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  1. #1

    Default Mortally wounded

    How do I get rid of these traits? Anything I can do to edit them out of the game? I'm tired of every single time I I have a family member or captain participate in a battle, that they become mortally wounded, badly wounded, etc. There doesn't seem to be any way to get rid of it in-game (I've had people sitting in a settlement for 8 turns and they won't go away), so can someone please tell me how to remove the wounded traits from the game?

    Much appreciated.
    Last edited by Num13ers; April 06, 2009 at 12:46 PM.

  2. #2

    Default Re: Mortally wounded

    I don't know how to remove it from the game but once you get the trait you can't get rid of it. I've seemed to notice that captains get it a lot more in FATW then in other mods, I don't know why that is. Just don't use your captain for heavy fighting or use them by themselves (I'm sure you've already figured this out ) and you shouldn't get the Maimed or Wounded traits.

  3. #3

    Default Re: Mortally wounded

    Open up data/export_descr_character_traits.txt and search for "wounded_1". Outcomment (by adding semicolons in front of every line) all the triggers you see there that have to do with the Wounded trait. These are:

    Spoiler Alert, click show to read: 
    Code:
    ;------------------------------------------
    Trigger wounded_1
        WhenToTest PostBattle
    
        Condition GeneralHPLostRatioinBattle > 0.2
          and Trait Wounded < 4
          and CharacterIsLocal
    
        Affects Wounded  1  Chance  100
    
    ;------------------------------------------
    Trigger wounded_2
        WhenToTest PostBattle
    
        Condition GeneralHPLostRatioinBattle > 0.4
          and Trait Wounded < 4
          and CharacterIsLocal
    
        Affects Wounded  1  Chance  100
    
    ;------------------------------------------
    Trigger wounded_3
        WhenToTest PostBattle
    
        Condition GeneralHPLostRatioinBattle > 0.6
          and Trait Wounded < 4
          and CharacterIsLocal
    
        Affects Wounded  1  Chance  100
    
    ;------------------------------------------
    Trigger wounded_4
        WhenToTest PostBattle
    
        Condition GeneralHPLostRatioinBattle > 0.8
          and Trait Wounded < 4
          and CharacterIsLocal
    
        Affects Wounded  1  Chance  100
    
    ;------------------------------------------
    Trigger wounded_5
        WhenToTest CharacterTurnEnd
    
        Condition Trait Wounded = 2
          and not EndedInSettlement
    
        Affects Wounded  1  Chance  5
    
    ;------------------------------------------
    Trigger wounded_6
        WhenToTest CharacterTurnEnd
    
        Condition Trait Wounded = 3
          and not EndedInSettlement
    
        Affects Wounded  1  Chance  20
    
    ;------------------------------------------
    Trigger wounded_healed_1
        WhenToTest CharacterTurnEnd
    
        Condition RemainingMPPercentage > 50
          and not EndedInSettlement
              and Trait Wounded = 1
    
        Affects Wounded  -1  Chance  50
    
    ;------------------------------------------
    Trigger wounded_healed_2
        WhenToTest CharacterTurnEnd
    
        Condition EndedInSettlement
              and RemainingMPPercentage < 100
              and Trait Wounded = 1
    
        Affects Wounded  -1  Chance  50
    
    ;------------------------------------------
    Trigger wounded_healed_3
        WhenToTest CharacterTurnEnd
    
        Condition EndedInSettlement
              and RemainingMPPercentage = 100
              and Trait Wounded = 1
    
        Affects Wounded  -1  Chance  90
    
    ;------------------------------------------
    Trigger wounded_healed_4
        WhenToTest CharacterTurnEnd
    
        Condition EndedInSettlement
              and RemainingMPPercentage = 100
              and Trait Wounded > 1
    
        Affects Wounded  -1  Chance  50
    
    ;------------------------------------------
    Trigger wounded_healed_5
        WhenToTest CharacterTurnEnd
    
        Condition EndedInSettlement
              and RemainingMPPercentage = 100
              and SettlementBuildingExists = sewers
              and Trait Wounded > 0
    
        Affects Wounded -1  Chance  25 
    
    ;------------------------------------------
    Trigger wounded_healed_6
        WhenToTest CharacterTurnEnd
    
        Condition EndedInSettlement
              and RemainingMPPercentage = 100
              and SettlementBuildingExists = baths
              and Trait Wounded > 0
    
        Affects Wounded -1  Chance  50 
    
    ;------------------------------------------
    Trigger wounded_healed_7
        WhenToTest CharacterTurnEnd
    
        Condition EndedInSettlement
              and RemainingMPPercentage = 100
              and SettlementBuildingExists = aqueduct
              and Trait Wounded > 0
    
        Affects Wounded -1  Chance  100 
    
    ;------------------------------------------
    Trigger wounded_healed_8
        WhenToTest CharacterTurnEnd
    
        Condition EndedInSettlement
              and RemainingMPPercentage = 100
              and SettlementBuildingExists = city_plumbing
              and Trait Wounded > 0
    
        Affects Wounded -2  Chance  100 
    
    ;------------------------------------------


    Oh and do back-up the file before changing it!
    Last edited by Aradan; April 06, 2009 at 02:44 PM.

  4. #4

    Default Re: Mortally wounded

    Thank you, really appreciate it. ^_^

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