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  1. #1
    Artifex
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    Default Is it possible to make ships faster?

    My latest attempt at increasing ship speed without increasing speed of land units is giving all admirals hidden trait which gives them MovementPoints 50. This works ... when they don't carry any units. What makes it completely useless.

    So any other idea? In a way what I want is making tiles on sea bigger. Or have all units use fewer points per tile while moving on sea. Or at least all units starting turn with higher point allocation when on sea. Any mod did it yet?

  2. #2
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Is it possible to make ships faster?

    Sea units will revert to the lowest movement points of land units loaded, times its movement multiplier. You can do the following:

    1. Change the value in this line: starting_action_points 80 ; default in the descr_characters file or
    2. search in the forum for entries in the descr_campaign_db.xml file that determine movement points of unit classes (infantry, cavalry, siege). You might get lucky there for ships.










  3. #3
    Artifex
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    Default Re: Is it possible to make ships faster?

    I don't see anything like that in descr_campaign_db.xm
    Is it for plain M2TW or Kingdoms?

  4. #4
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Is it possible to make ships faster?

    Neither. Here is an example for cavalry and siege units:

    Code:
       <misc>
          <allow_resource_forts bool="false"/>       <!-- do we allow forts and watchtowers to be built on resource locations -->
          <fort_devastation_distance uint="0"/>     <!-- was 20 xxx maximum movement point extents for determining devastation tile targets for forts -->
          <army_devastation_distance uint="0"/>     <!-- was 20 xxx maximum movement point extents for determining devastation tile targets for field armies -->
          <fort_devastation_modifier float="0.0"/>   <!-- was 1 xxx num devastated tiles modifier for forts -->
          <army_devastation_modifier float="0.0"/>   <!-- was 1 xxx num devastated tiles modifier for field armies -->
          <siege_movement_points_modifier float="0.75"/>  <!-- was 0.75 xxx movement points modifier for siege units -->
          <cavalry_movement_points_modifier float="1.75"/>  <!-- movement points modifier for cavalry units -->
          <allow_enemy_forts bool="true"/>          <!-- do we allow forts to be built in enemy regions -->
          <enable_hotseat_messages bool="true"/>          <!-- do we allow hotseat messages to be send between human players -->
    	<enable_banana_republic_cheat bool="true"/>
          <enable_unit_accent_overrides bool="true"/>	<!-- do we use unit db accent overrides for campaign unit selection -->
       </misc>










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