings come into the throne with traits already assigned.

  8. #8
    Groove74's Avatar Miles
    Join Date
    Mar 2009
    Location
    Oklahoma City
    Posts
    386

    Default Re: Goverment differences

    Ok I am playing as Prussia and I am a Absolute Monarchy. However when I spark a revolution reguadless of how I set my taxes I can never go to a Constitunial Monarchy. what am I doing wrong. without fail it always comes up Republic?
    Monitor 23 in Widescreen HD Gateway 1680X1050
    OS Windows 7 64 bit.
    CPU AMD Phenom quad core 920 2.8 Ghz
    Graphics Radeon HD 5770 HD 1Gig..Ram HD
    Ram 4gig DDR2 1066 OCZ Fatality
    HDD 500Gig WD 7200RPM
    Mainboard Asus M3N78-VM

  9. #9
    ztn3's Avatar Civis
    Join Date
    Oct 2007
    Location
    Prague, Czech Republic
    Posts
    186

    Default Re: Goverment differences

    As I wrote before - it is the longest way to go - from absolute monarchy to the constitutional...
    You have to have republic first (1st revolution) - and then when your higher class rebels and wins, you become Constitutional Monarchy...
    Last edited by ztn3; April 08, 2009 at 02:24 AM.

  10. #10
    Groove74's Avatar Miles
    Join Date
    Mar 2009
    Location
    Oklahoma City
    Posts
    386

    Default Re: Goverment differences

    ahh reading over it I see I may have missed a step. thanks +rep to
    Monitor 23 in Widescreen HD Gateway 1680X1050
    OS Windows 7 64 bit.
    CPU AMD Phenom quad core 920 2.8 Ghz
    Graphics Radeon HD 5770 HD 1Gig..Ram HD
    Ram 4gig DDR2 1066 OCZ Fatality
    HDD 500Gig WD 7200RPM
    Mainboard Asus M3N78-VM

  11. #11

    Default Re: Goverment differences

    Nice list of pros/cons in detail, ztn3! Have some rep

    It's a stupid comment but I'll say it anyways... technically in the game, you get a "republic" instead of a "democracy."

    "The democracy will cease to exist when you take away from those who
    are willing to work and give to those who would not." – Thomas Jefferson
    E6750 @ 3.2ghz | MSI GTX 260 core 216 55nm | 2x1GB DDR2-800 | P35-DS3R |
    600Watt OCZ StealthXStream | Centurion 5 | 250GB WD | Vista Home Premium 32


  12. #12

    Default Re: Goverment differences

    I don't see that it's been specifically mentioned, but Absolute monarchs can drag-and-drop ministers and candidates to whatever position they like, while Constitutional monarchs can only kick out a bad one and hope a better one gets voted in.

  13. #13
    the_mango55's Avatar Comes Rei Militaris
    Citizen

    Join Date
    Oct 2004
    Location
    Raleigh, NC
    Posts
    20,753

    Default Re: Goverment differences

    One benefit of the constitutional monarchy that isn't mentioned here, the lower class isn't represented at all.

    This means you can have all the industrial buildings you want in a region and not worry about happiness!
    ttt
    Adopted son of Lord Sephiroth, Youngest sibling of Pent uP Rage, Prarara the Great, Nerwen Carnesīr, TB666 and, Boudicca. In the great Family of the Black Prince

  14. #14

    Default Re: Goverment differences

    Quote Originally Posted by the_mango55 View Post
    One benefit of the constitutional monarchy that isn't mentioned here, the lower class isn't represented at all.

    This means you can have all the industrial buildings you want in a region and not worry about happiness!

    Mango, you mean for CM there is only the Nobility and the Middle Classes?

    Ztn3 - excellent work! +rep to you!

    Question: When you say that for AM, the monarch's attributes have double effect, do these apply to his traits (Harsh Reputation, Agrarian etc) or his "stars"?

    My Sultan has loads of traits that give both + and - to nobility and lower classes. But he has 6-stars which gives him +6 to diplomacy and +2 prestige per turn.
    "If you are the Sultan, come and lead your armies. If I am the Sultan, I hereby order you to come and lead my armies."
    - Mehmed II (the Conqueror of Istanbul) to Murad II, his father, before the Battle of Varna in 1444)

  15. #15
    the_mango55's Avatar Comes Rei Militaris
    Citizen

    Join Date
    Oct 2004
    Location
    Raleigh, NC
    Posts
    20,753

    Default Re: Goverment differences

    Quote Originally Posted by mir24 View Post
    Mango, you mean for CM there is only the Nobility and the Middle Classes?
    Exactly, each government only has 2 classes represented

    AM: nobility & lower class

    CM: nobility & middle class

    REP: middle & lower class
    ttt
    Adopted son of Lord Sephiroth, Youngest sibling of Pent uP Rage, Prarara the Great, Nerwen Carnesīr, TB666 and, Boudicca. In the great Family of the Black Prince

  16. #16

    Default Re: Goverment differences

    Quote Originally Posted by the_mango55 View Post
    Exactly, each government only has 2 classes represented

    AM: nobility & lower class

    CM: nobility & middle class

    REP: middle & lower class
    Which is interesting since it puts GB at a distinct advantage from the outset of the game. With the london region and eventually the Boston/Philly one once you finish your mission.

  17. #17
    priam11's Avatar Campidoctor
    Join Date
    Dec 2008
    Location
    Toronto-Home of the crack smokin Robbie Ford
    Posts
    1,756

    Default Re: Goverment differences

    Has anyone had a revolution happen to them without any input from the player?

    I mean, I can create a revolution no problem, but it is always in my control to do so. I have never been in a situation in where I wanted to maintain my current form of government but my people where hell bent on change regardless of what I did.

    It would just add a bit of flavour to the game. A bit of randomness this aspect would be welcomed. Along the lines of succession wars.

  18. #18

    Default Re: Goverment differences

    nice list


    Spoiler Alert, click show to read: 

    Heres a list of units that are exclusive to each government

    AM = Absolute Monarchy
    CM = Constitutional Monarchy
    R = Republic

    Cossack Cavalry (Russia)
    AM - enabled
    CM - non reinforceable
    R - non reinforceable

    Cossack Ataman Cavalry (Russia)
    AM - enabled
    CM - non reinforceable
    R - non reinforceable

    Cossack Infantry (Russia)
    AM - enabled
    CM - non reinforceable
    R - non reinforceable

    Winged Hussar (Poland-Lithuania)
    AM - enabled
    CM - enabled
    R - non reinforceable

    Conscripts
    AM - destroyed
    CM - destroyed
    R - enabled

    Republican Guard
    AM - destroyed
    CM - destroyed
    R - enabled

    Garde du Corps (France)
    AM - enabled
    CM - enabled
    R - destroyed

    Gorodskiye Streltsy (Russia)
    AM - enabled
    CM - enabled
    R - non reinforceable

    Guards
    AM - enabled
    CM - enabled
    R - converted to (Republican Guard?)

    Household Cavalry
    AM - enabled
    CM - enabled
    R - destroyed

    Life Guards
    AM - enabled
    CM - enabled
    R - destroyed

    Maison du Roi
    AM - enabled
    CM - enabled
    R - converted to (Republican Guard?)

    Mameluks
    AM - enabled
    CM - non reinforceable
    R - destroyed

    Revolutionary Guard (France?)
    AM - destroyed
    CM - destroyed
    R - no info?

    Volunteer Revolutionary Infantry (France?)
    AM - destroyed
    CM - converted to ?
    R - enabled

    Tatars (Ottoman Empire)
    AM - enabled
    CM - non reinforceable
    R - destroyed

    Viborniye Streltsy (Russia)
    AM - enabled
    CM - enabled
    R - non reinforceable

    Voltigeurs
    AM - destroyed
    CM - destroyed
    R - enabled

    Im not 100% about this list, can someone confirm it in-game?

  19. #19

    Default Re: Goverment differences

    Some additional info:
    - ministers just love to have some lady to polish their medals
    Is there a way to give your ministers a lady/lover, call it what you want. Is there anything I can do to "provoke" such a thing?

    - it is definitelly better to specialize your ministers and not to shuffle them every turn
    How do you specialize a minister? normally I just find out what they are best at, and try keeping him there

    By the way nice guide here Ztn3

    Wardrug

  20. #20
    ztn3's Avatar Civis
    Join Date
    Oct 2007
    Location
    Prague, Czech Republic
    Posts
    186

    Default Re: Goverment differences

    Quote Originally Posted by Wardrug View Post
    Some additional info:
    - ministers just love to have some lady to polish their medals
    Is there a way to give your ministers a lady/lover, call it what you want. Is there anything I can do to "provoke" such a thing?

    - it is definitelly better to specialize your ministers and not to shuffle them every turn
    How do you specialize a minister? normally I just find out what they are best at, and try keeping him there

    By the way nice guide here Ztn3

    Wardrug
    Sometimes it can be usefull to shuffle ministers (put your best on navy, if you want to start a navy research aso), but generally I'd recommend to let them where they suit the best - that's the way how to get some traits/ancillaries

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •