Is there any possible way to make missile units, particularly archer units, have infinite ammo when defending a city, but finite as usual when doing anything else? They likely wouldn't run out if the city had a good stockpile of them.
Is there any possible way to make missile units, particularly archer units, have infinite ammo when defending a city, but finite as usual when doing anything else? They likely wouldn't run out if the city had a good stockpile of them.
Quoted from a user on another forum:
"If I werent playing games Id be killing small anamils at a higher rate than I am now"
Hmm oh well just a passing thought...
Quoted from a user on another forum:
"If I werent playing games Id be killing small anamils at a higher rate than I am now"
Would be useful. Shame there isn't any way to do it.
How about a background script that triggers every time you enter a battle? If there's a way to replenish ammo, it shouldn't be much of a hassle to do it.
"If you want epic, try using logic with your girlfriend."
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Last edited by silentsam74; April 06, 2009 at 03:16 AM.
It would be nice if missile units on walls have 3x more ammo than units in the field. I like the idea.
Ceterum censeo, Carthaginem esse delendam!
I would imagine a script would work. It's definatly a good idea.
I got the idea for it watching the main battle scene of Troy, where the Trojan archers are just firing volley after volley down upon the Greeks. I thought it would be pretty neat and would certainly add a defensive incentive to train archers in XGM.
I don't know how to write background scripts, perhaps an avid modder could help (perhaps DimeBagHo overlooked this, I don't mean he's not an avid modder, lol).
Quoted from a user on another forum:
"If I werent playing games Id be killing small anamils at a higher rate than I am now"
The towers represent not archers, but Doom Fortresses of Destruction.
They killed over 4000 infantry in a test I did, in under 5 minutes, they have pinpoint accuracy and a ridiculously high rate of fire. I don't know why they bothered to invent semi auto sniper rifles, because every city with stone walls in XGM already has a few hundred of them.![]()
If this script can be made, the towers should dissapear/be weaked significantly.
I believe the towers are modifiable. I suppose if you wanted, you could make a garrison archer unit that had no movement points but had a lot of ammo.
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