Page 51 of 151 FirstFirst ... 2641424344454647484950515253545556575859606176101 ... LastLast
Results 1,001 to 1,020 of 3063

Thread: Empire Mod Questions & Recommendations

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Removing Grenade and Stake Abilities

    For me i like my grenadiers to be able to throw grenades thou... =)
    It's fun to see my packed enemy being blown away! LOL

  2. #2
    Skyline Pete's Avatar Senator
    Join Date
    Feb 2007
    Location
    Canberra - Australia
    Posts
    1,161

    Default Re: Removing Grenade and Stake Abilities

    I removed them more due to the fact that the AI spams the ever living crap out of them on the battlefield.

  3. #3

    Default Re: Removing Grenade and Stake Abilities

    Grenades were obsolete during most of the 18th century.

  4. #4

    Default Mods that work for 1.5

    Please, List mods that are working.

  5. #5

    Default Re: Mods that work for 1.5

    I believe the Tighter Formations mod isn't working, its pissing me of.

  6. #6
    Skyline Pete's Avatar Senator
    Join Date
    Feb 2007
    Location
    Canberra - Australia
    Posts
    1,161

    Default Re: Mods that work for 1.5

    Patience my dear lad!

    I'm in Australia and have only just gotten home from work. I was hoping to dig into my Russian campaign some more but it looks like I've got another late night of staring at tables and lines of code ahead.

  7. #7

    Default Re: Mods that work for 1.5

    Quote Originally Posted by Skyline Pete View Post
    Patience my dear lad!

    I'm in Australia and have only just gotten home from work. I was hoping to dig into my Russian campaign some more but it looks like I've got another late night of staring at tables and lines of code ahead.
    Lol, Australia , I'm studying here lol.

  8. #8
    Spartan90's Avatar Campidoctor
    Join Date
    Sep 2008
    Location
    Australia
    Posts
    1,948

    Default Re: Mods that work for 1.5

    And I'm still working in the office while everyone in Surfers Paradise seems to be partying outside. Jealous-face...

  9. #9
    Skyline Pete's Avatar Senator
    Join Date
    Feb 2007
    Location
    Canberra - Australia
    Posts
    1,161

    Default Re: Mods that work for 1.5

    Quote Originally Posted by Spartan90 View Post
    And I'm still working in the office while everyone in Surfers Paradise seems to be partying outside. Jealous-face...

    I'll crack one open for you mate!

  10. #10
    Skyline Pete's Avatar Senator
    Join Date
    Feb 2007
    Location
    Canberra - Australia
    Posts
    1,161

    Default Re: Mods that work for 1.5

    Ok, here's my Mod Manager list. Everything except the Blood Smoke mod seems to work. When I try to load BSM game just crashes. I'm still tinkering so we'll see how I go.

  11. #11
    ♔Pom♔'s Avatar Ducenarius
    Join Date
    Jun 2009
    Location
    Essex,England
    Posts
    976

    Default Re: Mods that work for 1.5

    Quote Originally Posted by Skyline Pete View Post
    Ok, here's my Mod Manager list. Everything except the Blood Smoke mod seems to work. When I try to load BSM game just crashes. I'm still tinkering so we'll see how I go.
    I use BSM light 1.8 with no problems.(plus my German mods).
    Last edited by ♔Pom♔; October 06, 2009 at 05:55 AM.

  12. #12
    ToonTotalWar's Avatar Indefinitely Banned
    Join Date
    Aug 2005
    Location
    Newcastle upon Tyne
    Posts
    1,733

    Default Re: Mods that work for 1.5

    All of my AWI mods work fine, including Generals packs, Loading Screens. I am to test the Startpos mods!
    Other mods that work for me are:

    Battalion Flags
    Sgt Melins Sound Mod
    Tighter Formations 1.4
    Blood Mod (only)
    Prussian Mod by gary
    Last edited by ToonTotalWar; October 06, 2009 at 06:38 AM.

  13. #13

    Default Re: Mods that work for 1.5

    TROM at v1.62 works with 1.5!

    Moo

  14. #14
    Skyline Pete's Avatar Senator
    Join Date
    Feb 2007
    Location
    Canberra - Australia
    Posts
    1,161

    Default Re: Mods that work for 1.5

    Can anyone confirm if the full version of Blood/Smoke mod works?

    Game crashes whenever I try to load it. I'd rather figure it out than go back to a light version.

  15. #15

    Default Re: Mods that work for 1.5

    here is my workaround last night (medium pack thou):

    In ModManager, I found that there is a file that conflicted with "patch2.pack" (the new patch file from CA that seemed like it can't be touched at all!) It was the explosion table if i'm correct.

    So i went to Pack file manager, opened BSM smoke mod, looked for the conflicted table and deleted it from the pack then saved it. I entered the game and it worked! Phewww

    I did the same thing for the other mods i have, Still the UCP is something i have to wait for cuz if i deleted the confilcted table (the loc file), the mod would mean nothing anyways right?

    I hope that helps

    Quote Originally Posted by Skyline Pete View Post
    Can anyone confirm if the full version of Blood/Smoke mod works?

    Game crashes whenever I try to load it. I'd rather figure it out than go back to a light version.

  16. #16
    MorganH.'s Avatar Finis adest rerum
    Join Date
    Dec 2007
    Location
    Netherlands
    Posts
    4,659

    Default Re: Mods that work for 1.5

    @Skyline Pete;i have the BSM Medium version,and still working

    heres my mod-userscript,all compatible with 1.5
    +Warpath expansion
    +unit multiplier 2.5




    +patch pack mods that work


    + i have TGOTRE 1.4 in movie-packs,also working
    +Swiss Halberdiers latest UPC Mod

    Hope this helps
    greetings


    NOTE Now my Warpath aint Working!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    Last edited by MorganH.; October 06, 2009 at 10:36 AM.

  17. #17

    Default Re: Mods that work for 1.5

    Blood Mod 1.3 makes me CTD when loading the game. I cannot start with Göteborgares Enheter and Pom's Hannover 1.2 either, but I had the same problem with those two under 1.4, so perhaps there is another reason.

  18. #18
    Yoram777's Avatar Semisalis
    Join Date
    Aug 2007
    Location
    The Netherlands
    Posts
    497

    Default Re: Mods that work for 1.5

    tested them one by one.

    These work for me:

    realistic_flag_set_v12
    leatherui-patch
    patch_ui_historical_eventpics
    TighterFormations_1_4
    patch_BloodMod
    tuca_music
    ATM_battle_FX_v1_2_LD
    equipment_tweak_mod
    crazypeonssoundpackV1
    Drum&FifeMod_Generic

    These give me a CTD at start up:

    UPRP_Full_Edition_1.1 (fixed with unipack project)
    pipmod0.4-patch
    Last edited by Yoram777; October 06, 2009 at 06:03 PM.


  19. #19
    ToonTotalWar's Avatar Indefinitely Banned
    Join Date
    Aug 2005
    Location
    Newcastle upon Tyne
    Posts
    1,733

    Default Re: Mods that work for 1.5

    ok all of these work in my game:

    mod "TOON_AWI.pack";
    mod "american_mod.pack";
    mod "british_mod.pack";
    mod "french_mod.pack";
    mod "Hessian_mod.pack";
    mod "spain_mod.pack";
    mod "British_General_Staff.pack";
    mod "French_General_Staff.pack";
    mod "Hessian_General_Staff.pack";
    mod "Spanish_General_Staff.pack";
    mod "battalion_flags_mod.pack";
    mod "mod blood_only.pack";
    mod "mod_soundv2.pack";
    mod "TighterFormations_1_4.pack";
    mod "lens_mod.pack";
    mod "Indian_h_mod.pack";
    mod "marines_mod.pack";
    mod "mm653_textures_v5.pack";
    mod "mod hussar_mod.pack";
    mod "mod Special_Forces_mod.pack";
    mod "mod_ui_historical_eventpics.pack";
    mod "gaz_prussian_mod.pack";
    mod "mod fifesndrums.pack";
    mod "mod_ornamentum1_all.pack";
    mod "mod horse_mod.pack";
    mod "mod no_tracers.pack";
    mod "remove_backpacks_mod.pack";
    mod "proper_militia_v13.pack";
    mod "patch_up_retextures.pack";
    mod "SirDCC_Armed_Citizenry_mod.pack";
    mod "Slow_battle_70pct.pack";
    mod "OrdersForTroops_UKmod.pack";
    mod "ottomanfull_mod.pack";
    mod "BattkeTranKz.pack";
    mod "ToonTotalWar_loadingscreens.pack";
    mod "mod AIBruix.pack";
    mod "mod aspaind.pack";
    mod "polish_grenadiers_mod.pack";
    mod "wurttemberg_mod.pack";
    mod "French Cavalrerie mod.pack";
    mod "french_revunits_mod.pack";
    mod "denmark_mod.pack";
    mod "mod austrian_textures.pack";
    mod "mod new-swedish-line-infantry.pack";
    mod "mod prussia-units.pack";
    mod "lodtrickKZ.pack";
    mod "Xbox360KZ2.pack";
    mod "Xbox360KZ.pack";
    mod "americakz.pack";
    mod "austriakz.pack";
    mod "Britainkz.pack";
    mod "denmarkkz.pack";
    mod "francekz.pack";
    mod "misckz.pack";
    mod "netherlandskz.pack";
    mod "polandkz.pack";
    mod "prussiakz.pack";
    mod "russiakz.pack";
    mod "spainkz.pack";
    mod "swedenkz.pack";
    mod "kz09.pack";
    mod "kz08.pack";
    mod "kz07.pack";
    mod "kz06.pack";
    mod "kz05.pack";
    mod "kz04.pack";
    mod "kz03.pack";
    mod "kz02.pack";
    mod "kz01.pack";
    mod "kz00.pack";

  20. #20

    Default Re: Mods that work for 1.5

    does patch_tracers and mod_notrails work?
    Religion is excellent stuff for keeping common people quiet.

    - Napoleon Bonaparte

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •