Author: alpaca Original Thread: The Script-o-Rama The Script-o-RamaThe script-o-rama is supposed to be a thread about scripting. This thread will serve a few different purposes: Firstly it's meant as a general scripting discussion point, so if you'd like to just talk about some freak ideas or anything, they're welcome here. Secondly, I will post stuff like tutorials or little tidbits of information about scripting here, so it'll also turn into a kind of info collection for scripting. Last and least, if you want to ask me personally some questions, you'd best do it here as I don't particularly like answering them via PM where everything is secret. Section I: Reference This section will contain some short descriptions about functions and objects that are exposed to LuA. Let me start with a list compiled by just that you can get by calling getfenv(): http://www.twcenter.net/forums/showthread.php?t=243201 Now let's get to the action. I'll put this in alphabetical order. General Notes Case sensitivity: All LuA functions and objects are case-sensitive. That is, CampaignUI is not equal to campaignui, campaignUi or anything like that. I.1 Object: Effects adjust_treasury(int amount, context faction) effect.adjust_treasury will change the treasury of a certain faction. Spoiler Alert, click show to read: Parameters: Amount of money, faction context Example: Code: events.FactionTurnStart[#events.FactionTurnStart+1] = function (context) effect.adjust_treasury(-1000,context) end I.2 Object: Campaign UI CampaignUI seems to have loads of useful functions (see the list above). Any that I can confirm to work will be listed below. CurrentSeasonString() Calling CampaignUI.CurrentSeasonString() will return the current season as a string. Spoiler Alert, click show to read: Returns: Current season as string. One of Summer or Winter Example: Code: CampaignUI.CurrentSeasonString() == "Summer" Notes: Be careful about case sensitivity CurrentTurn() Calling CampaignUI.CurrentTurn() will return the current turn number. Spoiler Alert, click show to read: Returns: Current turn as int. Example: Code: CampaignUI.CurrentTurn() == 0 CurrentYear() Calling CampaignUI.CurrentYear() will return the current year. Spoiler Alert, click show to read: Returns: Current year as int. Example: Code: CampaignUI.CurrentYear() >= 1700 DisplayingTurns() Calling CampaignUI.DisplayingTurns() will tell you if the game is displaying years or turns. Spoiler Alert, click show to read: Returns: Boolean: true if displaying turns, false if displaying years Example: Code: if CampaignUI.DisplayingTurns() then ... end EndTurn() Calling CampaignUI.EndTurn() will end the turn. Spoiler Alert, click show to read: Example: Code: CampaignUI.EndTurn() EntityTypeSelected() CampaignUI.EntityTypeSelected() will give you information about the currently selected game entity Spoiler Alert, click show to read: Returns: Entity details table. Important here is CampaignUI.EntityTypeSelected().Entity which holds a pointer (e.g. a Character Pointer) that can be used in other functions Example: Code: CampaignUI.EntityTypeSelected() Will return a table containing this info: Code: Character: boolean: true Unit: boolean: false Slot: boolean: false Settlement: boolean: false Entity: userdata type: string: Pointer<CHARACTER> __tostring: function __eq: function LocalPlayerOwned: boolean: true Fort: boolean: false FactionDetails(string faction_key) CampaignUI.FactionDetails() will give you information about a certain faction. Spoiler Alert, click show to read: Arguments: Faction ID string Returns: Faction details table Example: Code: CampaignUI.FactionDetails("britain") Will return a table containing this info: Code: VictoryConditions: table Regions: table 1: table Name: string:New France Address: userdata type: string:Pointer<REGION> __tostring: function __eq: function 2: table Name: string:Georgia Address: userdata type: string:Pointer<REGION> __tostring: function __eq: function 3: table Name: string:Leeward Islands Address: userdata type: string:Pointer<REGION> __tostring: function __eq: function 4: table Name: string:Ireland Address: userdata type: string:Pointer<REGION> __tostring: function __eq: function 5: table Name: string:Gibraltar Address: userdata type: string:Pointer<REGION> __tostring: function __eq: function 6: table Name: string:Florida Address: userdata type: string:Pointer<REGION> __tostring: function __eq: function 7: table Name: string:Hindustan Address: userdata type: string:Pointer<REGION> __tostring: function __eq: function 8: table Name: string:Scotland Address: userdata type: string:Pointer<REGION> __tostring: function __eq: function 9: table Name: string:England Address: userdata type: string:Pointer<REGION> __tostring: function __eq: function ConquestDescription: string:Capture and hold 25 regions by the end of the year 1750, including the regions shown. TotalRegionsNeeded: number PrestigeDescription: string: WealthRanking: string:Spectacular Leader: table ActionPointsPerTurn: number Flag: string:data\ui\flags\britain/portrait_flags.tga Title: string: Traits: table 1: table ExplanationText: string:This man has invested heavily in the navy. IconFilename: string:data/ui/campaign ui/pips/effect_characters.tga Name: string:Likes Uniforms Effects: table 1: table Priority: number Description: string:-10% recruitment cost for all naval units IconFilename: string:data/ui/campaign ui/pips/effect_navy.tga ColourText: string:He has taken to wearing ceremonial uniforms at all times, which makes bathing a difficult business. AttributeEffects: table RemovalText: string:This trait can be lost by more balanced spending. 2: table ExplanationText: string:Youthful obsessions are one thing, but they are supposed to be set aside. IconFilename: string:data/ui/campaign ui/pips/effect_characters.tga Name: string:Lewd and Loose Effects: table 1: table Priority: number Description: string:-10 to diplomatic relations IconFilename: string: ColourText: string:This man's behaviour is boorish and nationally embarrassing, even if the ambassador's wife did have a fantastic arse! AttributeEffects: table RemovalText: string:This man's ways are set, unfortunately. Effects: table 1: table Icon: string: Tooltip: string:-10 to diplomatic relations 2: table Icon: string:data/ui/campaign ui/pips/effect_navy.tga Tooltip: string:-10% recruitment cost for all naval units PostEffects: table diplomacy: table Value: number Description: string:+0 to diplomatic relations prestige: table Value: number Description: string:+0 Prestige per turn FactionColour: table b: number g: number r: number ShowAsCharacter: boolean IsMilitary: boolean Attributes: table morale_sea: table Value: number AttributeName: string:Morale PipPath: string:PLACEHOLDER research: table Value: number AttributeName: string:Research Skill PipPath: string:data/ui/campaign ui/pips/skill_research.tga land_siege_engineering: table Value: number AttributeName: string:Siege engineering PipPath: string:PLACEHOLDER movement_points_land: table Value: number AttributeName: string:movement_points_land_name PipPath: string:PLACEHOLDER management: table Value: number AttributeName: string:Management Skill PipPath: string:data/ui/campaign ui/pips/skill_managing.tga PrimaryAttributePath: string:data/ui/campaign ui/pips/skill_managing.tga PrimaryAttributeName: string:Management Skill zeal: table Value: number AttributeName: string:Religious Zeal PipPath: string:data/ui/campaign ui/pips/skill_zeal.tga subterfuge: table Value: number AttributeName: string:Subterfuge Skill PipPath: string:data/ui/campaign ui/pips/skill_spying.tga duelling_swords: table Value: number AttributeName: string:Sword duelling PipPath: string:data/ui/campaign ui/pips/skill_swordfighting.tga duelling_pistols: table Value: number AttributeName: string:Pistol duelling PipPath: string:data/ui/campaign ui/pips/skill_shooting.tga morale_land: table Value: number AttributeName: string:Morale PipPath: string:PLACEHOLDER trade: table Value: number AttributeName: string:Trade PipPath: string:PLACEHOLDER PrimaryLevel: number land_defence_engineering: table Value: number AttributeName: string:Land defence engineering PipPath: string:PLACEHOLDER command_sea: table Value: number AttributeName: string:Command at Sea PipPath: string:data/ui/campaign ui/pips/skill_naval.tga command_land: table Value: number AttributeName: string:Command on Land PipPath: string:data/ui/campaign ui/pips/skill_command.tga Abilities: table can_research: boolean can_assassinate: boolean can_attack_naval: boolean can_build_religious: boolean can_attack_land: boolean can_receive_duel: boolean can_build_fort: boolean can_duel: boolean can_convert: boolean can_sabotage: boolean can_spy: boolean PostName: string:King CommanderType: number ActionPoints: number Post: string:faction_leader AgentType: string:Minister IsNaval: boolean SmallFlag: string:data\ui\flags\britain/small.tga UniformColour: table b: number g: number r: number MaskImage: string: TechImage: string: Playable: boolean CardImage: string:data/ui/portraits/european/cards/king/old/014.tga InfoImage: string:data/ui/portraits/european/Info/king/old/014.jpg Address: userdata type: string:Pointer<CHARACTER> __tostring: function __eq: function Location: string:England Name: string:William III Age: number Ancillaries: table PrestigeRanking: string:Sublime FlagPath: string:data\ui\flags\britain UniformColour: table B: number G: number R: number Address: userdata type: string:Pointer<FACTION> __tostring: function __eq: function Name: string:Great Britain PrimaryColour: table B: number G: number R: number Key: string:britain PowerRanking: string:Terrifying IsCharacterPlayerControlled(CharacterPointer pointer) CampaignUI.IsCharacterPlayerControlled() will tell you whether a character is controlled by the player. Spoiler Alert, click show to read: Returns: boolean true or false Example: Code: entity = CampaignUI.EntityTypeSelected() if entity.Character then if CampaignUI.IsCharacterPlayerControlled(entity.Entity) then ... end end PlayerFactionId() Calling CampaignUI.PlayerFactionId() will return the player's faction key. Spoiler Alert, click show to read: Returns: Faction ID as a string, e.g. "britain" Example: Code: CampaignUI.PlayerFactionId() == "britain" PrestigeDetails() CampaignUI.PrestigeDetails() will give you access to the prestige points for each faction Spoiler Alert, click show to read: Returns: Prestige details table Example: Code: CampaignUI.PrestigeDetails() Will return a table containing this info: Code: scale: number: 34 factions: table 1: table faction_colour: table b: number: 0 g: number: 0 r: number: 0.8705883026123 history: table 1: table military: number: 5 overall: number: 30 enlightenment: number: 5 naval: number: 10 economics: number: 10 2: table military: number: 5 overall: number: 30 enlightenment: number: 5 naval: number: 10 economics: number: 10 3: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 4: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 5: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 6: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 name: string: Great Britain is_enemy: boolean: false is_neighbouring: boolean: false key: string: britain flag_path: string: data\ui\flags\britain is_ally: boolean: false 2: table faction_colour: table b: number: 0.94117653369904 g: number: 1 r: number: 1 history: table 1: table military: number: 18 overall: number: 34 enlightenment: number: 4 naval: number: 5 economics: number: 7 2: table military: number: 18 overall: number: 34 enlightenment: number: 4 naval: number: 5 economics: number: 7 3: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 4: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 5: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 6: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 name: string: France is_enemy: boolean: false is_neighbouring: boolean: false key: string: france flag_path: string: data\ui\flags\france is_ally: boolean: false 3: table faction_colour: table b: number: 0.33725491166115 g: number: 0.56470590829849 r: number: 0.64705884456635 history: table 1: table military: number: 17 overall: number: 24 enlightenment: number: 0 naval: number: 0 economics: number: 7 2: table military: number: 17 overall: number: 24 enlightenment: number: 0 naval: number: 0 economics: number: 7 3: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 4: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 5: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 6: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 name: string: Austria is_enemy: boolean: false is_neighbouring: boolean: false key: string: austria flag_path: string: data\ui\flags\austria is_ally: boolean: true 4: table faction_colour: table b: number: 0.11372549831867 g: number: 0.5137255191803 r: number: 1 history: table 1: table military: number: 0 overall: number: 23 enlightenment: number: 5 naval: number: 5 economics: number: 13 2: table military: number: 0 overall: number: 23 enlightenment: number: 5 naval: number: 5 economics: number: 13 3: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 4: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 5: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 6: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 name: string: United Provinces is_enemy: boolean: false is_neighbouring: boolean: false key: string: netherlands flag_path: string: data\ui\flags\netherlands_republic is_ally: boolean: true 5: table faction_colour: table b: number: 0.0039215688593686 g: number: 0.85098046064377 r: number: 0.99215692281723 history: table 1: table military: number: 5 overall: number: 23 enlightenment: number: 0 naval: number: 8 economics: number: 10 2: table military: number: 5 overall: number: 23 enlightenment: number: 0 naval: number: 8 economics: number: 10 3: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 4: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 5: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 6: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 name: string: Spain is_enemy: boolean: false is_neighbouring: boolean: false key: string: spain flag_path: string: data\ui\flags\spain is_ally: boolean: false 6: table faction_colour: table b: number: 0.32549020648003 g: number: 0.19215688109398 r: number: 0 history: table 1: table military: number: 16 overall: number: 16 enlightenment: number: 0 naval: number: 0 economics: number: 0 2: table military: number: 16 overall: number: 16 enlightenment: number: 0 naval: number: 0 economics: number: 0 3: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 4: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 5: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 6: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 name: string: Prussia is_enemy: boolean: false is_neighbouring: boolean: false key: string: prussia flag_path: string: data\ui\flags\prussia is_ally: boolean: false 7: table faction_colour: table b: number: 0.21960785984993 g: number: 0.18823531270027 r: number: 0.62745100259781 history: table 1: table military: number: 10 overall: number: 13 enlightenment: number: 0 naval: number: 0 economics: number: 3 2: table military: number: 10 overall: number: 13 enlightenment: number: 0 naval: number: 0 economics: number: 3 3: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 4: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 5: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 6: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 name: string: Poland-Lithuania is_enemy: boolean: false is_neighbouring: boolean: false key: string: poland_lithuania flag_path: string: data\ui\flags\poland_lithuania is_ally: boolean: false 8: table faction_colour: table b: number: 0 g: number: 0 r: number: 0.52549022436142 history: table 1: table military: number: 6 overall: number: 16 enlightenment: number: 0 naval: number: 0 economics: number: 10 2: table military: number: 6 overall: number: 16 enlightenment: number: 0 naval: number: 0 economics: number: 10 3: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 4: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 5: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 6: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 name: string: Ottoman Empire is_enemy: boolean: false is_neighbouring: boolean: false key: string: ottomans flag_path: string: data\ui\flags\ottomans is_ally: boolean: false 9: table faction_colour: table b: number: 0.13333334028721 g: number: 0.41568630933762 r: number: 0.13333334028721 history: table 1: table military: number: 16 overall: number: 16 enlightenment: number: 0 naval: number: 0 economics: number: 0 2: table military: number: 16 overall: number: 16 enlightenment: number: 0 naval: number: 0 economics: number: 0 3: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 4: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 5: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 6: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 name: string: Russia is_enemy: boolean: false is_neighbouring: boolean: false key: string: russia flag_path: string: data\ui\flags\russia is_ally: boolean: false 10: table faction_colour: table b: number: 0.60000002384186 g: number: 0.35686275362968 r: number: 0.05882353335619 history: table 1: table military: number: 11 overall: number: 12 enlightenment: number: 0 naval: number: 1 economics: number: 0 2: table military: number: 11 overall: number: 12 enlightenment: number: 0 naval: number: 1 economics: number: 0 3: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 4: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 5: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 6: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 name: string: Sweden is_enemy: boolean: false is_neighbouring: boolean: false key: string: sweden flag_path: string: data\ui\flags\sweden is_ally: boolean: false 11: table faction_colour: table b: number: 0.10980392992496 g: number: 0.41960787773132 r: number: 0.70980393886566 history: table 1: table military: number: 7 overall: number: 7 enlightenment: number: 0 naval: number: 0 economics: number: 0 2: table military: number: 7 overall: number: 7 enlightenment: number: 0 naval: number: 0 economics: number: 0 3: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 4: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 5: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 6: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 name: string: Maratha Confederacy is_enemy: boolean: false is_neighbouring: boolean: false key: string: maratha flag_path: string: data\ui\flags\maratha is_ally: boolean: false 12: table faction_colour: table b: number: 0.10588236153126 g: number: 0.41960787773132 r: number: 0.37647062540054 history: table 1: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 2: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 3: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 4: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 5: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 6: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 name: string: Mughal Empire is_enemy: boolean: false is_neighbouring: boolean: false key: string: mughal flag_path: string: data\ui\flags\mughal is_ally: boolean: false
events.FactionTurnStart[#events.FactionTurnStart+1] = function (context) effect.adjust_treasury(-1000,context) end
CampaignUI.CurrentSeasonString() == "Summer"
CampaignUI.CurrentTurn() == 0
CampaignUI.CurrentYear() >= 1700
if CampaignUI.DisplayingTurns() then ... end
CampaignUI.EndTurn()
CampaignUI.EntityTypeSelected()
Character: boolean: true Unit: boolean: false Slot: boolean: false Settlement: boolean: false Entity: userdata type: string: Pointer<CHARACTER> __tostring: function __eq: function LocalPlayerOwned: boolean: true Fort: boolean: false
CampaignUI.FactionDetails("britain")
VictoryConditions: table Regions: table 1: table Name: string:New France Address: userdata type: string:Pointer<REGION> __tostring: function __eq: function 2: table Name: string:Georgia Address: userdata type: string:Pointer<REGION> __tostring: function __eq: function 3: table Name: string:Leeward Islands Address: userdata type: string:Pointer<REGION> __tostring: function __eq: function 4: table Name: string:Ireland Address: userdata type: string:Pointer<REGION> __tostring: function __eq: function 5: table Name: string:Gibraltar Address: userdata type: string:Pointer<REGION> __tostring: function __eq: function 6: table Name: string:Florida Address: userdata type: string:Pointer<REGION> __tostring: function __eq: function 7: table Name: string:Hindustan Address: userdata type: string:Pointer<REGION> __tostring: function __eq: function 8: table Name: string:Scotland Address: userdata type: string:Pointer<REGION> __tostring: function __eq: function 9: table Name: string:England Address: userdata type: string:Pointer<REGION> __tostring: function __eq: function ConquestDescription: string:Capture and hold 25 regions by the end of the year 1750, including the regions shown. TotalRegionsNeeded: number PrestigeDescription: string: WealthRanking: string:Spectacular Leader: table ActionPointsPerTurn: number Flag: string:data\ui\flags\britain/portrait_flags.tga Title: string: Traits: table 1: table ExplanationText: string:This man has invested heavily in the navy. IconFilename: string:data/ui/campaign ui/pips/effect_characters.tga Name: string:Likes Uniforms Effects: table 1: table Priority: number Description: string:-10% recruitment cost for all naval units IconFilename: string:data/ui/campaign ui/pips/effect_navy.tga ColourText: string:He has taken to wearing ceremonial uniforms at all times, which makes bathing a difficult business. AttributeEffects: table RemovalText: string:This trait can be lost by more balanced spending. 2: table ExplanationText: string:Youthful obsessions are one thing, but they are supposed to be set aside. IconFilename: string:data/ui/campaign ui/pips/effect_characters.tga Name: string:Lewd and Loose Effects: table 1: table Priority: number Description: string:-10 to diplomatic relations IconFilename: string: ColourText: string:This man's behaviour is boorish and nationally embarrassing, even if the ambassador's wife did have a fantastic arse! AttributeEffects: table RemovalText: string:This man's ways are set, unfortunately. Effects: table 1: table Icon: string: Tooltip: string:-10 to diplomatic relations 2: table Icon: string:data/ui/campaign ui/pips/effect_navy.tga Tooltip: string:-10% recruitment cost for all naval units PostEffects: table diplomacy: table Value: number Description: string:+0 to diplomatic relations prestige: table Value: number Description: string:+0 Prestige per turn FactionColour: table b: number g: number r: number ShowAsCharacter: boolean IsMilitary: boolean Attributes: table morale_sea: table Value: number AttributeName: string:Morale PipPath: string:PLACEHOLDER research: table Value: number AttributeName: string:Research Skill PipPath: string:data/ui/campaign ui/pips/skill_research.tga land_siege_engineering: table Value: number AttributeName: string:Siege engineering PipPath: string:PLACEHOLDER movement_points_land: table Value: number AttributeName: string:movement_points_land_name PipPath: string:PLACEHOLDER management: table Value: number AttributeName: string:Management Skill PipPath: string:data/ui/campaign ui/pips/skill_managing.tga PrimaryAttributePath: string:data/ui/campaign ui/pips/skill_managing.tga PrimaryAttributeName: string:Management Skill zeal: table Value: number AttributeName: string:Religious Zeal PipPath: string:data/ui/campaign ui/pips/skill_zeal.tga subterfuge: table Value: number AttributeName: string:Subterfuge Skill PipPath: string:data/ui/campaign ui/pips/skill_spying.tga duelling_swords: table Value: number AttributeName: string:Sword duelling PipPath: string:data/ui/campaign ui/pips/skill_swordfighting.tga duelling_pistols: table Value: number AttributeName: string:Pistol duelling PipPath: string:data/ui/campaign ui/pips/skill_shooting.tga morale_land: table Value: number AttributeName: string:Morale PipPath: string:PLACEHOLDER trade: table Value: number AttributeName: string:Trade PipPath: string:PLACEHOLDER PrimaryLevel: number land_defence_engineering: table Value: number AttributeName: string:Land defence engineering PipPath: string:PLACEHOLDER command_sea: table Value: number AttributeName: string:Command at Sea PipPath: string:data/ui/campaign ui/pips/skill_naval.tga command_land: table Value: number AttributeName: string:Command on Land PipPath: string:data/ui/campaign ui/pips/skill_command.tga Abilities: table can_research: boolean can_assassinate: boolean can_attack_naval: boolean can_build_religious: boolean can_attack_land: boolean can_receive_duel: boolean can_build_fort: boolean can_duel: boolean can_convert: boolean can_sabotage: boolean can_spy: boolean PostName: string:King CommanderType: number ActionPoints: number Post: string:faction_leader AgentType: string:Minister IsNaval: boolean SmallFlag: string:data\ui\flags\britain/small.tga UniformColour: table b: number g: number r: number MaskImage: string: TechImage: string: Playable: boolean CardImage: string:data/ui/portraits/european/cards/king/old/014.tga InfoImage: string:data/ui/portraits/european/Info/king/old/014.jpg Address: userdata type: string:Pointer<CHARACTER> __tostring: function __eq: function Location: string:England Name: string:William III Age: number Ancillaries: table PrestigeRanking: string:Sublime FlagPath: string:data\ui\flags\britain UniformColour: table B: number G: number R: number Address: userdata type: string:Pointer<FACTION> __tostring: function __eq: function Name: string:Great Britain PrimaryColour: table B: number G: number R: number Key: string:britain PowerRanking: string:Terrifying
entity = CampaignUI.EntityTypeSelected() if entity.Character then if CampaignUI.IsCharacterPlayerControlled(entity.Entity) then ... end end
CampaignUI.PlayerFactionId() == "britain"
CampaignUI.PrestigeDetails()
scale: number: 34 factions: table 1: table faction_colour: table b: number: 0 g: number: 0 r: number: 0.8705883026123 history: table 1: table military: number: 5 overall: number: 30 enlightenment: number: 5 naval: number: 10 economics: number: 10 2: table military: number: 5 overall: number: 30 enlightenment: number: 5 naval: number: 10 economics: number: 10 3: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 4: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 5: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 6: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 name: string: Great Britain is_enemy: boolean: false is_neighbouring: boolean: false key: string: britain flag_path: string: data\ui\flags\britain is_ally: boolean: false 2: table faction_colour: table b: number: 0.94117653369904 g: number: 1 r: number: 1 history: table 1: table military: number: 18 overall: number: 34 enlightenment: number: 4 naval: number: 5 economics: number: 7 2: table military: number: 18 overall: number: 34 enlightenment: number: 4 naval: number: 5 economics: number: 7 3: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 4: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 5: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 6: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 name: string: France is_enemy: boolean: false is_neighbouring: boolean: false key: string: france flag_path: string: data\ui\flags\france is_ally: boolean: false 3: table faction_colour: table b: number: 0.33725491166115 g: number: 0.56470590829849 r: number: 0.64705884456635 history: table 1: table military: number: 17 overall: number: 24 enlightenment: number: 0 naval: number: 0 economics: number: 7 2: table military: number: 17 overall: number: 24 enlightenment: number: 0 naval: number: 0 economics: number: 7 3: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 4: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 5: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 6: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 name: string: Austria is_enemy: boolean: false is_neighbouring: boolean: false key: string: austria flag_path: string: data\ui\flags\austria is_ally: boolean: true 4: table faction_colour: table b: number: 0.11372549831867 g: number: 0.5137255191803 r: number: 1 history: table 1: table military: number: 0 overall: number: 23 enlightenment: number: 5 naval: number: 5 economics: number: 13 2: table military: number: 0 overall: number: 23 enlightenment: number: 5 naval: number: 5 economics: number: 13 3: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 4: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 5: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 6: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 name: string: United Provinces is_enemy: boolean: false is_neighbouring: boolean: false key: string: netherlands flag_path: string: data\ui\flags\netherlands_republic is_ally: boolean: true 5: table faction_colour: table b: number: 0.0039215688593686 g: number: 0.85098046064377 r: number: 0.99215692281723 history: table 1: table military: number: 5 overall: number: 23 enlightenment: number: 0 naval: number: 8 economics: number: 10 2: table military: number: 5 overall: number: 23 enlightenment: number: 0 naval: number: 8 economics: number: 10 3: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 4: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 5: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 6: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 name: string: Spain is_enemy: boolean: false is_neighbouring: boolean: false key: string: spain flag_path: string: data\ui\flags\spain is_ally: boolean: false 6: table faction_colour: table b: number: 0.32549020648003 g: number: 0.19215688109398 r: number: 0 history: table 1: table military: number: 16 overall: number: 16 enlightenment: number: 0 naval: number: 0 economics: number: 0 2: table military: number: 16 overall: number: 16 enlightenment: number: 0 naval: number: 0 economics: number: 0 3: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 4: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 5: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 6: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 name: string: Prussia is_enemy: boolean: false is_neighbouring: boolean: false key: string: prussia flag_path: string: data\ui\flags\prussia is_ally: boolean: false 7: table faction_colour: table b: number: 0.21960785984993 g: number: 0.18823531270027 r: number: 0.62745100259781 history: table 1: table military: number: 10 overall: number: 13 enlightenment: number: 0 naval: number: 0 economics: number: 3 2: table military: number: 10 overall: number: 13 enlightenment: number: 0 naval: number: 0 economics: number: 3 3: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 4: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 5: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 6: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 name: string: Poland-Lithuania is_enemy: boolean: false is_neighbouring: boolean: false key: string: poland_lithuania flag_path: string: data\ui\flags\poland_lithuania is_ally: boolean: false 8: table faction_colour: table b: number: 0 g: number: 0 r: number: 0.52549022436142 history: table 1: table military: number: 6 overall: number: 16 enlightenment: number: 0 naval: number: 0 economics: number: 10 2: table military: number: 6 overall: number: 16 enlightenment: number: 0 naval: number: 0 economics: number: 10 3: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 4: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 5: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 6: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 name: string: Ottoman Empire is_enemy: boolean: false is_neighbouring: boolean: false key: string: ottomans flag_path: string: data\ui\flags\ottomans is_ally: boolean: false 9: table faction_colour: table b: number: 0.13333334028721 g: number: 0.41568630933762 r: number: 0.13333334028721 history: table 1: table military: number: 16 overall: number: 16 enlightenment: number: 0 naval: number: 0 economics: number: 0 2: table military: number: 16 overall: number: 16 enlightenment: number: 0 naval: number: 0 economics: number: 0 3: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 4: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 5: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 6: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 name: string: Russia is_enemy: boolean: false is_neighbouring: boolean: false key: string: russia flag_path: string: data\ui\flags\russia is_ally: boolean: false 10: table faction_colour: table b: number: 0.60000002384186 g: number: 0.35686275362968 r: number: 0.05882353335619 history: table 1: table military: number: 11 overall: number: 12 enlightenment: number: 0 naval: number: 1 economics: number: 0 2: table military: number: 11 overall: number: 12 enlightenment: number: 0 naval: number: 1 economics: number: 0 3: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 4: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 5: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 6: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 name: string: Sweden is_enemy: boolean: false is_neighbouring: boolean: false key: string: sweden flag_path: string: data\ui\flags\sweden is_ally: boolean: false 11: table faction_colour: table b: number: 0.10980392992496 g: number: 0.41960787773132 r: number: 0.70980393886566 history: table 1: table military: number: 7 overall: number: 7 enlightenment: number: 0 naval: number: 0 economics: number: 0 2: table military: number: 7 overall: number: 7 enlightenment: number: 0 naval: number: 0 economics: number: 0 3: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 4: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 5: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 6: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 name: string: Maratha Confederacy is_enemy: boolean: false is_neighbouring: boolean: false key: string: maratha flag_path: string: data\ui\flags\maratha is_ally: boolean: false 12: table faction_colour: table b: number: 0.10588236153126 g: number: 0.41960787773132 r: number: 0.37647062540054 history: table 1: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 2: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 3: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 4: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 5: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 6: table military: number: 0 overall: number: 0 enlightenment: number: 0 naval: number: 0 economics: number: 0 name: string: Mughal Empire is_enemy: boolean: false is_neighbouring: boolean: false key: string: mughal flag_path: string: data\ui\flags\mughal is_ally: boolean: false
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