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  1. #1

    Default Simulating Naval Invasions

    First, the simplest solution.

    Just a land bridge between France/England, and one between that United Province controlled Island and the tip of India, with a fort at the other end on the defending side. Then you could split up up that Island and give a small piece to France and England, so they have a chance to have a go at India as well. If one of those European powers take over the entire Island, then well, that's how it is.

    Some other wilder ideas are...


    1.

    This will seem pretty tacky, and maybe not possible yet until map tools come out but is it possible to put a few of those 'leave the theatre' icons just off shore of some of the major 'in need of naval landings' locales, and then having a short land bridge to them?

    Off coast of London a leave theatre icon that puts the unit somewhere off coast of the 13 colonies? One for United Provinces to India. One for Spain to South America.

    This is assuming land units are transportable via 'leave theatre' icons if land bridges can lead them to them.

    Just tossing it out there and thinking outside the box. Has anyone found any files in the packs that mention those theatre icons?

    2.

    Script it so that every time a faction wins a naval battle a 4 unit stack is spawned in the region that the faction would have been invading. This would not count for Nations that can naturally be invaded.

    Script:

    France vs Britain: Britain wins, 4 units spawn in France. France wins, 4 units spawn in Britain.

    The AI doesn't battle that often for it to be huge, and it wouldn't apply to every nation.

    3.

    Mod land stacks so that they can traverse water, and when they are encountered by another land army the battle is naval and new units "Troop Transports of some kind" do the fighting. This would be hard, and ridiculous.

    4.

    The AI doesn't load units, but maybe they would unload them. Give naval units the option to 'recruit' land units in the field, if possible. Worth experimenting with the new modding possibilities.

    5.

    Give every faction that needs to invade another a tiny, miniscule town on the other's land that has no buildings, but can recruit units. France has a 'staging ground' between Scotland and London.


    Is any of this possible?

  2. #2
    Rammstein's Avatar Templar Knight
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    Default Re: Simulating Naval Invasions

    If I remember correct also in M2TW there was no naval invasion at the beginning (or not working so good) it got patched with 1.1 or 1.2, months later.

  3. #3

    Default Re: Simulating Naval Invasions

    Quote Originally Posted by Rammstein View Post
    If I remember correct also in M2TW there was no naval invasion at the beginning (or not working so good) it got patched with 1.1 or 1.2, months later.
    There were never any naval invasions as far as I know, I don't think they fixed it at all.

  4. #4
    Tsar Brodsky's Avatar Libertus
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    Default Re: Simulating Naval Invasions

    Quote Originally Posted by Sorkenlol View Post
    There were never any naval invasions as far as I know, I don't think they fixed it at all.
    No they fixed it, Spain would invade England all the time as well as the Moors with Ajaccio and so on. I still think it's funny that they did it for M2 but in their next "more advanced" game they didn't include it.

    OP, great ideas.
    "It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets." Voltaire

  5. #5

    Default Re: Simulating Naval Invasions

    Quote Originally Posted by Sorkenlol View Post
    There were never any naval invasions as far as I know, I don't think they fixed it at all.
    u didnt play Stainless Steel, did ya? MTW2 was perfectly polished at the end, when i played denmark and drove the norways back, they used to flee to england and middle of europe

    and by the way, nice idea with the bridges, but when the tools arrive, i think its easier to script the invasions than the bridges....
    Last edited by $TiNkY $TiNk; April 07, 2009 at 05:27 AM.

  6. #6
    joreto's Avatar Tiro
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    Default Re: Simulating Naval Invasions

    The ideas are good + rep
    &

  7. #7
    notger's Avatar Decanus
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    Default Re: Simulating Naval Invasions

    Empire was developed by the guys who did Rome, not the guys who did M2. Two entirely different teams.

    Great ideas, some of them.

  8. #8

    Default Re: Simulating Naval Invasions

    Land bridge between India and Ceylon. Make Goa more powerful for Portugal and give France and Britain starting territories in India and your Indian campaign problems are solved. Medieval and Rome had them eventually, I think. Not that they worked well in Medieval and my memory of Rome is a bit sketchy. Still I have faith in CA, this is one point they cannot afford to ignore.

  9. #9

    Default Re: Simulating Naval Invasions

    I think the AI may do naval invasions... but very very very RARELY... because India took over that united provinces colony in India and GB started taking over land in india... i wasn't really watching it too closely tho.

  10. #10

    Default Re: Simulating Naval Invasions

    Quote Originally Posted by elusivecorn View Post
    I think the AI may do naval invasions... but very very very RARELY... because India took over that united provinces colony in India and GB started taking over land in india... i wasn't really watching it too closely tho.
    Not necessarily. As somebody pointed out to me, the AI does sometimes trade provinces between each other.
    "Der Krieg ist eine bloße Fortsetzung der Politik mit anderen Mitteln.
    (War is merely the continuation of politics by other means.)


  11. #11

    Default Re: Simulating Naval Invasions

    So any news on when the tools or the naval invasions patch will be released by CA?

    Next week, next week, next week, come ooon...

  12. #12
    sdomi_cabsav@Hotmail's Avatar Civis
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    Default Re: Simulating Naval Invasions

    I thought CA Australia did Rome and CA UK did the expansion barbarian invasion.

  13. #13
    Leo4444's Avatar Miles
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    Default Re: Simulating Naval Invasions

    BI is what fixed naval invasions in rome. It took them a long time. They make the same mistake every game.... Atleast they fix it eventually.
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