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  1. #1

    Default Base Cost Formula

    As I edit stats for various reasons, I am aware that the costs are no longer going to reflect the worth of the unit.

    Does anyone have suggestions for a base formula that considered the stats of the unit?

    For instanceif I decided to give moral standard values based on training across the board. I know the original costs reflected better or worse morals, so they are no longer proportionate. So, I figure redo all costs using the same formula that considers all stats.

    What do you think?

    I'm thinking of something like

    men * weight + accuracy * weight + reload * weight + ammo * weight + melee * weight + charge * weigh + etc. etc.
    I just need to figure out the different weights in proportion to eachother.

    I think number of men is probably the biggest weight and ammo is probably the smallest...
    Last edited by brekehan; April 04, 2009 at 06:15 AM.

  2. #2
    JohnHamm's Avatar Civis
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    Default Re: Base Cost Formula

    How about basing it on actual cost that is what I did... After all if you judge it by the English pound (during that era) the prices are fairly close to reality (on land units naval only upkeep is close to reality). I could go on further in detail and have in other post's but i don't have the energy at the moment.
    John W. Hamm

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  3. #3

    Default Re: Base Cost Formula

    Because the actual stats surely don't reflect reality. Especially when you fiddle with number of men.

    That would be fine if you guarenteed an ultra reality mod and had everything matching exactly, but I doubt anyone could achieve that. A formula is more scientific and fits better into a game.

  4. #4
    JohnHamm's Avatar Civis
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    Default Re: Base Cost Formula

    Quote Originally Posted by brekehan View Post
    Because the actual stats surely don't reflect reality. Especially when you fiddle with number of men.

    That would be fine if you guarenteed an ultra reality mod and had everything matching exactly, but I doubt anyone could achieve that. A formula is more scientific and fits better into a game.

    Not true at all actually the the cost per men is correct Men were paid 8d per day X's that by 30 days and its 1 pound per man X's 160 men (per unit) totals and each unit cost's 160 ponds per month , add in cost for food clthing and the slight variations for the NCO's pay and it comes to about 280 which is the cost for the average unit in the game for 160 men ( I leave out Officer pay because officer''s for the most part where not paid, they actually paid for their commision and were expected to be self sufficiant.


    The actual upkeep for a ship in reality is actually less than the ingame, but the build cost per ship is way, way more than in rality than the upkeep cost

    Cavalry and Cannon are both just about on par if "averaged" (and I stress the average) with the cost of how much they were in reality. now keep in mind that I'm saying this with the actual amount of units on each card I.E. 60 men to a cava unit / 4 artillery with 24 men to a unit / and 160 men in a infantry unit. Now if you are counting them as Regiments then no they are all way under priced. But pound per actual man it's just about right
    John W. Hamm

    If you like what I post +REP
    and I'll do the same for you!!

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