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  1. #1
    Augustus Lucifer's Avatar Life = Like a beanstalk
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    Default BMDB: We Almost Had XML?

    Has anyone seen this before?

    For programmers: sample texture file from Caliban

    I saw this thread today while searching to see if anyone had done a double log like in my other thread, randomly stumbled upon this thread. I downloaded the files there. It looks to me like it was planned for the BMDB to be generated with an XML file? It's very curious. The XML file seems to use .tga for textures and .gr2 for models. But... this wasn't like it was released a year before the game came out. This was released a month after it was already out, when obviously they were in MESH format.

    So it seems only logical that it was intended to change .gr2 files into .MESH files, and .tga files into .texture files, when it compiled the ugly BMDB. Similar to what we see with the sprites generation which uses the exports folder he eludes to. It also looks like the two formats were commonly editable, which would have meant no need for any of these image converters.

    Is this what I've heard some people refer to about something like rescinding decent editing methods due to file format restrictions? Or is it something else?

  2. #2
    alhoon's Avatar Comes Rei Militaris
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    Default Re: BMDB: We Almost Had XML?

    Ehh... WHat's the BMDB?
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
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    Augustus Lucifer's Avatar Life = Like a beanstalk
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    Default Re: BMDB: We Almost Had XML?

    Quote Originally Posted by alhoon View Post
    Ehh... WHat's the BMDB?
    battle_models.modeldb

  4. #4
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    Default Re: BMDB: We Almost Had XML?

    Yeah it was going to be just a bunch of XML files, where you'd have one file per model, and the game would then autonomously compile them into BMDB.

    Oh well, we're editing the BMDB itself now, so no great harm done.


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  5. #5
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    Default Re: BMDB: We Almost Had XML?

    Quote Originally Posted by SigniferOne View Post
    Yeah it was going to be just a bunch of XML files, where you'd have one file per model, and the game would then autonomously compile them into BMDB.

    Oh well, we're editing the BMDB itself now, so no great harm done.
    Indeed, the XML isn't the real bummer in the scenario, it's the fact that we wouldn't have needed the MESH Converter or the Texture/DDS Converter if they'd have let it accept .gr2 and .tga files . Oh well, thing of the past, just wondered what it was all about, since I was surprised there wasn't any uproar in that thread when it obviously turned out to not be the case.

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