Thread: Empire Mod Questions & Recommendations

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  1. #1

    Default Re: faction unlocking mod?

    empire total factions

  2. #2

    Default Re: faction unlocking mod?

    does darthmod or other mods achieve the same thing or not? and hows the stability and etc?

    edit: and where is the mod you mentioned? i cant find it in the hosted modifications thread.
    Last edited by Toho; September 07, 2011 at 09:51 AM.

  3. #3

    Default Re: faction unlocking mod?

    here it is http://www.twcenter.net/forums/showthread.php?t=350349
    but i dont think darthmod unlocks factions it just reballinces the game and removes bugs in vanilla

  4. #4
    Nosjack's Avatar Praepositus
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    Default Re: faction unlocking mod?

    Regular DM doesn't, but DMUC does unlock factions.

  5. #5

    Default realism mod?

    Is there any kind of comprehensive realism mod?

  6. #6
    rjane04's Avatar Libertus
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    Default Vanilla Unit MOD?

    Hi, this is my first time to post here and I just want to ask if there's a MOD/re-textures for Vanilla Units, what I mean is I just want to change the default skins of the soldiers (Line Infantry, Militias, etc) I bought an Empire Total War:Gold Edition and I'm trying to tweaked some of the details on it. I tried DMUC and I don't like it (no offense for DM's fanatics out there - own opinion). I downloaded some re-textures and it only cause my unit to CTD (United Province re-texture full <-- this causes those CTD's I think).

    I just want to re-texture the default units, meaning I don't need any AUM's. Can someone please lend me the links for these. Thanks and more power to this wonderful and helpful site.

  7. #7

    Default Looking for a mod that has all of the Indian factions as playable in Grand campaign.

    Looking for a mod that has all of the Indian factions as playable in Grand campaign.


    thanks
    Last edited by Ishan; September 26, 2011 at 11:32 AM.

  8. #8
    Leonardo's Avatar Reborn Old Timer
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    Icon2 Re: Looking for a mod that has all of the Indian factions as playable in Grand campaign.

    You'll have better luck if you ask your question here.

  9. #9

    Default Re: Looking for a mod that has all of the Indian factions as playable in Grand campaign.

    Last edited by husserlTW; September 26, 2011 at 04:56 AM.




  10. #10

    Default Re: Looking for a mod that has all of the Indian factions as playable in Grand campaign.

    Quote Originally Posted by husserlTW View Post
    thanks

  11. #11

    Default Re: ETW Mods Recommendations & Queries Here

    mine is a ww1 mod for etw.
    to make ww1 infantry just decrease the reload time from the line infantry, change the skin and change the reload animations
    for calv well reskin them because calv was still used then
    for tanks try using artillery as the basic, reskin them increas the speed and defence because the artillery canon simulates the tanks
    artilery you can reskin them and increase the range
    and for war ships reskin them decrease the reload time.
    planes were not usefull yet so i'll be better not to put them in
    just remake the flags rename some countries and give them accurate territoies

  12. #12
    Nosjack's Avatar Praepositus
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    Default Re: ETW Mods Recommendations & Queries Here

    I believe there is a "Great War" mod for NTW, but not for ETW, sorry.

  13. #13

    Default Re: ETW Mods Recommendations & Queries Here

    Are there any mods that improve the battle AI? I haven't had much luck looking. I'm after one that does nothing but modify the AI. I was hoping the latest patch would improve things, but the AI's still pretty stupid.

    Actually, if there's one that improves things like when the AI chooses to engage that'd be nice too. Eg attacking a missile cavalry army when they have only swordsmen, with the force meter somehow rating it as an even fight...

  14. #14

    Default Re: ETW Mods Recommendations & Queries Here

    Quote Originally Posted by Hyperlynx View Post
    Are there any mods that improve the battle AI?
    You would have to define what you mean by improve.

    There are a number of mods that try to make the battlefield behaviour of the AI more realistic in terms of 18th century warfare, but many players aren't really interested in that level of accuracy.

    Whether there are mods that simply make the AI harder to beat I can't say. There are lots of mods that adjust stats and perform game balancing activities, and mods that adjust weapon performance, but whether you would consider this an improvement is a matter of personal judgement.

  15. #15
    debux's Avatar Senator
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    Default Re: ETW Mods Recommendations & Queries Here

    Quote Originally Posted by Didz View Post
    There are a number of mods that try to make the battlefield behaviour of the AI more realistic in terms of 18th century warfare, but many players aren't really interested in that level of accuracy.
    Can you link a few? I'm unaware of mods that try to do this...
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  16. #16

    Default Re: ETW Mods Recommendations & Queries Here

    Quote Originally Posted by debux View Post
    Can you link a few? I'm unaware of mods that try to do this...
    Well I did a video review of probably the most serious attempt to get it right.

    If you can put up with my rather boring presentation skills, it goes through all the issues that the mod tries to address and shows what the results are and what shortcomings remain.


    More popular mods I've tried include TROM (The Rights of Man) which is a compilation mod that includes a number of battlefield and naval improvements. I particularly like the naval improvements in this mod.

    A link to The Rights of Man description thread is here: http://www.twcenter.net/forums/showthread.php?t=303994.

    It doesn't quite go to the same extremes to achieve historical accuracy as Kauntiz but it is a full campaign mod rather than just a battle mod.
    Last edited by Didz; September 30, 2011 at 07:11 AM.

  17. #17

    Default Re: ETW Mods Recommendations & Queries Here

    I'm really after something that makes the AI less stupid, rather than harder to beat through some unfair advantage. It's easier to think of silly things the AI does which I wish it didn't.

    Mostly, the current AI doesn't seem to properly understand what units counter what other units but rather just goes by the force meter. Also:
    *Not keeping its forces together in battle.
    *No use of defeat in detail.
    *Doesn't manage unit stamina well. Ie does not attempt to rest units before sending them into the fight, often after they've been running across the map.
    *Doesn't react when specific units are losing their combat. That's a big part of Total War games; when one group of your troops are losing you react (pull them back / try to reinforce them / flank their opposition). Nobody would just keep their units standing there, losing the fight, without good reason!

  18. #18

    Default Re: ETW Mods Recommendations & Queries Here

    Im looking for a mod where you can upgrade all the cities to becoming as large as for example London.

    For example, Norway,Christiania thats a small city, i would like to be able to upgrade the city to be as big as London

  19. #19

    Default Re: ETW Mods Recommendations & Queries Here

    is there a mod that allows all the minor factions avaliable? I really want to play as persia and the knights of st jon i think. Or is it just the empire total factions mod?
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  20. #20
    Sigma's Avatar Ducenarius
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    Default Re: ETW Mods Recommendations & Queries Here

    I like APE:TI but due to it not being updated anymore I was thinking about switching to DM. So I was wondering, does DM or DMUC offer the some of the same campaign features as APE? Like a more complex recruitment system with supplies and manpower and high resistance when taking settlements to prevent steamrolling the map and more expensive costs and upkeep so you're not rolling in money early in the game?

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