Alright, I keep reading on the forums how mortars are broken. I'm in a regular Prussia Campaign and have 4 mortar units (i.e. 16 mortars) in one stack. If I attack another full stack of infantry it usually takes me the whole hour of time limit to whittle away at their army with my mortars... I see that the targeting of the mortars is heavily flawed as you may click on a unit, and if that unit is exhibiting a move order, but is only inching along (kind of doing a March-halt-march-halt-march-halt thing), then the spot the mortars actually try to hit is usually way off the mark and doesn't kill squat to begin with. Usually I try to wait until a unit is at half strength before I send in my Lines or Lites.
My mortar units all have 2 chevrons and they still have a hard time getting kills. It's very rare when a mortar round actually explodes within the ranks and kills ~20 guys. Don't even get me started on the Lime shells or the Firebombs (whatever its called). The only thing useful to me right now is the explosive shells.
Is it just different for MP? Does it seem the targeting algorithm in the Campaign or vs AI mode just different? As it stands, I think cannons, howitzers, and mortars are not accurate enough. Generally it took 3 shots for cannons to start getting on target. I get that they were inaccurate, but this seems a bet out of whack.
Sorry, back to my question... is the targeting of artillery just different in a MP vs an AI opponent?





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