Thread: Empire Mod Questions & Recommendations

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  1. #1

    Default Re: ETW Mods Recommendations & Queries Here

    Hello everybody and a happy new year! =)

    This is my very first post on this site so I hope I am doing it all nice (I must admit, this forum is so huge that I tend to get lost a lot)

    I have several questions about moding, and I hoped you could help me.

    First off, I have actually never modded any single game in my life (I always played with the standard (I think you call it Vanilla?) versions).
    Modding, however looks quite appealing to me, as it seems to really enhance the immersion / quality...

    So, a couple of questions to get myself started :
    (let's just consider the total war games)
    I own Shogun 2 (with extensions) , Medieval 2 and Empire Total war (and I was looking forward to buy Rome 2), all in french. Is the language difference a problem when installing a mod?
    I also heard thet when installing a mod, i should always duplicate my game files to keep some "clean" ones somewhere. How do i do that?
    I am currently playing on a quite old computer, and am inending on buying one this year. My current one seems to have some overheating issues. Is that a problem when it comes to modding? (I am thinking of transferring my savefiles when changing pc)
    And finally, a lot of mods look very appealing to me in here. how can i know which ones to choose or not, and can i install several mods at once on my game? And if yes, how can I know if two mods are compatible?

    Now, for more specifics.

    I have been browsing a little bit on the mods lists for ETW, but there is so much that i get completely lost. Could you maybe help me find the object(s?) of my dreams?

    In total war, I particularly enjoy playing on the campaign map and actually barely ever play bettles. I am therfore looking for mods that would improve this aspect of the game.
    While I do admit that I like smashing countries without having to overthink, it would be nice to have a little bit of a challenge sometimes, or more things happening (often, if i don't invade countries, there isn't much happening around). It would be really great to have a more active map (maybe partially scripted?) with more diplomacy games.

    Another point would be that i would really like playing with minor factions, or at least see them be a little bit more important (here they are basically completely useless and get crushed in no time). It would be really awesome to be able to see Denmark resist to Sweden, or italy taking a bigger place in the action for example.(again, in a perspective of more dynamism : the boundaries changing more often etc...), and it would be great to be able to start with nothing and build your empire with very few.

    Also, would it be possible to extend the map a little bit? Add more regions, or at least get rid of these stupid and annoying desertic regions (seriously... the centre of north america or the caucase are just pointless, and the empty slot for switzerland feally annoy me (probably more than it should =P)).
    And finally, would it be possible to make the cities look a little bit more city like on the map (instead of these plain standard squares) and more... ehm... alive(?)?

    Voilŕ,
    Sorry for the long post. I hope that you will be able to help me and thank you for your attention. =)

    Also, sorry for my approximative english (as you may have guessed, I am no native speaker) and sorry if I posted at the wrong place.

  2. #2
    Alwyn's Avatar Frothy Goodness
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    Default Re: ETW Mods Recommendations & Queries Here

    Welcome, tseesen. Your English looks good to me and you posted in a sensible place.

    You're right, on this forum the standard (un-modified) version of a game is often called 'vanilla'.

    If you would like to duplicate your game files before adding a mod, here's what to do. You will simply need to make copies of two folders. Both folders are large (you will need about 20 Gb of storage space, possibly more, to copy both folders). Simply copy and paste the following folders:-
    1. C:/ProgramFiles(x86)/Steam/steamapps/common/Empire Total War
    2. C:/Users/[your user name]/AppDate/Roaming/The Creative Assembly/Empire

    (Those are the locations of the folders on this Windows 7 PC. If your computer is not a PC or uses a different operating system then the location may vary.)

    If these files are too big to copy (if you do not have enough storage space), you could try deleting some saved games from C:/Users/[your user name]/AppDate/Roaming/The Creative Assembly/Empire/saved_games. (Saved games are very large, I often have about 5 Gb of saved games.)

    It sounds like you will want to try a few different mods, to see which one is best for you.

    Would you like to be able to switch between mods (or between a mod and vanilla) without having to un-install and re-install mods?
    If you have enough hard drive space, it is even possible to set up parallel folders so that you can switch from playing one mod to another or to switch between vanilla Empire Total War and modded Empire Total War. For example, you could have:-
    C:/ProgramFiles(x86)/Steam/steamapps/common/Empire Total War (Imperial Splendour)
    C:/ProgramFiles(x86)/Steam/steamapps/common/Empire Total War (Vanilla)

    You would start by making a second copy of the game's folders (explained above). To play the game you would need to remove the part of the folder name which is in brackets - when you start the game, the game will use whichever folder is called C:/ProgramFiles(x86)/Steam/steamapps/common/Empire Total War. So, if you have enough hard drive space, you can switch between mods without needing to un-install and re-install them.

    To do this, you would also need to ensure you were using the correct user script file (if you were using a mod and if that mod uses a user script file to activate the mod files). The user script file goes in C:/Users/[your user name]/AppDate/Roaming/The Creative Assembly/Empire/scripts. So, in addition to renaming the folder which you wanted to use to C:/ProgramFiles(x86)/Steam/steamapps/common/Empire Total War, you would also need to ensure that the user script file in your Empire/scripts folder was correct for the mod which you are using.

    You asked about over-heating issues: I have not experienced this problem, so I cannot advise. If you are concerned about this, you might want to try using a mod such as Empire Optimized, although I do not know whether it would help.

    You mentioned that you use an old computer: if the game runs slowly, you might want to try my suggestions here.

    If you would like more challenging battles: there are mods which improve battle AI (Artificial Intelligence), which is sometimes called BAI. These mods include Bran's Empire Campaign AI, Empire Realism, Imperial Destroyer, Imperial Splendour (with the battle AI tactical enhancement sub-mod, or the Campaign Overhaul sub-mod which is currently being tested by a number of players), Empire Total Factions and DarthMod. If you would like a vanilla experience with improved battle AI, Luntik's battle AI mod is available here. In addition to any of these mods, you could try Bran Mac Born's Preferences Script Setting for Better AI behavior, here. As far as I know, none of these mods can avoid all foolish mistakes by the AI on the battlefield, but I have seen the AI use their units much more effectively with mods.

    If you would like a more active map: there are mods which improve the campaign AI (Artificial Intelligence), which is sometimes called CAI. The mods listed above in the 'If you would like more challenging battles' paragraph offer improved campaign AI, either in the mod itself or in a sub-mod (except for Luntik's battle AI, which only improves the BAI - it does not affect the CAI).

    If you would like to play with minor factions: big mods (e.g. Imperial Destroyer, Imperial Splendour and DarthMod) often allow players to play at least some minor factions, if not all of them. It is unusual for mods to allow players to use emergent factions in the Grand Campaign (such as Norway and the United States); if you would like to try that, I recommend Empire Total Factions (which is available from the StartPos Mods part of the Hosted Mods forum) or Sturm und Drang (which is available from the same place and allows players to use new small factions such as Haiti and Brazil). You mentioned that you would like minor factions to be stronger so that they can resist larger countries better. The obvious mod to try would be Minor Factions' Revenge (from the 'compilations and overhauls' part of the Mod Threads forum). Alternatively, you could try a unit pack (from the 'unit packs' part of the Mod Threads forum) such as Pom's Italian States Mod - I had a lot of fun playing Venice using that mod, using the extra units. You could even try my Early American Revolution mod, which makes extra units available to minor and emergent factions (there's a link in my signature.)

    To transfer your saved games when changing PC: you will find your saved games in C:/Users/[your user name]/AppDate/Roaming/The Creative Assembly/Empire/save_games

    Can a player install more than one mod at once? This is not normally possible with the (a) the big mods in the Hosted Modifications forum (e.g. you cannot install both Imperial Destroyer and Empire Realism on the same copy of Empire Total War) or (b) the overhauls and compilations mods in the Mods Forum. However, with smaller mods it is often possible to combine mods. I list a number of mods which I use together in the opening post of my Ireland AAR, for example. Some mods provide information on which other mods they are compatible with. If a mod is not compatible with another mod, then the game will often crash when you try to start it - if that happens, simply remove the latest mod.

    If you would like to extend the map a little bit, the only mod (which I know of) which extends the map is Imperial Destroyer (available from the 'compilations and overhauls' part of the Mod threads forum)

    If you change the mods which you use, sometimes this can cause crashes. For example, saved games can become corrupt (the game crashes when you load them) or the campaign can crash at the end of 1703, each time you start a new campaign. I have three suggestions for fixing such problems:

    Stage 1: Remove your preferences script file. Here's how:-

    - Find your scripts file. On my Windows 7 PC, this is in: C:/Users/[my user name]/AppData/Roaming/The Creative Assembly/Empire/scripts

    - Make a copy of the preferences_empire_script.txt file and put that copy somewhere else in case you ever want to put it back (I never have, but it seems wise in principle to copy a file you are about to delete)


    - Delete the preferences_empire_script.txt file


    - Start the game normally; you don't need to replace the preferences_empire_script.txt file beforehand, because the game should automatically detect that you don't have a preferences file and should create a new one for you.


    (If you use a modified preferences script file, e.g. Bran Mac Born's Preference Script Settings for better BAI behavior, then I suggest: (a) removing your preferences script as above, (b) starting a new game, (c) in the game, choosing the options which you prefer, e.g. not to receive help from advisors, (d) exit the game and make the changes to your new preferences script.)

    If Stage 1 does not work, then I suggest this:

    Stage 2: Uninstall your mod (or mods), verify the integrity of your game files, start the game and play a couple of turns of the vanilla game, then re-install your mod(s). Here's how to verify the integrity of your game files:

    - Double click on the 'Steam' icon on your computer
    - Right-click on 'Empire Total War' and select 'Properties'
    - In the new box which opens, select 'Local Files' from the tabs at the top
    - In the list of options, select 'verify integrity of game cache'
    Steam will then check that you have the correct game files. If any game file is missing or has become corrupted, Steam will replace it with the vanilla file. (That is why you need to uninstall your mods first - if you do not uninstall your mods first, Steam will often replace modded files with vanilla files which will stop your mod from working.)

    If neither stage 1 not stage 2 fixes the problem, then I suggest:

    Stage 3: seek help by posting on the relevant mod forum

    If no-one replies with a solution, then I suggest:

    Stage 4: Back up your Users folder, then delete both Empire folders and re-install the game

    This is the last resort - I would only suggest doing this if you have tried Stages 1 to 3 without success.

    - Back up your Users folder means: make a copy of your C:/Users/[your user name]/AppDate/Roaming/The Creative Assembly/Empire folder to another location. That will give you a back-up copy of saved games, replays, your user script and preferences script files, etc.

    - Check the contents of your game folders:-
    1. C:/ProgramFiles(x86)/Steam/steamapps/common/Empire Total War
    2. C:/Users/[your user name]/AppDate/Roaming/The Creative Assembly/Empire

    You are about to delete these two folders; if there anything (e.g. your only copy of a mod) which you want to copy and put somewhere else before you delete these folders?

    - Delete the two game folders:
    1. C:/ProgramFiles(x86)/Steam/steamapps/common/Empire Total War
    2. C:/Users/[your user name]/AppDate/Roaming/The Creative Assembly/Empire

    - Re-install the game using Steam and then decide which mod(s) you would like to install
    Last edited by Alwyn; January 24, 2015 at 11:51 AM.

  3. #3

    Default Re: ETW Mods Recommendations & Queries Here

    Is there a mod that delete the Thirteen Colonies, New Spain and Louisiana? And these factions become part of their kingdoms, England, Spain and France

  4. #4
    PikeStance's Avatar Greater of Two Evils
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    Default Re: ETW Mods Recommendations & Queries Here

    Imperial Splendour does

  5. #5

    Default Re: ETW Mods Recommendations & Queries Here

    Thanks!But, with minimal changes, is there any? Because I not get correctly modify startpos.esf file

  6. #6
    PikeStance's Avatar Greater of Two Evils
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    Default Re: ETW Mods Recommendations & Queries Here

    Quote Originally Posted by Scipio236 View Post
    Thanks!But, with minimal changes, is there any? Because I not get correctly modify startpos.esf file
    Any game that modifies the starting position of the game is going to change that file. If you do not want to change the startpos file, then you are out of luck. There is no way around that.

  7. #7

    Default Bosnien Mod

    hi mein englisch ist ganz schlecht ich bin auf der suche nach jemanden der mir für Empire total war die "startpos" so editiert das ich damit Bosnien Herzegowina spiele kann. Wollte es selber machen aba ist zu kompliziert für mich . Danke


    hi my english is very bad, I'm looking for someone who I was totally for the Empire "startpos" edited so you can play Bosnia and Herzegovina.

  8. #8
    Alwyn's Avatar Frothy Goodness
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    Default Re: Bosnien Mod

    Welcome GaleBosna. I am sorry, I do not know of a Bosnia and Herzegvina mod. Perhaps you would like to make one? You could use husserlTW's advice on modding the startpos. You could look at a mod whih adds factions, such as Imperial Destroyer or Sturm und Drang, to see how to do that.

  9. #9
    Leonardo's Avatar Reborn Old Timer
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    Default Re: Bosnien Mod

    There is actually one unfinished Balkan mod (not sure if it's playable or not), which include both Bosnia and Herzegovina as a Montenegro mod. Read from here to the end in the same thread.

    I started the mod over 3 years ago, but a 1-2 month later RL distracted me too much. So I had no other option then to put my modding project aside and this post was my first when I return, but by then Husserl had more or less retired from the modding scene.
    Last edited by Leonardo; March 07, 2015 at 01:34 PM.
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  10. #10

    Default Mods

    Where do I find a good mod that changes the campaign and battle AI for empire? I don't want DarthMod as it adds things to naval battles, the campaign map, and nation retextures that I do not want and do not know how to get rid of. DarthMod produces awesome battles but to be honest I'd have to give it up because of the above.

    So can someone please help out?

  11. #11
    Alwyn's Avatar Frothy Goodness
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    Default Re: Mods

    Welcome, TehRifleman. If you would improved campaign and battle AI without other changes, I suggest Bran's Empire Campaign AI. Some of the mods in the Hosted Mods forum, such as Empire Realism, Imperial Destroyer and Imperial Splendour, offer improved AI (either as part of the mod or as a sub-mod which can be added) together with other changes.

  12. #12

    Default Re: Mods

    I downloaded it but Im not sure how to enable a file with a .rar format?

  13. #13
    Alwyn's Avatar Frothy Goodness
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    Default Re: Mods

    That sounds like a zipped file. Mods available to download from this site are usually zipped. I use the free software 7zip to unzip them.

    You do not need to enable the file, simply unzip it and put it in your C:/Program Files(x86)/Steam/Steamapps/common/Empire Total War/data folder.

    There are, generally, two types of mod files. 'Movie' files are activated simply by putting them in your Empire Total War/data folder. 'Mod' files are activated by a user.empire_script.txt file in your C:/Users/[your user name]/AppData/Roaming/The Creative Assembly/Empire/scripts folder. (This folder is hidden by default so, if you activated mods in this way, you might need to look up how to reveal hidden folders on the operating system which you are using.)

  14. #14

    Default Re: Mods

    Thanks I was able to get it to work. I will compare it to DarthMod after I complete a part of my current campaign

  15. #15

    Default Re: ETW Mods Recommendations & Queries Here

    I am looking for a 4 turns per year mod, with economy and research balanced accordingly, meaning 2x research speed, cost and build time of all structures. I have mods for just the 4 turns/year, which alone just wrecks the game balance. I heard people talking about the latter but could not find it even with google.

    Thanks for any help

  16. #16
    SirHiggins's Avatar Libertus
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    Icon5 Mods with wide variety of units?

    Good day Gentlemen,

    Maybe somebody can help me in this:
    I like very much the American Rev Mod (TAR), but the grand campaign part is not the perfect one.
    And the huge number of different regiments are only in the American Rev. Campaign.

    Is there any grand-mod which will provide the wide range of unit types like TAR does in the grand-campaign?
    Last edited by SirHiggins; March 16, 2015 at 06:33 AM.
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  17. #17
    Venomousmonkey's Avatar Civis
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    Default Re: Mods with wide variety of units?

    Minor factions revenge mod gives a great variety for United States in late period. You even get to have George Washington starting out as president.

    http://www.moddb.com/mods/minor-factions-revenge

    There is also many unit variety upgrades to many different factions. This is at least the best variety I have seen thus far. There's even upgrades for the Indian factions so that they can use trade through fishing ports. (Still no ships but extra trade opportunity.)


    This is my best suggestion I apologize if it ends up not being sufficient.

  18. #18
    SirHiggins's Avatar Libertus
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    Default Re: Mods with wide variety of units?

    Thanks, but i'm looking after a mod more like TAR's integrated ToonTotalWar's Armies
    Especially because of the british and french units.
    1st Regiment of Foot (The Royal Scots)


  19. #19
    Alwyn's Avatar Frothy Goodness
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    Default Re: Mods with wide variety of units?

    Quote Originally Posted by SirHiggins View Post
    Thanks, but i'm looking after a mod more like TAR's integrated ToonTotalWar's Armies
    Especially because of the british and french units.
    Have you tried Imperial Splendour? It focuses on providing more variety between factions and includes specific unit packs to add British and French units.

  20. #20
    Tango12345's Avatar Never mind the manoeuvres...
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    Default Re: ETW Mods Recommendations & Queries Here

    Mod suggestions threads merged.

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