Thread: Empire Mod Questions & Recommendations

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  1. #1

    Default Re: ETW Mods Recommendations & Queries Here

    Hello guys, I am searching for an overall campaign mod for Empire Total War. I want to use it with a friend in a large multiplayer online campaign. It would be cool if it is somehow compatible with the german language, so I do not have to use google for every second word. It would be enough if it is some kind of mix between german and english. If there is no such mix, just tell me which is the best mod for multiplayer campaign, thank you :-)

  2. #2
    Dracula's Avatar Praefectus
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    Default Re: ETW Mods Recommendations & Queries Here

    Quote Originally Posted by Icecyper View Post
    Hello guys, I am searching for an overall campaign mod for Empire Total War. I want to use it with a friend in a large multiplayer online campaign. It would be cool if it is somehow compatible with the german language, so I do not have to use google for every second word. It would be enough if it is some kind of mix between german and english. If there is no such mix, just tell me which is the best mod for multiplayer campaign, thank you :-)
    I do not think ETW has multiplayer. Ist nicht fur das gemacht.

  3. #3

    Default Re: ETW Mods Recommendations & Queries Here

    Quote Originally Posted by Dracula View Post
    I do not think ETW has multiplayer. Ist nicht fur das gemacht.
    Of course it does have a multiplayer campaign. The old Beta, you can still Play it...

  4. #4
    Eldgrimr's Avatar Biarchus
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    Default Most historically accurate mod?

    This is no "which mod is better" thread. I am just wondering, of ETW mods, particularly Imperial Splendour and Imperial Destroyer (I believe they are both historical mods), which one is the most aimed towards historical accuracy in terms of factions and gameplay, instead of "super fair balance"?

  5. #5
    Goutlard's Avatar Janissary
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    Default Re: Most historically accurate mod?

    I would argue that Imperial Splendour is. Having played Imperial Destroyer it seems to target more of an extensive range of historical/semi-historical units (Well, or unhistorical Persian Immortals) and values complexity, high numbers of units, and balance highly ; whereas Imperial Splendour did very extensive research on every faction done.
    Wind from the East's Awards :

  6. #6
    Eldgrimr's Avatar Biarchus
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    Default Re: Most historically accurate mod?

    Alright, thanks for the help.

  7. #7

    Default Re: ETW Mods Recommendations & Queries Here

    But I did not mean 100% historical accuracy modification, I mean the most realistic modification which was made

  8. #8
    Parzival2211's Avatar Ducenarius
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    Default Most stable good mod?

    New to ETW, I wanted to choose the most suitable mod and concluded it would be DarthMod, Then, I read a few things about stability issues and bugs of DarthMod. Now, I am not so sure what to do.

    So, which is the best package in the end, combining game stability, AI improvements and historical accuracy?


  9. #9

    Default Re: Most stable good mod?

    i think you should just play vanilla, but with all factions unlocked,
    and while you play, contemplate what you would want to change more specifically.

    here is a mod that unlock all factions if you havnt got it already,
    the only change vs vanilla is mughal got larger start treasury...cause they need it
    http://www.twcenter.net/forums/showt...le-Now!/page27
    My 6 2nd rates routed in horror from 1 brig + 1 5th rate on auto-resolve....

  10. #10
    Eldgrimr's Avatar Biarchus
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    Default Re: Most stable good mod?

    Quote Originally Posted by Parzival2211 View Post
    New to ETW, I wanted to choose the most suitable mod and concluded it would be DarthMod, Then, I read a few things about stability issues and bugs of DarthMod. Now, I am not so sure what to do.

    So, which is the best package in the end, combining game stability, AI improvements and historical accuracy?
    I'm a veteran of DarthMod and Imperial Splendour. And I personally enjoy IS more than DM. I feel it has more flavour, realism and historical accuracy. DarthMod feels a bit too arcady for me.

  11. #11
    Parzival2211's Avatar Ducenarius
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    Default Re: ETW Mods Recommendations & Queries Here

    Thanks, poa and ZombieZleeping. I know ETW was condemned for its terrible AI on release. Is vanilla AI good enough now, or is AI competence alone still a reason to play a mod?

    poa, since I was considering a Maratha campaign (since I live in India at the moment), I am curious to know why the Mughals need a larger treasury. Please, explain.


  12. #12
    PikeStance's Avatar Greater of Two Evils
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    Default Re: ETW Mods Recommendations & Queries Here

    The Maratha is jokingly called the Orange Horde, because they often overrun the Mughals quickly and usually would send units to Europe and the Americas. The treasury increase is supposed to give the Mughals more money, thus the ability to maintain a larger army than the vanilla version. I actually developed a small mode that does the same thing, but more effectively. However, since you want to play the Marathas it probably not be the most ideal.

  13. #13
    Parzival2211's Avatar Ducenarius
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    Default Re: ETW Mods Recommendations & Queries Here

    I don't mind the challenge. I don't wanna turn into the Orange Horde effortlessly.


  14. #14

    Default Re: ETW Mods Recommendations & Queries Here

    mughal is horribly underdeveloped, religious issues, and there's not one thing right about it, and totally out-gunned vs maratha,
    i also enabled punjab infantry (sikh) for mughal straight from barrack level,
    but i cant remember if its done in my reduced movement mod or my pirate mod.
    The campaign movement points was my biggest catch with vanilla,
    when an army could teleport from the baltic sea to vienna in two moves,
    that dont rime with my readings of 30 years war
    My 6 2nd rates routed in horror from 1 brig + 1 5th rate on auto-resolve....

  15. #15
    Parzival2211's Avatar Ducenarius
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    Default Re: ETW Mods Recommendations & Queries Here

    To sum it up, which bigger mod does the best job in making it worthwhile to play as the Marathas in India?


  16. #16

    Default Re: ETW Mods Recommendations & Queries Here

    i think i dont understand "worthwhile" in this context,
    but i think maratha cant lose no matter what mod, if any, is used.

    rebel mobs are absolute rubble, so you need not worry about that, just steamroll at highest possible speed
    Last edited by poa; February 09, 2016 at 11:35 PM.
    My 6 2nd rates routed in horror from 1 brig + 1 5th rate on auto-resolve....

  17. #17
    PikeStance's Avatar Greater of Two Evils
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    Default Re: ETW Mods Recommendations & Queries Here

    This is not true! In my test with my mods (both "Orange Crush" and in my beta testing, Maratha would often get destroyed. They would rise up again, but then later fall. I probably have to re-balance the variables, but to say "no matter what" is not true in the case of my testing.

  18. #18

    Default Re: ETW Mods Recommendations & Queries Here

    i meant as a player naturally.
    They have lost when mughal got larger start treasury too, altho not often,
    more commonly it becomes a very long struggle
    My 6 2nd rates routed in horror from 1 brig + 1 5th rate on auto-resolve....

  19. #19

    Default Re: ETW Mods Recommendations & Queries Here

    Okay. I'm still poking around, and wondering if there's an CAI (and possibly BAI too) mod compatible with AUM, and starpos mod for 3TPY.

  20. #20
    PikeStance's Avatar Greater of Two Evils
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    Default Re: ETW Mods Recommendations & Queries Here

    I am planning on releasing my Tactical Commander as a stand alone mod for vanilla. The files are in place, but it is not exactly behaving as it does in I.S. so I was to do some tweaking. I can do something with AUM as well, but it won't be too soon.

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