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  1. #1

    Default Maybe a bug???

    Hi There:

    I'm playing version 6.0 with the hotfix. I'm playing with the English, and its the year 1300. All of the UK has been conquered, as well as France, and also Burges and Antwerp. At this point I have maxed out both government and military points, and the treasury is about 100K. I've been able to build a citadel at Notingham, however, at Anjou (The castle just below Caen), the population level is at 21000, for several turns already, and no option to go to the next level cames up. Is this normal?

    Also, I have 27 regions and 22 governors, and perhaps ten of them are single, going into their 40's, and no marriages offers pop-up for them. Is this how it's supposed to be?

    If anybody could shed some light, it would be appreciated. Thanks!

    BTW...Scripts should include instructions for the AI to raise more priests. The colleage of Cardianals is now 90% English, as I always build a priest for every town, as I find that realistic. No town/city in the middle ages would be without one.

    Cheeers!

  2. #2
    Kjertesvein's Avatar Remember to smile
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    Default Re: Maybe a bug???

    I have no clure about your citedal problem. METROPOLIS, 18 000 citizens, Character inside, the ca$h = option to build Citedal. :s wierd

    I neven really figured out the character bith rate... how many babies you got? 4?

    It would be cool if one faction could only hold 50% of the councill or other restrictions. 90% is labeld rape, in my book.

    Welcome to the forum young padwan
    Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga
    I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
    - The pranks played on the knight Jean de Joinville, 1249, 7th crusade.













    http://imgur.com/a/DMm19
    Quote Originally Posted by Finn View Post
    This is the only forum I visit with any sort of frequency and I'm glad it has provided a home for RTR since its own forum went down in 2007. Hopefully my donation along with others from TWC users will help get the site back to its speedy heyday, which will certainly aid us in our endeavor to produce a full conversion mod Rome2.

  3. #3

    Default Re: Maybe a bug???

    i dont get it. why would you complain about your massive pressence in the cardinals room.

    i mean.

    you have 27 regions for christ sake! you own quite a lot of land, you field quite a lot of power everywhere...

    i mean, in real history each ascending power even had its own pope... its quite logical that the kingdom with the ability to destroy anyone has also the church´s in its hand, so its political influence with the people is manipulated in a way that will generate the less warfare and killing.

    just think of this: you are the emperor, and the new cardinal college + pope decide that your recent attack on corsica is not too pious... well... let me guess.. you will be thanking the church for staying put by giving them some cash or lands or just in exchange of allowing them to mess with your people´s minds.. (and keep following "their" rule instead of a new religion financed by you)

    so after a few years you realize that giving the right push behind your own priests will make all that easier, since no cross-interest comes into play, you help them by building greater churches, so the priest attending becomes also greater in influence, you build one, two, a lot of cathedrals, so your peoples (and your own) zeal cannot be denied. the faith chosen path will start to be discussed in those cathedral alleys, because you pay dearly to invite all the pious constellation to come and chat in your land.

    the obvious followthrough to that situation is that the most revered cardinals of the world will sooner or later be of your nationality or at least will see your country as the one that carries forward the faith in this obscure, dark, pagan world. they might even want you to invade their own nation so you help them civilize it lol! (or just help them "free" from their tyrany so they can instaurate a new church-ruled goverment, which, as you control the papacy, will ultimately be kind of a province of your nation XDD )


    just take a look at real history and you will find plenty of examples of this kind of behaviour. its just basic pollitics.
    Last edited by ivanhoex; April 03, 2009 at 12:50 PM.

  4. #4

    Default Re: Maybe a bug???

    to Blackleaf:

    Perhaps there is a limitation of one citadel per faction!? It's rather odd that it won't trigger the upgrade option to the next level. I don't really need to have too many citadels, a couple is all, one for infantry, and the other for cavalry, anyways....

    There are some babies, 4 in one couple, 3 girls and 1 boy, and two singles in two other couples, but the odd thing is that there are no marriage offers for all the single governors. The king is married, and so is the faction heir, and both of them, no children. Also, both of them are fertile, and so are their wife's. Maybe this is a way for the game to kill off the first ruling house, and give rise to a new one.

    To ivanhoex:

    Not really complaining, just thought that this not how it supposed to be, but I think what you are saying makes sense. Since England is the dominant power in the Catholic world of the game, they should have the highest number of cardinals in the Vatican. Plus, England has perfect relations with the Pope, and none of the kings has ever been excommunicated, so they are "defenders of the faith".

    Some other observations, I'm playing on VH/VH, and the AI sometimes is just as stupid as ever. I'm no longer interested in fighting other Christian nations, so I have an alliance with Denmark and HRE, and both are solid, however to the south, Castille just attacked me for no reason, and now I have to go to war with them, when what I'm really interested is to go to war with the Muslims in Africa. Perhaps, for future releases, there should be some balancing done to prevent the AI from aggressively going to war with player if their power is very weak, and its somewhat suicidal for them to do so.
    Last edited by danielc; April 03, 2009 at 12:30 PM.

  5. #5
    Kjertesvein's Avatar Remember to smile
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    Default Re: Maybe a bug???

    Quote Originally Posted by danielc View Post
    t o Blackleaf:

    Perhaps there is a limitation of one citadel per faction!? It's rather odd that it won't trigger the upgrade option to the next level. I don't really need to have too many citadels, a couple is all, one for infantry, and the other for cavalry, anyways....
    I don't get that one either, jsut try to do as Ivan said. Or get your king in there make sure you got the best barracks building.

    Quote Originally Posted by danielc View Post
    There are some babies, 4 in one couple, 3 girls and 1 boy, and two singles in two other couples, but the odd thing is that there are no marriage offers for all the single governors. The king is married, and so is the faction heir, and both of them, no children. Also, both of them are fertile, and so are their wife's. Maybe this is a way for the game to kill off the first ruling house, and give rise to a new one.
    No bug here.
    4 is the maximum amount of babies the total war engine can handle. In other words.
    22 generals + 4 babies = 26 generals/27settlements. Then you got 1 left. Pobably the next availeble nursery home, or a new adoption. Non-royal-blood-babies in late era, is a no-no. B/c this can halt your Arch-blood. There for KILL THE BABIES! throw them out of a rock, get them on a ship to ME. You choice.


    Quote Originally Posted by danielc View Post
    To ivanhoex:

    Not really complaining, just thought that this not how it supposed to be, but I think what you are saying makes sense. Since England is the dominant power in the Catholic world of the game, they should have the highest number of cardinals in the Vatican. Plus, England has perfect relations with the Pope, and none of the kings has ever been excommunicated, so they are "defenders of the faith".
    I am with your first post daniel. We are logical. If England got monopol on cardinals, then I see no reason why other factions, like poland or hungary, would give a about the system. They need to feel that they got some representative. From within or not: There has to be some counter weight.

    Quote Originally Posted by danielc View Post
    Some other observations, I'm playing on VH/VH, and the AI sometimes is just as stupid as ever. I'm no longer interested in fighting other Christian nations, so I have an alliance with Denmark and HRE, and both are solid, however to the south, Castille just attacked me for no reason, and now I have to go to war with them, when what I'm really interested is to go to war with the Muslims in Africa. Perhaps, for future releases, there should be some balancing done to prevent the AI from aggressively going to war with player if their power is very weak, and its somewhat suicidal for them to do so.
    Here is a great tips. Hire the UN-peace keeping force aka. your puppet state(aka. papal state) as a buffer zone south west of France(or another gap). This will prevent them from going towards you. You will also get better relations with that faction, b/c the space between.
    Last edited by Kjertesvein; April 03, 2009 at 02:31 PM.
    Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga
    I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
    - The pranks played on the knight Jean de Joinville, 1249, 7th crusade.













    http://imgur.com/a/DMm19
    Quote Originally Posted by Finn View Post
    This is the only forum I visit with any sort of frequency and I'm glad it has provided a home for RTR since its own forum went down in 2007. Hopefully my donation along with others from TWC users will help get the site back to its speedy heyday, which will certainly aid us in our endeavor to produce a full conversion mod Rome2.

  6. #6

    Default Re: Maybe a bug???

    about family, normally the game tries to keep your family numbers equal to the amount of regions you own, but that also affects children, once you got the family member #27 the chances of getting new ones will certainly be smaller.

    if you see too many old guys around, i reccomend to kill a few, so new ones are born and you never got a crysis situation where half the family is under 14 years because all oldies suddenly decided to die of old age.. grim as it may look, old guys death is the key to new guys arrival lol



    also; i am at work, but i do remember some time where level of governor was used to decide if certain buildings could be made, check your EDB (sega/mtw2/mods/dlv_ext/data/export_descr_buildings.txt) search for huge_wall and look if one of its requisites its not something like "this.ruler.retinue.governors_ring=exist" or something that reads like that, my scripting is quite limited lol XD
    Last edited by ivanhoex; April 03, 2009 at 12:55 PM.

  7. #7
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    Default Re: Maybe a bug???

    alot to read( from the SGfNP thread: http://www.twcenter.net/forums/showthread.php?t=224276

    1.6... Updated! (New Recommended Family Tree Settings)TWEAKS: The descr_campaign_db file in your DLV.ext folder is your friend! In it you can change a lot of parameters in the game.. Most importantly how your family tree behaves. FURIN turned me on to this. With a few tweaks you can avoid many of the annoying hard coded "features" of the MTW2 family tree. Below is the family tree text from my descr_campaign_db file, attached is my file if you want to try it.

    Code:
    <max_age uint="110"/> <max_age_for_marriage_for_male uint="65"/> <max_age_for_marriage_for_female uint="25"/> <max_age_before_death uint="111"/> <max_age_of_child uint="10"/> <old_age uint="50"/> <age_of_manhood uint="12"/> <daughters_age_of_consent uint="12"/> <daughters_retirement_age uint="26"/> <age_difference_min int="-10"/> <age_difference_max int="40"/> <parent_to_child_min_age_diff uint="14"/> <min_adoption_age uint="20"/> <max_adoption_age uint="30"/> <max_age_for_conception uint="50"/> <age_of_manhood_close uint="12"/> <max_number_of_children uint="4"/>
    1. I changed max age for male marriage and conception up to 65. Male characters often will not get an opportunity to marry if there are a lot of unmarried or childless female characters around. This give your future potential heirs the opportunity to make it happen.

    2. I changed the maximum marraige age of female characters to 25. ( It starts at 40!) and changed princess retirement age to 26. This gives you some time to marry your princesses off to a foreign power or family member but gets them out of the way before they can interfere with your heirs having children. It also ensures that the wives of your generals will have plenty of time to make it happen.

    3. I changed the coming of age to 12. I think this is ideal for DLV. Your characters come of age at 12....They are in school learning to be a general or governor till their 16....then they spend the next 3 or 4 years in the field with an experienced general. So by 20 or 21 they are pretty competent characters. INMO 12 should be the default setting for DLV.

    NOTE: DO NOT CHANGE THE MAX NUMBER OF CHILDERN ABOVE 4...IT WILL CRASH YOUR GAME!!!

    With these setting you should have a much easier time managing your family tree and keeping your dynasty continuous.

    Xtiaan72's descr_campaign_db file preferences attached!
    Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga
    I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
    - The pranks played on the knight Jean de Joinville, 1249, 7th crusade.













    http://imgur.com/a/DMm19
    Quote Originally Posted by Finn View Post
    This is the only forum I visit with any sort of frequency and I'm glad it has provided a home for RTR since its own forum went down in 2007. Hopefully my donation along with others from TWC users will help get the site back to its speedy heyday, which will certainly aid us in our endeavor to produce a full conversion mod Rome2.

  8. #8

    Default Re: Maybe a bug???

    The birthrate is heavily affected by princesses and unmarried family members. That advice from the guide is very good! Problem is the engine counts living female family members just as if they were male even though they can't govern anything. This creates huge havoc managing the family tree.

    setting it to retire princesses at 25 or 26 makes a huge difference as does increasing the max difference in age between princess' and their partner.

    people always make the mistake of not marrying off women to keep their family trees the way they want it. But until that princess is married off you are unlikely to get any additional children. It's counting the potential spouse as a +1...And will continue to try to give you that +1 before spawning any other children.

    The whole thing is a hard-coded mess that can only be managed my messing with the parameters. and carefully 'nursing' the family tree along

  9. #9
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    Default Re: Maybe a bug???

    Quote Originally Posted by danielc View Post
    Also, I have 27 regions and 22 governors, and perhaps ten of them are single, going into their 40's, and no marriages offers pop-up for them. Is this how it's supposed to be?
    yeah. the mod aims to archive historical accuracy. it is a well known fact that the english in general are buttugly and dont perform well in bed nor kitchen. therefore its hard to get a date which is reflected accurate in your campaign.

    soooooooooorry, just kidding.

  10. #10

    Default Re: Maybe a bug???

    Thanks for all your replies. Xtiaan72 pointed the problem, not marrying the women in one's family tree. I was doing that for awhile, and that is why I was not getting any new babies. Now there's some new ones. Also, since I've hit a new bout of plague, the family members are dropping off like flies, so its making room for new ones.

    Plague, war on three fronts, dying family members, what a great mod!!!

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