PikeStance
Some of these listed mods are already not supported
Try Imperial Destroyer. With historicaly accurate campaign map and units. Next version of this mod will include new regions in America and Khiva Khanate![]()
PikeStance
Some of these listed mods are already not supported
Try Imperial Destroyer. With historicaly accurate campaign map and units. Next version of this mod will include new regions in America and Khiva Khanate![]()
Last edited by Lordsith; June 17, 2014 at 08:50 PM.
Which one?
Imperial Splendour- I support it
Empire Realism- JaM works with IS, so I know it is supported.
Colonialism 1600 is a new mod and I know Gernimo and guys support it.
ACW and Rev War is supported.
I assume European Wars is supported, but I am not sure. It was last time. This one may not be supported.
Imprial Destroyer is a compilation mod, like Darthmod. I know a lot of people are starting to play it over Darthmod, but I would not call that historically accurate by a long shot.
PikeStance
What is the historicaly accuracy means for you? And what did you see that is not historicaly accurate in ID?Imprial Destroyer is a compilation mod, like Darthmod. I know a lot of people are starting to play it over Darthmod, but I would not call that historically accurate by a long shot.
Last edited by Lordsith; June 18, 2014 at 04:18 AM.
Ultimately, it is your mod,... There is no one who can speak for your mod better than you can.
As I said, people speak highly of the mod and you should be incredibly proud of your accomplishment.
I don't think its a good idea to discuss the specifics here. If you like we can discuss further in PM or VM.
On a side note, I love the units you have on display = very nicely done!
I'm using Empire Total Factions to play as Punjab. Is there a mod that allows Punjab to build churches and get religious agents? That's really all I want it to do. I'd rather not have some giant overhaul if it can be helped.
"See, when you carry the two over, it turns out you owe me another hundred florins." - description of Trick Abacus
"I'm a Lord." - Delusional Scottish Merchant
Hidole555, there is such a mod - it's available to download from a link at the bottom of the original post on the All Factions Unlocked No FoW thread - you'll need to download the Sikh.zip file, unzip it and put it in your data folder. There are instructions for making the mod work using Mod Manager. Unfortunately, I've not been able to make Mod Manager work - so, to activate mods, I either (a) use a script file (in C:/Users/[my user name]/AppData/Roaming/The Creative Assembly/Empire/scripts) or (b) open the mod in Pack File Manager, right-click on the mod and change it to a 'Movie' pack so that it works automatically without needing a script file.
[Edit] On my computer, the data folder (where you need to put a copy of Sikh.pack) is at C:/ProgramFiles(x86)/Steam/steamapps/common/empire total war/data.
In case you don't already have a script file and in case you would like one, I'll attach a zipped user script file which contains the instruction to activate the Sikh.pack file. To use it, just unzip it and put it in C:/Users/[your user name]/AppData/Roaming/The Creative Assembly/Empire/scripts.
To uninstall, just move the user script file to another folder or delete it.
The user script file is Read Only because people have advised players to do that. Of course, you can add more instructions to activate other mods, by right-clicking and selecting 'Properties', to remove the tick from the 'Read Only' box. When people add instructions to activate other mods, they seem to usually put a semi-colon between the name of each mod, and put the name of each mod on a new line, for example:-
mod "Sikh.pack";
mod "pottery.pack"
(I don't know whether Sikh.pack would work with the Empire Total Factions mod. If not, you could use one of the All Factions Unlocked No FoW startpos files to play as Punjab in either early or late campaigns.)
Last edited by Alwyn; July 27, 2014 at 10:59 AM.
I'm thinking of getting this...it might be interesting now that I have a machine capable of handling newer TW titles. So I ask...since I've heard a lot about braindead AI in ETW, is there any mod focusing on this, with as little other modifications as possible?
I'm using husserlTW's Empire Total Factions, which makes only small modifications to the game (e.g. unlocking factions, allowing factions to recruit 5th Rate frigates from trade ports) and which includes improved campaign AI and battle AI. Bran Mac Born has done a lot of work in Bran's Empire Campaign AI, which offers advanced AI improvements with no other changes to the game.
If you're searching for a mod focusing on battle and campaign mechanics, you should try Empire Realism.
Guys, I always like to play the vanilla version before jump in any mod, I do this with all my games. I started Empire while ago but wasn't able to go forward with a campaign, lack of interest and time tbh, must I keep playing the vanilla or instal the Darthmod? This mod really enhanced the experience with this game?
By definition ALL mods enhance the playing experience of the game. If Darthmod and other similar type mods have the features you would like to enhance, then you ought to DL and try it. There is no reason why you cannot uninstall it if you find that it doesn't. Just be sure to make of copies of all of the files first!
Good Luck!
I have never downloaded a Mod before. I have been watching Lionheart's "Let's Play" youtube video;s and am considering downloading one. I have been considering DarthMod and Empire Realism. Is there a difference between them? Do either of them open the other factions for play?
It is unfortunate that many of the descriptions provided in the forum description are too basic to add any great understanding of what the mod actually do enhance
Here Goes
From the Wiki,...
Darth Mod Empire
Spoiler Alert, click show to read:
Empire Realism
Spoiler Alert, click show to read:
There are two different approach to combat. Darthmod is going to give you a more arcade feel, while Empire realism is going to give you more realistic battle effects. Darthmod is going to have more small mods thrown into it in which you can pick and choose which one like to have. Empire Realism would only include features that enhances the realism of the game. So, you will have less choices, but a more realistic interpretation.
Personally, I started off playing Darthmod. After awhile, I knew I wanted something different. So, chose to move on. What is important is that you don't have to play just one. You can play them all over time. It will really add longevity to your game. One things for sure, I seriously doubt you would be disappointed in either mods.
Whatever you decide to do.... SAVE YOUR ORIGINAL GAME FILES before downloading any mods. While mods do change the names of the pack files (for example, Darthmod would have DM or DMUC before each pack file in the data folder. It is a good rule to have. After each uninstall, run the game without any mod first. If it crashes, then you can copy and paste the original files and scan through if there is any mod files still there.
Good Luck!
Units regarding, best mods are Imperial Splendour and its addon - Rise of the Republic. You can play them modded, no need to use the same game settings. Light years ahead of the other unit mods.
Besides any's battle settings can be combined with any other's, so actually no need to waste time on a mod whose style in battle you prefer but is poor in unit roster, just overwrite with the one you prefer in user.script.
Last edited by Dracula; January 13, 2016 at 07:18 AM.
ETW NAVAL MOD: http://dfiles.eu/files/43e5wih44
NTW NAVAL 9: http://dfiles.eu/files/6x3x971dp
Bourbon ALL AI - ETW : http://dfiles.eu/files/g07rfoj4w
Bourbon ALL AI - NTW : http://dfiles.eu/files/qnh3fq4po
I've installed Imperial Splendour and, yes, the unit roster is absolutely brilliant. Soo many factions to choose from also.
I'm also very happy to see expensive armies which will no doubt slow down my campaign which is great (I hate steam rolling the AI)
I will look in to battle submods because I do prefer the feel of Empire Realism in that respect.
A little rant while looking for another mod. Why the hell is slowing down ships in combat so popular? I mean, yeah, vanilla ships are a bit on a speedy side compared to reality, but it feels to me that gameplay suffers too much from it. Especially in DarthMod that allowed quite cheap, 20 ship fleets...AI tends to make a clusterf- and turn the battle into unenjoyable mess. That coupled with strange tendency of my ships to catch fire in DarthMod made me look for another mod...
Ok, at the risk of tooting my own horn,.... I did make a submod for Imperial Splendour that does "slow down" the ships. In reality, it isn't slowing down as much as restoring historical maneuverability. However, it sounds like Darthmod did not make a similar historical adjustment in regards to ships catching fire. I have done that. I am not the only one. Empire Realism and Goutlard Ottoman Total Overhaul mod also did this. I would suggest you try out Imperial Splendour with my submod or Empire Realism. If you enjoy playing the Ottoman Empire, Goutlard's Total Overhaul Mod is a great choice!
I hope this helped!
Hi, I am currently halfway through a GB world domination campaign, and I am wondering if there are any mods that you would recomend that I use? I would like to use Darth Mod, but that has to wait until I finish my current campaign, any suggestions?
My 6 2nd rates routed in horror from 1 brig + 1 5th rate on auto-resolve....