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Thread: Empire Mod Questions & Recommendations

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  1. #1

    Default Any Venice retextures yet?

    I have retextured units for most factions except India but I havn't noticed any for Venice.I'd like to play them but not with vanilla skins.

  2. #2

    Default Re: Any Venice retextures yet?

    General Cornwallis has made some retextures for some Italian factions, maybe he would be interested in doing Venice next.

  3. #3
    MorganH.'s Avatar Finis adest rerum
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    Default Re: Any Venice retextures yet?

    Aye,Cornwallis is your/our man !
    Currently at Hollidays he is
    stay tuned on here Jihada
    http://www.twcenter.net/forums/showthread.php?t=265606

  4. #4

    Default Re: Any Venice retextures yet?

    Ok thanks. It's getting addictive collecting faction reskins..I'm such a nerd !

  5. #5
    MorganH.'s Avatar Finis adest rerum
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    Default Re: Any Venice retextures yet?

    Quote Originally Posted by Jihada View Post
    Ok thanks. It's getting addictive collecting faction reskins..I'm such a nerd !
    LoL,join the Club!
    Realism FTW !!!!

  6. #6

    Default Re: Any Venice retextures yet?

    Hi Morgan.I see you on pictures thread....lol.

  7. #7

    Default mod request

    hi,

    are there any mods out there that adjust the campaign AI so that it merges its units into large stacks? ive been playin the darth mod but am findin that the AI constantly sends out little stacks all over the map to conduct raids all the time.

    i realise that with all the little towns in ETW the AI is programmed to conduct this style of play but it would be great to have more epic battles and a lot less whack a mole type gameplay as it gets old real fast.

  8. #8
    Chevalier IX's Avatar Primicerius
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    Default Re: mod request

    The best thing hat I have found to counter this is the mod Lethal:Gods and Generals that provides for larger stacks by drastically reducing the recruitment cost and upkeep of all units,therefore allowing the ai as well as the playr to more freely enlist units both in the field as well as in towns without worry for severe shortages of money.but worry not this does not unbalance the game on the economic level for even using this style of play the upkeep and building cost of your facilities has been raised and the ost to repair them once raided has risen significantly enough so as to actually make an impact on your eonomy when and if they are damaged.Givie it a go,for it provies these features and many others that more fully immerse the player into the campaign as well as battlefield experience

  9. #9

    Default Re: mod request

    The Radious mod makes countries stack. and lowers the cost all round

  10. #10

    Default Re: mod request

    the AI in darthmod doesnt seem to have a problem creating armies, its just that it sends them all out on small raids. i then end up spendin every turn chasin down small stacks and auto resolving rather than fightin large battles which should be the real way to win total war.

    i know in mtw2 it took a long time before some of the major mods solved this problem so its disapointing to see that etw seems to have taken a step back in this regard.

  11. #11

    Default Re: mod request

    The problem is auto resolve is broken too.It costs you a lot more casualties so the boring little battles have to be played out.

  12. #12

    Default

    I need mod siam total war.link siam total war is die.I need link Other as link mediafire

    I need mod siam total war.link filefront siam total war is die.I need link Other as link mediafire
    Last edited by Gigantus; September 26, 2010 at 10:28 PM. Reason: double posting

  13. #13

    Default Marines Reskin?

    Can someone redirect me to the mod that reskins the Marines aboard a ship (Also gives new weapons to the crew). I accidentally swiped my data folder of it.

  14. #14
    Johan217's Avatar Campidoctor
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    Default Re: Marines Reskin?

    Rock 'n' roll is the only religion that will never let you down

  15. #15

    Default Re: Marines Reskin?

    Anybody got a re-skin without the other new units? I'll just wait for Sealords to update

  16. #16

    Default mod with lower morale and accuracy?

    are their any mods with any form of realistic casulties? i mean huge battles in the revolution only resulted in a few 20 men or so actually dieng
    to catch a fish,so juicy sweeeeeet

  17. #17

    Default Re: mod with lower morale and accuracy?

    I'm making a mod like that. As of now 1 volley of 160 line inf. unit = 6-10 dead at mid ranges, less at longer more at shorter, am also working on various realism changes

  18. #18

    Default Re: mod with lower morale and accuracy?

    wow,sounds great, as long as they break sooner it'll be perfect.
    to catch a fish,so juicy sweeeeeet

  19. #19
    Trajan's Avatar Capodecina
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    Default Re: mod with lower morale and accuracy?


  20. #20

    Default Re: Mod Recommendations Here

    Is there a stand alone mod that removes "fire and advance"? I know Darth mod has this but is there a small mod that does this alone?

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